Update configs to new action naming schema and remove redundant agent config

This commit is contained in:
Marek Wolan
2025-01-16 15:18:13 +00:00
parent 504f4bd134
commit 03cab0fcec
59 changed files with 3291 additions and 3466 deletions

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@@ -33,22 +33,22 @@ def test_application_cannot_perform_actions_unless_running(game_and_agent_fixtur
browser.close()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_SCAN", {"node_id": 0, "application_id": 0})
action = ("node_application_scan", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_CLOSE", {"node_id": 0, "application_id": 0})
action = ("node_application_close", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_FIX", {"node_id": 0, "application_id": 0})
action = ("node_application_fix", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_EXECUTE", {"node_id": 0, "application_id": 0})
action = ("node_application_execute", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED

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@@ -46,7 +46,7 @@ def test_c2_beacon_default(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgen
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
action = (
"NODE_APPLICATION_INSTALL",
"node_application_install",
{"node_id": 1, "application_name": "C2Beacon"},
)
agent.store_action(action)
@@ -54,7 +54,7 @@ def test_c2_beacon_default(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgen
assert agent.history[-1].response.status == "success"
action = (
"CONFIGURE_C2_BEACON",
"configure_c2_beacon",
{
"node_id": 1,
"config": {
@@ -70,7 +70,7 @@ def test_c2_beacon_default(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgen
assert agent.history[-1].response.status == "success"
action = (
"NODE_APPLICATION_EXECUTE",
"node_application_execute",
{"node_id": 1, "application_id": 0},
)
agent.store_action(action)
@@ -122,7 +122,7 @@ def test_c2_server_ransomware(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyA
assert agent.history[-1].response.status == "success"
action = (
"C2_SERVER_RANSOMWARE_CONFIGURE",
"c2_server_ransomware_configure",
{
"node_id": 0,
"config": {"server_ip_address": "10.0.2.3", "payload": "ENCRYPT"},
@@ -141,7 +141,7 @@ def test_c2_server_ransomware(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyA
game.step()
action = (
"C2_SERVER_RANSOMWARE_LAUNCH",
"c2_server_ransomware_launch",
{
"node_id": 0,
},
@@ -181,7 +181,7 @@ def test_c2_server_data_exfiltration(game_and_agent_fixture: Tuple[PrimaiteGame,
# C2 Action: Data exfiltrate.
action = (
"C2_SERVER_DATA_EXFILTRATE",
"c2_server_data_exfiltrate",
{
"node_id": 0,
"target_file_name": "database.db",

