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PrimAITE/docs/source/rewards.rst

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© Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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Rewards
#######
Rewards in PrimAITE are based on a system of individual components that react to events in the simulation. An agent's reward function is calculated as the weighted sum of several reward components.
Some rewards, such as the ``GreenAdminDatabaseUnreachablePenalty``, can be marked as 'sticky' in their configuration. Setting this to ``True`` will mean that they continue to output the same value after an event until another event of that type.
In the instance of the ``GreenAdminDatabaseUnreachablePenalty``, the database admin reward will stay negative until the next successful database request is made, even if the database admin agents do nothing and the database returns a good state.
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Components
**********
The following API pages describe the use of each reward component and the possible configuration options. An example of configuring each via yaml is also provided.
:py:class:`primaite.game.agent.rewards.DummyReward`
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.. code-block:: yaml
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agents:
- ref: agent_name
# ...
reward_function:
reward_components:
- type: DUMMY
weight: 1.0
:py:class:`primaite.game.agent.rewards.DatabaseFileIntegrity`
.. code-block:: yaml
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agents:
- ref: agent_name
# ...
reward_function:
reward_components:
- type: DATABASE_FILE_INTEGRITY
weight: 1.0
options:
node_hostname: server_1
folder_name: database
file_name: database.db
:py:class:`primaite.game.agent.rewards.WebServer404Penalty`
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.. code-block:: yaml
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agents:
- ref: agent_name
# ...
reward_function:
reward_components:
- type: WEB_SERVER_404_PENALTY
node_hostname: web_server
weight: 1.0
options:
service_name: WebService
sticky: false
:py:class:`primaite.game.agent.rewards.WebpageUnavailablePenalty`
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.. code-block:: yaml
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agents:
- ref: agent_name
# ...
reward_function:
reward_components:
- type: WEBPAGE_UNAVAILABLE_PENALTY
node_hostname: computer_1
weight: 1.0
options:
sticky: false
:py:class:`primaite.game.agent.rewards.GreenAdminDatabaseUnreachablePenalty`
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.. code-block:: yaml
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agents:
- ref: agent_name
# ...
reward_function:
reward_components:
- type: GREEN_ADMIN_DATABASE_UNREACHABLE_PENALTY
weight: 1.0
options:
node_hostname: admin_pc_1
sticky: false
:py:class:`primaite.game.agent.rewards.SharedReward`
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.. code-block:: yaml
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agents:
- ref: scripted_agent
# ...
- ref: agent_name
# ...
reward_function:
reward_components:
- type: SHARED_REWARD
weight: 1.0
options:
agent_name: scripted_agent
:py:class:`primaite.game.agent.rewards.ActionPenalty`
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.. code-block:: yaml
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agents:
- ref: agent_name
# ...
reward_function:
reward_components:
- type: ACTION_PENALTY
weight: 1.0
options:
action_penalty: -0.3
do_nothing_penalty: 0.0