2024-01-03 18:19:10 +00:00
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# Plan for creating integration tests for the actions:
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# I need to test that the requests coming out of the actions have the intended effect on the simulation.
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# I can do this by creating a simulation, and then running the action on the simulation, and then checking
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# the state of the simulation.
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# Steps for creating the integration tests:
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# 1. Create a fixture which creates a simulation.
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# 2. Create a fixture which creates a game, including a simple agent with some actions.
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# 3. Get the agent to perform an action of my choosing.
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# 4. Check that the simulation has changed in the way that I expect.
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# 5. Repeat for all actions.
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2024-01-04 12:47:35 +00:00
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from typing import Dict, Tuple
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2024-01-03 18:19:10 +00:00
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import pytest
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from primaite.game.agent.actions import ActionManager
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2024-01-04 12:47:35 +00:00
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from primaite.game.agent.interface import AbstractAgent, ProxyAgent
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from primaite.game.agent.observations import ICSObservation, ObservationManager
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2024-01-03 18:19:10 +00:00
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from primaite.game.agent.rewards import RewardFunction
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.network.hardware.node_operating_state import NodeOperatingState
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from primaite.simulator.network.hardware.nodes.computer import Computer
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from primaite.simulator.network.hardware.nodes.router import ACLAction, Router
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from primaite.simulator.network.hardware.nodes.server import Server
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from primaite.simulator.network.hardware.nodes.switch import Switch
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from primaite.simulator.network.transmission.network_layer import IPProtocol
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.web_browser import WebBrowser
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from primaite.simulator.system.services.dns.dns_client import DNSClient
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from primaite.simulator.system.services.dns.dns_server import DNSServer
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from primaite.simulator.system.services.web_server.web_server import WebServer
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2024-01-04 12:47:35 +00:00
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from primaite.simulator.system.software import SoftwareHealthState
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class ControlledAgent(AbstractAgent):
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"""Agent that can be controlled by the tests."""
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def __init__(
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self,
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agent_name: str,
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action_space: ActionManager,
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observation_space: ObservationManager,
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reward_function: RewardFunction,
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) -> None:
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super().__init__(
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agent_name=agent_name,
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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self.most_recent_action: Tuple[str, Dict]
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def get_action(self, obs: None, reward: float = 0.0) -> Tuple[str, Dict]:
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"""Return the agent's most recent action, formatted in CAOS format."""
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return self.most_recent_action
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def store_action(self, action: Tuple[str, Dict]):
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"""Store the most recent action."""
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self.most_recent_action = action
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2024-01-03 18:19:10 +00:00
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def install_stuff_to_sim(sim: Simulation):
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"""Create a simulation with a three computers, two switches, and a router."""
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# 0: Pull out the network
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network = sim.network
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# 1: Set up network hardware
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# 1.1: Configure the router
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router = Router(hostname="router", num_ports=3)
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router.power_on()
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router.configure_port(port=1, ip_address="10.0.1.1", subnet_mask="255.255.255.0")
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router.configure_port(port=2, ip_address="10.0.2.1", subnet_mask="255.255.255.0")
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# 1.2: Create and connect switches
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switch_1 = Switch(hostname="switch_1", num_ports=6)
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switch_1.power_on()
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network.connect(endpoint_a=router.ethernet_ports[1], endpoint_b=switch_1.switch_ports[6])
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router.enable_port(1)
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switch_2 = Switch(hostname="switch_2", num_ports=6)
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switch_2.power_on()
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network.connect(endpoint_a=router.ethernet_ports[2], endpoint_b=switch_2.switch_ports[6])
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router.enable_port(2)
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# 1.3: Create and connect computer
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client_1 = Computer(