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@@ -27,7 +27,7 @@ class TestConfigureDatabaseAction:
def test_configure_ip_password(self, game_and_agent):
game, agent = game_and_agent
agent: ControlledAgent
agent.action_manager.actions["CONFIGURE_DATABASE_CLIENT"] = ConfigureDatabaseClientAction(agent.action_manager)
agent.action_manager.actions["configure_database_client"] = ConfigureDatabaseClientAction(agent.action_manager)
# make sure there is a database client on this node
client_1 = game.simulation.network.get_node_by_hostname("client_1")
@@ -61,7 +61,7 @@ class TestConfigureDatabaseAction:
db_client: DatabaseClient = client_1.software_manager.software["DatabaseClient"]
action = (
"CONFIGURE_DATABASE_CLIENT",
"configure_database_client",
{
"node_id": 0,
"config": {
@@ -78,7 +78,7 @@ class TestConfigureDatabaseAction:
def test_configure_password(self, game_and_agent):
game, agent = game_and_agent
agent: ControlledAgent
agent.action_manager.actions["CONFIGURE_DATABASE_CLIENT"] = ConfigureDatabaseClientAction(agent.action_manager)
agent.action_manager.actions["configure_database_client"] = ConfigureDatabaseClientAction(agent.action_manager)
# make sure there is a database client on this node
client_1 = game.simulation.network.get_node_by_hostname("client_1")
@@ -87,7 +87,7 @@ class TestConfigureDatabaseAction:
old_ip = db_client.server_ip_address
action = (
"CONFIGURE_DATABASE_CLIENT",
"configure_database_client",
{
"node_id": 0,
"config": {
@@ -120,7 +120,7 @@ class TestConfigureRansomwareScriptAction:
def test_configure_ip_password(self, game_and_agent, config):
game, agent = game_and_agent
agent: ControlledAgent
agent.action_manager.actions["CONFIGURE_RANSOMWARE_SCRIPT"] = ConfigureRansomwareScriptAction(
agent.action_manager.actions["c2_server_ransomware_configure"] = ConfigureRansomwareScriptAction(
agent.action_manager
)
@@ -134,7 +134,7 @@ class TestConfigureRansomwareScriptAction:
old_payload = ransomware_script.payload
action = (
"CONFIGURE_RANSOMWARE_SCRIPT",
"c2_server_ransomware_configure",
{"node_id": 0, "config": config},
)
agent.store_action(action)
@@ -151,7 +151,7 @@ class TestConfigureRansomwareScriptAction:
def test_invalid_config(self, game_and_agent):
game, agent = game_and_agent
agent: ControlledAgent
agent.action_manager.actions["CONFIGURE_RANSOMWARE_SCRIPT"] = ConfigureRansomwareScriptAction(
agent.action_manager.actions["c2_server_ransomware_configure"] = ConfigureRansomwareScriptAction(
agent.action_manager
)
@@ -160,7 +160,7 @@ class TestConfigureRansomwareScriptAction:
client_1.software_manager.install(RansomwareScript)
ransomware_script: RansomwareScript = client_1.software_manager.software["RansomwareScript"]
action = (
"CONFIGURE_RANSOMWARE_SCRIPT",
"c2_server_ransomware_configure",
{
"node_id": 0,
"config": {"server_password": "admin123", "bad_option": 70},
@@ -172,17 +172,17 @@ class TestConfigureRansomwareScriptAction:
class TestConfigureDoSBot:
def test_configure_DoSBot(self, game_and_agent):
def test_configure_dos_bot(self, game_and_agent):
game, agent = game_and_agent
agent: ControlledAgent
agent.action_manager.actions["CONFIGURE_DOSBOT"] = ConfigureDoSBotAction(agent.action_manager)
agent.action_manager.actions["configure_dos_bot"] = ConfigureDoSBotAction(agent.action_manager)
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.software_manager.install(DoSBot)
dos_bot: DoSBot = client_1.software_manager.software["DoSBot"]
action = (
"CONFIGURE_DOSBOT",
"configure_dos_bot",
{
"node_id": 0,
"config": {
@@ -239,7 +239,7 @@ class TestConfigureYAML:
assert db_client.server_password == "correct_password"
assert db_client.connect()
def test_configure_ransomware_script(self):
def test_c2_server_ransomware_configure(self):
env = PrimaiteGymEnv(env_config=APP_CONFIG_YAML)
client_2 = env.game.simulation.network.get_node_by_hostname("client_2")
assert client_2.software_manager.software.get("RansomwareScript") is None

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@@ -33,7 +33,7 @@ def test_create_file(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
assert client_1.file_system.get_file(folder_name=random_folder, file_name=random_file) is None
action = (
"NODE_FILE_CREATE",
"node_file_create",
{"node_id": 0, "folder_name": random_folder, "file_name": random_file},
)
agent.store_action(action)
@@ -51,7 +51,7 @@ def test_file_delete_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAge
assert file.deleted is False
action = (
"NODE_FILE_DELETE",
"node_file_delete",
{"node_id": 0, "folder_id": 0, "file_id": 0},
)
agent.store_action(action)
@@ -72,7 +72,7 @@ def test_file_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
action = (
"NODE_FILE_SCAN",
"node_file_scan",
{"node_id": 0, "folder_id": 0, "file_id": 0},
)
agent.store_action(action)
@@ -93,7 +93,7 @@ def test_file_repair_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAge
assert file.health_status == FileSystemItemHealthStatus.CORRUPT
action = (
"NODE_FILE_REPAIR",
"node_file_repair",
{"node_id": 0, "folder_id": 0, "file_id": 0},
)
agent.store_action(action)
@@ -113,7 +113,7 @@ def test_file_restore_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAg
assert file.health_status == FileSystemItemHealthStatus.CORRUPT
action = (
"NODE_FILE_RESTORE",
"node_file_restore",
{"node_id": 0, "folder_id": 0, "file_id": 0},
)
agent.store_action(action)
@@ -132,7 +132,7 @@ def test_file_corrupt_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAg
assert file.health_status == FileSystemItemHealthStatus.GOOD
action = (
"NODE_FILE_CORRUPT",
"node_file_corrupt",
{"node_id": 0, "folder_id": 0, "file_id": 0},
)
agent.store_action(action)
@@ -150,7 +150,7 @@ def test_file_access_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAge
assert file.num_access == 0
action = (
"NODE_FILE_ACCESS",
"node_file_access",
{"node_id": 0, "folder_name": file.folder_name, "file_name": file.name},
)
agent.store_action(action)

