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PrimAITE/src/primaite/game/agent/scripted_agents/abstract_tap.py

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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from __future__ import annotations
import random
from abc import abstractmethod
from primaite.game.agent.interface import AbstractScriptedAgent
class AbstractTAPAgent(AbstractScriptedAgent, identifier="Abstract_TAP"):
"""Base class for TAP agents to inherit from."""
config: "AbstractTAPAgent.ConfigSchema"
class ConfigSchema(AbstractScriptedAgent.ConfigSchema):
"""Configuration schema for Abstract TAP agents."""
agent_name: str = "Abstract_TAP"
starting_node_name: str
next_execution_timestep: int
@abstractmethod
def setup_agent(self) -> None:
"""Set up agent."""
pass
def _set_next_execution_timestep(self, timestep: int) -> None:
"""Set the next execution timestep with a configured random variance.
:param timestep: The timestep to add variance to.
"""
random_timestep_increment = random.randint(
-self.config.agent_settings.start_settings.variance, self.config.agent_settings.start_settings.variance
)
self.config.next_execution_timestep = timestep + random_timestep_increment
def _select_start_node(self) -> None:
"""Set the starting starting node of the agent to be a random node from this agent's action manager."""
# we are assuming that every node in the node manager has a data manipulation application at idx 0
num_nodes = len(self.config.action_manager.node_names)
starting_node_idx = random.randint(0, num_nodes - 1)
self.starting_node_name = self.config.action_manager.node_names[starting_node_idx]
self.config.logger.debug(f"Selected Starting node ID: {self.starting_node_name}")