diff --git a/docs/source/rewards.rst b/docs/source/rewards.rst index b6bff41a..1bd1d997 100644 --- a/docs/source/rewards.rst +++ b/docs/source/rewards.rst @@ -9,8 +9,8 @@ Rewards Rewards in PrimAITE are based on a system of individual components that react to events in the simulation. An agent's reward function is calculated as the weighted sum of several reward components. -Some rewards, such as the ``GreenAdminDatabaseUnreachablePenalty``, can be marked as 'sticky' in their configuration. Setting this to ``True`` will mean that they continue to output the same value after an event until another event of that type. -In the instance of the ``GreenAdminDatabaseUnreachablePenalty``, the database admin reward will stay negative until the next successful database request is made, even if the database admin agents do nothing and the database returns a good state. +Some rewards, such as the ``green-admin-database-unreachable-penalty``, can be marked as 'sticky' in their configuration. Setting this to ``True`` will mean that they continue to output the same value after an event until another event of that type. +In the instance of the ``green-admin-database-unreachable-penalty``, the database admin reward will stay negative until the next successful database request is made, even if the database admin agents do nothing and the database returns a good state. Components **********