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PrimAITE/src/primaite/game/session.py

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# What do? Be an entry point for using PrimAITE
# 1. parse monoconfig
# 2. craete simulation
# 3. create actors and configure their actions/observations/rewards/ anything else
# 4. Create connection with ARCD GATE
# 5. idk
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from ipaddress import IPv4Address
from typing import Dict, List
from pydantic import BaseModel
from primaite.game.agent.actions import ActionManager
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from primaite.game.agent.interface import AbstractAgent, RandomAgent
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from primaite.game.agent.observations import (
AclObservation,
FileObservation,
FolderObservation,
ICSObservation,
LinkObservation,
NicObservation,
NodeObservation,
NullObservation,
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ObservationSpace,
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ServiceObservation,
UC2BlueObservation,
UC2GreenObservation,
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UC2RedObservation,
)
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from primaite.game.agent.rewards import RewardFunction
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from primaite.simulator.network.hardware.base import Link, NIC, Node
from primaite.simulator.network.hardware.nodes.computer import Computer
from primaite.simulator.network.hardware.nodes.router import ACLAction, Router
from primaite.simulator.network.hardware.nodes.server import Server
from primaite.simulator.network.hardware.nodes.switch import Switch
from primaite.simulator.network.transmission.network_layer import IPProtocol
from primaite.simulator.network.transmission.transport_layer import Port
from primaite.simulator.sim_container import Simulation
from primaite.simulator.system.applications.database_client import DatabaseClient
from primaite.simulator.system.services.database_service import DatabaseService
from primaite.simulator.system.services.dns_client import DNSClient
from primaite.simulator.system.services.dns_server import DNSServer
from primaite.simulator.system.services.red_services.data_manipulation_bot import DataManipulationBot
from primaite.simulator.system.services.service import Service
from primaite import getLogger
_LOGGER = getLogger(__name__)
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class PrimaiteSessionOptions(BaseModel):
ports: List[str]
protocols: List[str]
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class PrimaiteSession:
def __init__(self):
self.simulation: Simulation = Simulation()
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self.agents: List[AbstractAgent] = []
self.step_counter: int = 0
self.episode_counter: int = 0
self.options: PrimaiteSessionOptions
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self.ref_map_nodes: Dict[str, Node] = {}
self.ref_map_services: Dict[str, Service] = {}
self.ref_map_links: Dict[str, Link] = {}
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def step(self):
_LOGGER.debug(f"Stepping primaite session. Step counter: {self.step_counter}")
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# currently designed with assumption that all agents act once per step in order
for agent in self.agents:
# 3. primaite session asks simulation to provide initial state
# 4. primate session gives state to all agents
# 5. primaite session asks agents to produce an action based on most recent state
_LOGGER.debug(f"Sending simulation state to agent {agent.agent_name}")
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sim_state = self.simulation.describe_state()
# 6. each agent takes most recent state and converts it to CAOS observation
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agent_obs = agent.convert_state_to_obs(sim_state)
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# 7. meanwhile each agent also takes state and calculates reward
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agent_reward = agent.calculate_reward_from_state(sim_state)
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# 8. each agent takes observation and applies decision rule to observation to create CAOS
# action(such as random, rulebased, or send to GATE) (therefore, converting CAOS action
# to discrete(40) is only necessary for purposes of RL learning, therefore that bit of
# code should live inside of the GATE agent subclass)
# gets action in CAOS format
_LOGGER.debug(f"Getting agent action")
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agent_action, action_options = agent.get_action(agent_obs, agent_reward)
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# 9. CAOS action is converted into request (extra information might be needed to enrich
# the request, this is what the execution definition is there for)
_LOGGER.debug(f"Formatting agent action {agent_action}") # maybe too many debug log statements
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agent_request = agent.format_request(agent_action, action_options)
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# 10. primaite session receives the action from the agents and asks the simulation to apply each
_LOGGER.debug(f"Sending request to simulation: {agent_request}")
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self.simulation.apply_action(agent_request)