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hostname="client_1",
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ip_address="10.0.1.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.1.1",
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operating_state=NodeOperatingState.ON,
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)
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client_1.power_on()
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network.connect(
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endpoint_a=client_1.ethernet_port[1],
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endpoint_b=switch_1.switch_ports[1],
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)
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# 1.4: Create and connect servers
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server_1 = Server(
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hostname="server_1",
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ip_address="10.0.2.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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operating_state=NodeOperatingState.ON,
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)
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server_1.power_on()
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network.connect(endpoint_a=server_1.ethernet_port[1], endpoint_b=switch_2.switch_ports[1])
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server_2 = Server(
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hostname="server_2",
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ip_address="10.0.2.3",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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operating_state=NodeOperatingState.ON,
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)
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server_2.power_on()
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network.connect(endpoint_a=server_2.ethernet_port[1], endpoint_b=switch_2.switch_ports[2])
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# 2: Configure base ACL
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.ARP, dst_port=Port.ARP, position=22)
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router.acl.add_rule(action=ACLAction.PERMIT, protocol=IPProtocol.ICMP, position=23)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.DNS, dst_port=Port.DNS, position=1)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.HTTP, dst_port=Port.HTTP, position=3)
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# 3: Install server software
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server_1.software_manager.install(DNSServer)
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dns_service: DNSServer = server_1.software_manager.software.get("DNSServer") # noqa
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dns_service.dns_register("example.com", server_2.ip_address)
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server_2.software_manager.install(WebServer)
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# 4: Check that client came pre-installed with web browser and dns client
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assert isinstance(client_1.software_manager.software.get("WebBrowser"), WebBrowser)
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assert isinstance(client_1.software_manager.software.get("DNSClient"), DNSClient)
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2024-01-04 12:47:35 +00:00
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# 5: Assert that the simulation starts off in the state that we expect
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assert len(sim.network.nodes) == 6
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assert len(sim.network.links) == 5
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# 5.1: Assert the router is correctly configured
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r = sim.network.routers[0]
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for i, acl_rule in enumerate(r.acl.acl):
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if i == 1:
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assert acl_rule.src_port == acl_rule.dst_port == Port.DNS
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elif i == 3:
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assert acl_rule.src_port == acl_rule.dst_port == Port.HTTP
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elif i == 22:
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assert acl_rule.src_port == acl_rule.dst_port == Port.ARP
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elif i == 23:
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assert acl_rule.protocol == IPProtocol.ICMP
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elif i == 24:
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...
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else:
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assert acl_rule is None
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# 5.2: Assert the client is correctly configured
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c: Computer = [node for node in sim.network.nodes.values() if node.hostname == "client_1"][0]
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assert c.software_manager.software.get("WebBrowser") is not None
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assert c.software_manager.software.get("DNSClient") is not None
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assert str(c.ethernet_port[1].ip_address) == "10.0.1.2"
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# 5.3: Assert that server_1 is correctly configured
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s1: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_1"][0]
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assert str(s1.ethernet_port[1].ip_address) == "10.0.2.2"
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assert s1.software_manager.software.get("DNSServer") is not None
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# 5.4: Assert that server_2 is correctly configured
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s2: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_2"][0]
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assert str(s2.ethernet_port[1].ip_address) == "10.0.2.3"
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assert s2.software_manager.software.get("WebServer") is not None
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# 6: Return the simulation
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2024-01-03 18:19:10 +00:00
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return sim
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@pytest.fixture
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2024-01-04 12:47:35 +00:00
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def game_and_agent():
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2024-01-03 18:19:10 +00:00
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"""Create a game with a simple agent that can be controlled by the tests."""