_LOGGER.debug(f"Initiating simulation step {self.step_counter}")
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self.simulation.apply_timestep(self.step_counter)
self.step_counter += 1
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@classmethod
def from_config(cls, cfg: dict) -> "PrimaiteSession":
sess = cls()
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sess.options = PrimaiteSessionOptions(
ports = cfg['game_config']['ports'],
protocols = cfg['game_config']['protocols'],
)
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sim = sess.simulation
net = sim.network
sess.ref_map_nodes: Dict[str, Node] = {}
sess.ref_map_services: Dict[str, Service] = {}
sess.ref_map_links: Dict[str, Link] = {}
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nodes_cfg = cfg["simulation"]["network"]["nodes"]
links_cfg = cfg["simulation"]["network"]["links"]
for node_cfg in nodes_cfg:
node_ref = node_cfg["ref"]
n_type = node_cfg["type"]
if n_type == "computer":
new_node = Computer(
hostname=node_cfg["hostname"],
ip_address=node_cfg["ip_address"],
subnet_mask=node_cfg["subnet_mask"],
default_gateway=node_cfg["default_gateway"],
dns_server=node_cfg["dns_server"],
)
elif n_type == "server":
new_node = Server(
hostname=node_cfg["hostname"],
ip_address=node_cfg["ip_address"],
subnet_mask=node_cfg["subnet_mask"],
default_gateway=node_cfg["default_gateway"],
dns_server=node_cfg.get("dns_server"),
)
elif n_type == "switch":
new_node = Switch(hostname=node_cfg["hostname"], num_ports=node_cfg.get("num_ports"))
elif n_type == "router":
new_node = Router(hostname=node_cfg["hostname"], num_ports=node_cfg.get("num_ports"))
if "ports" in node_cfg:
for port_num, port_cfg in node_cfg["ports"].items():
new_node.configure_port(
port=port_num, ip_address=port_cfg["ip_address"], subnet_mask=port_cfg["subnet_mask"]
)
if "acl" in node_cfg:
for r_num, r_cfg in node_cfg["acl"].items():
# excuse the uncommon walrus operator ` := `. It's just here as a shorthand, to avoid repeating
# this: 'r_cfg.get('src_port')'
# Port/IPProtocol. TODO Refactor
new_node.acl.add_rule(
action=ACLAction[r_cfg["action"]],
src_port=None if not (p := r_cfg.get("src_port")) else Port[p],
dst_port=None if not (p := r_cfg.get("dst_port")) else Port[p],
protocol=None if not (p := r_cfg.get("protocol")) else IPProtocol[p],
src_ip_address=r_cfg.get("ip_address"),
dst_ip_address=r_cfg.get("ip_address"),
position=r_num,
)
else:
print("invalid node type")
if "services" in node_cfg:
for service_cfg in node_cfg["services"]:
service_ref = service_cfg["ref"]
service_type = service_cfg["type"]
service_types_mapping = {
"DNSClient": DNSClient, # key is equal to the 'name' attr of the service class itself.
"DNSServer": DNSServer,
"DatabaseClient": DatabaseClient,
"DatabaseService": DatabaseService,
# 'database_backup': ,
"DataManipulationBot": DataManipulationBot,
# 'web_browser'
}
if service_type in service_types_mapping:
new_node.software_manager.install(service_types_mapping[service_type])
new_service = new_node.software_manager.software[service_type]
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sess.ref_map_services[service_ref] = new_service
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else:
print(f"service type not found {service_type}")
# service-dependent options
if service_type == "DatabaseClient":
if "options" in service_cfg:
opt = service_cfg["options"]
if "db_server_ip" in opt:
new_service.configure(server_ip_address=IPv4Address(opt["db_server_ip"]))
if service_type == "DNSServer":
if "options" in service_cfg:
opt = service_cfg["options"]
if "domain_mapping" in opt:
for domain, ip in opt["domain_mapping"].items():
new_service.dns_register(domain, ip)
if "nics" in node_cfg:
for nic_num, nic_cfg in node_cfg["nics"].items():
new_node.connect_nic(NIC(ip_address=nic_cfg["ip_address"], subnet_mask=nic_cfg["subnet_mask"]))
net.add_node(new_node)
new_node.power_on()
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sess.ref_map_nodes[node_ref] = new_node.uuid
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# 2. create links between nodes
for link_cfg in links_cfg:
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node_a = net.nodes[sess.ref_map_nodes[link_cfg["endpoint_a_ref"]]]
node_b = net.nodes[sess.ref_map_nodes[link_cfg["endpoint_b_ref"]]]
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if isinstance(node_a, Switch):
endpoint_a = node_a.switch_ports[link_cfg["endpoint_a_port"]]
else:
endpoint_a = node_a.ethernet_port[link_cfg["endpoint_a_port"]]
if isinstance(node_b, Switch):
endpoint_b = node_b.switch_ports[link_cfg["endpoint_b_port"]]
else:
endpoint_b = node_b.ethernet_port[link_cfg["endpoint_b_port"]]
new_link = net.connect(endpoint_a=endpoint_a, endpoint_b=endpoint_b)
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sess.ref_map_links[link_cfg["ref"]] = new_link.uuid
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# 3. create agents
game_cfg = cfg["game_config"]
ports_cfg = game_cfg["ports"]
protocols_cfg = game_cfg["protocols"]
agents_cfg = game_cfg["agents"]
for agent_cfg in agents_cfg:
agent_ref = agent_cfg["ref"]
agent_type = agent_cfg["type"]
action_space_cfg = agent_cfg["action_space"]
observation_space_cfg = agent_cfg["observation_space"]
reward_function_cfg = agent_cfg["reward_function"]
# CREATE OBSERVATION SPACE
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obs_space=ObservationSpace.from_config(observation_space_cfg, sess)
"""
# if observation_space_cfg is None:
# obs_space = NullObservation()
# elif observation_space_cfg["type"] == "UC2BlueObservation":
# node_obs_list = []
# link_obs_list = []
# # node ip to index maps ip addresses to node id, as there are potentially multiple nics on a node, there are multiple ip addresses
# node_ip_to_index = {}
# for node_idx, node_cfg in enumerate(nodes_cfg):
# n_ref = node_cfg["ref"]
# n_obj = net.nodes[ref_map_nodes[n_ref]]
# for nic_uuid, nic_obj in n_obj.nics.items():
# node_ip_to_index[nic_obj.ip_address] = node_idx + 2
# for node_obs_cfg in observation_space_cfg["options"]["nodes"]:
# node_ref = node_obs_cfg["node_ref"]
# folder_obs_list = []
# service_obs_list = []
# if "services" in node_obs_cfg:
# for service_obs_cfg in node_obs_cfg["services"]:
# service_obs_list.append(
# ServiceObservation(
# where=[
# "network",
# "nodes",
# ref_map_nodes[node_ref],
# "services",
# ref_map_services[service_obs_cfg["service_ref"]],
# ]
# )
# )
# if "folders" in node_obs_cfg:
# for folder_obs_cfg in node_obs_cfg["folders"]:
# file_obs_list = []
# if "files" in folder_obs_cfg:
# for file_obs_cfg in folder_obs_cfg["files"]:
# file_obs_list.append(
# FileObservation(
# where=[
# "network",
# "nodes",
# ref_map_nodes[node_ref],
# "folders",
# folder_obs_cfg["folder_name"],
# "files",
# file_obs_cfg["file_name"],
# ]
# )
# )
# folder_obs_list.append(
# FolderObservation(
# where=[
# "network",
# "nodes",
# ref_map_nodes[node_ref],
# "folders",
# folder_obs_cfg["folder_name"],
# ],
# files=file_obs_list,
# )
# )
# nic_obs_list = []
# for nic_uuid in net.nodes[ref_map_nodes[node_obs_cfg["node_ref"]]].nics.keys():
# nic_obs_list.append(
# NicObservation(where=["network", "nodes", ref_map_nodes[node_ref], "NICs", nic_uuid])
# )
# node_obs_list.append(
# NodeObservation(
# where=["network", "nodes", ref_map_nodes[node_ref]],
# services=service_obs_list,
# folders=folder_obs_list,
# nics=nic_obs_list,
# logon_status=False,
# )
# )
# for link_obs_cfg in observation_space_cfg["options"]["links"]:
# link_ref = link_obs_cfg["link_ref"]
# link_obs_list.append(LinkObservation(where=["network", "links", ref_map_links[link_ref]]))
# acl_obs = AclObservation(
# node_ip_to_id=node_ip_to_index,
# ports=game_cfg["ports"],
# protocols=game_cfg["ports"],
# where=["network", "nodes", observation_space_cfg["options"]["acl"]["router_node_ref"]],
# )
# obs_space = UC2BlueObservation(
# nodes=node_obs_list, links=link_obs_list, acl=acl_obs, ics=ICSObservation()
# )
# elif observation_space_cfg["type"] == "UC2RedObservation":
# obs_space = UC2RedObservation.from_config(observation_space_cfg["options"], sim=sim)
# elif observation_space_cfg["type"] == "UC2GreenObservation":
# obs_space = UC2GreenObservation.from_config(observation_space_cfg.get('options',{}))
# else:
# print("observation space config not specified correctly.")
# obs_space = NullObservation()
"""
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# CREATE ACTION SPACE
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action_space_cfg['options']['node_uuids'] = []
# if a list of nodes is defined, convert them from node references to node UUIDs
for action_node_option in action_space_cfg.get('options',{}).pop('nodes', {}):
if 'node_ref' in action_node_option:
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node_uuid = sess.ref_map_nodes[action_node_option['node_ref']]
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action_space_cfg['options']['node_uuids'].append(node_uuid)
# Each action space can potentially have a different list of nodes that it can apply to. Therefore,
# we will pass node_uuids as a part of the action space config.
# However, it's not possible to specify the node uuids directly in the config, as they are generated
# dynamically, so we have to translate node references to uuids before passing this config on.
if 'action_list' in action_space_cfg:
for action_config in action_space_cfg['action_list']:
if 'options' in action_config:
if 'target_router_ref' in action_config['options']:
_target = action_config['options']['target_router_ref']
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action_config['options']['target_router_uuid'] = sess.ref_map_nodes[_target]
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action_space = ActionManager.from_config(sess, action_space_cfg)
# CREATE REWARD FUNCTION
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rew_function = RewardFunction.from_config(reward_function_cfg)
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# CREATE AGENT
if agent_type == "GreenWebBrowsingAgent":
# TODO: implement non-random agents and fix this parsing
new_agent = RandomAgent(agent_name=agent_cfg['ref'], action_space=action_space, observation_space=obs_space, reward_function=rew_function)
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sess.agents.append(new_agent)
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elif agent_type == "GATERLAgent":
new_agent = RandomAgent(agent_name=agent_cfg['ref'], action_space=action_space, observation_space=obs_space, reward_function=rew_function)
sess.agents.append(new_agent)
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elif agent_type == "RedDatabaseCorruptingAgent":
new_agent = RandomAgent(agent_name=agent_cfg['ref'], action_space=action_space, observation_space=obs_space, reward_function=rew_function)
sess.agents.append(new_agent)
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else:
print("agent type not found")
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return sess