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game = PrimaiteGame()
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sim = game.simulation
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install_stuff_to_sim(sim)
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actions = [
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{"type": "DONOTHING"},
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{"type": "NODE_SERVICE_SCAN"},
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{"type": "NODE_SERVICE_STOP"},
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{"type": "NODE_SERVICE_START"},
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{"type": "NODE_SERVICE_PAUSE"},
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{"type": "NODE_SERVICE_RESUME"},
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{"type": "NODE_SERVICE_RESTART"},
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{"type": "NODE_SERVICE_DISABLE"},
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{"type": "NODE_SERVICE_ENABLE"},
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{"type": "NODE_APPLICATION_EXECUTE"},
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{"type": "NODE_FILE_SCAN"},
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{"type": "NODE_FILE_CHECKHASH"},
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{"type": "NODE_FILE_DELETE"},
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{"type": "NODE_FILE_REPAIR"},
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{"type": "NODE_FILE_RESTORE"},
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{"type": "NODE_FILE_CORRUPT"},
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{"type": "NODE_FOLDER_SCAN"},
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{"type": "NODE_FOLDER_CHECKHASH"},
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{"type": "NODE_FOLDER_REPAIR"},
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{"type": "NODE_FOLDER_RESTORE"},
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{"type": "NODE_OS_SCAN"},
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{"type": "NODE_SHUTDOWN"},
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{"type": "NODE_STARTUP"},
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{"type": "NODE_RESET"},
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{"type": "NETWORK_ACL_ADDRULE", "options": {"target_router_hostname": "router"}},
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{"type": "NETWORK_ACL_REMOVERULE", "options": {"target_router_hostname": "router"}},
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{"type": "NETWORK_NIC_ENABLE"},
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{"type": "NETWORK_NIC_DISABLE"},
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]
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action_space = ActionManager(
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game=game,
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actions=actions, # ALL POSSIBLE ACTIONS
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nodes=[
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{"node_name": "client_1", "applications": [{"application_name": "WebBrowser"}]},
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{"node_name": "server_1", "services": [{"service_name": "DNSServer"}]},
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{"node_name": "server_2", "services": [{"service_name": "WebServer"}]},
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],
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max_folders_per_node=2,
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max_files_per_folder=2,
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max_services_per_node=2,
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max_applications_per_node=2,
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max_nics_per_node=2,
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max_acl_rules=10,
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protocols=["TCP", "UDP", "ICMP"],
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ports=["HTTP", "DNS", "ARP"],
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ip_address_list=["10.0.1.1", "10.0.1.2", "10.0.2.1", "10.0.2.2", "10.0.2.3"],
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act_map={},
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)
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2024-01-04 12:47:35 +00:00
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observation_space = ObservationManager(ICSObservation())
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reward_function = RewardFunction()
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2024-01-03 18:19:10 +00:00
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2024-01-04 12:47:35 +00:00
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test_agent = ControlledAgent(
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2024-01-03 18:19:10 +00:00
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agent_name="test_agent",
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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game.agents.append(test_agent)
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2024-01-04 12:47:35 +00:00
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return (game, test_agent)
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2024-01-03 18:19:10 +00:00
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2024-01-04 12:47:35 +00:00
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# def test_test(game_and_agent:Tuple[PrimaiteGame, ProxyAgent]):
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# game, agent = game_and_agent
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def test_do_nothing_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the DoNothingAction can form a request and that it is accepted by the simulation."""
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game, agent = game_and_agent
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action = ("DONOTHING", {})
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agent.store_action(action)
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game.step()
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@pytest.mark.skip(reason="Waiting to merge ticket 2160")
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def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""
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Test that the NodeServiceScanAction can form a request and that it is accepted by the simulation.
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The health status of applications is not always updated in the state dict, rather the agent needs to perform a scan.
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Therefore, we set the web browser to be corrupted, check the state is still good, then perform a scan, and check
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that the state changes to the true value.
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"""
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game, agent = game_and_agent
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browser = game.simulation.network.get_node_by_hostname("client_1").software_manager.software.get("WebBrowser")
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browser.health_state_actual = SoftwareHealthState.COMPROMISED
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state_before = game.get_sim_state()
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assert (
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game.get_sim_state()["network"]["nodes"]["client_1"]["applications"]["WebBrowser"]["health_state"]
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== SoftwareHealthState.GOOD
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)
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action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
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agent.store_action(action)
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game.step()
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state_after = game.get_sim_state()
|
|
|
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|
pass
|
|
|
|
|
assert (
|
|
|
|
|
game.get_sim_state()["network"]["nodes"]["client_1"]["services"]["WebBrowser"]["health_state"]
|
|
|
|
|
== SoftwareHealthState.COMPROMISED
|
|
|
|
|
)
|