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@@ -32,7 +32,7 @@ def test_create_folder(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
assert client_1.file_system.get_folder(folder_name=random_folder) is None
action = (
"NODE_FOLDER_CREATE",
"node_folder_create",
{
"node_id": 0,
"folder_name": random_folder,
@@ -60,7 +60,7 @@ def test_folder_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAge
assert folder.visible_health_status == FileSystemItemHealthStatus.GOOD
action = (
"NODE_FOLDER_SCAN",
"node_folder_scan",
{
"node_id": 0, # client_1,
"folder_id": 0, # downloads
@@ -87,7 +87,7 @@ def test_folder_repair_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyA
assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
action = (
"NODE_FOLDER_REPAIR",
"node_folder_repair",
{
"node_id": 0, # client_1,
"folder_id": 0, # downloads
@@ -111,7 +111,7 @@ def test_folder_restore_action(game_and_agent_fixture: Tuple[PrimaiteGame, Proxy
assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
action = (
"NODE_FOLDER_RESTORE",
"node_folder_restore",
{
"node_id": 0, # client_1,
"folder_id": 0, # downloads

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@@ -29,7 +29,7 @@ def test_nic_cannot_be_turned_off_if_not_on(game_and_agent_fixture: Tuple[Primai
assert nic.enabled is False
action = (
"HOST_NIC_DISABLE",
"host_nic_disable",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
@@ -50,7 +50,7 @@ def test_nic_cannot_be_turned_on_if_already_on(game_and_agent_fixture: Tuple[Pri
assert nic.enabled
action = (
"HOST_NIC_ENABLE",
"host_nic_enable",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
@@ -71,7 +71,7 @@ def test_that_a_nic_can_be_enabled_and_disabled(game_and_agent_fixture: Tuple[Pr
assert nic.enabled
action = (
"HOST_NIC_DISABLE",
"host_nic_disable",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
@@ -83,7 +83,7 @@ def test_that_a_nic_can_be_enabled_and_disabled(game_and_agent_fixture: Tuple[Pr
assert nic.enabled is False
action = (
"HOST_NIC_ENABLE",
"host_nic_enable",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)

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@@ -29,7 +29,7 @@ def test_node_startup_shutdown(game_and_agent_fixture: Tuple[PrimaiteGame, Proxy
assert client_1.operating_state == NodeOperatingState.ON
# turn it off
action = ("NODE_SHUTDOWN", {"node_id": 0})
action = ("node_shutdown", {"node_id": 0})
agent.store_action(action)
game.step()
@@ -43,7 +43,7 @@ def test_node_startup_shutdown(game_and_agent_fixture: Tuple[PrimaiteGame, Proxy
assert client_1.operating_state == NodeOperatingState.OFF
# turn it on
action = ("NODE_STARTUP", {"node_id": 0})
action = ("node_startup", {"node_id": 0})
agent.store_action(action)
game.step()
@@ -65,7 +65,7 @@ def test_node_cannot_be_started_up_if_node_is_already_on(game_and_agent_fixture:
assert client_1.operating_state == NodeOperatingState.ON
# turn it on
action = ("NODE_STARTUP", {"node_id": 0})
action = ("node_startup", {"node_id": 0})
agent.store_action(action)
game.step()
@@ -87,7 +87,7 @@ def test_node_cannot_be_shut_down_if_node_is_already_off(game_and_agent_fixture:
assert client_1.operating_state == NodeOperatingState.OFF
# turn it ff
action = ("NODE_SHUTDOWN", {"node_id": 0})
action = ("node_shutdown", {"node_id": 0})
agent.store_action(action)
game.step()

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@@ -31,7 +31,7 @@ def test_service_start(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
dns_server.pause()
assert dns_server.operating_state == ServiceOperatingState.PAUSED
action = ("NODE_SERVICE_START", {"node_id": 1, "service_id": 0})
action = ("node_service_start", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.PAUSED
@@ -40,7 +40,7 @@ def test_service_start(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_START", {"node_id": 1, "service_id": 0})
action = ("node_service_start", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
@@ -54,7 +54,7 @@ def test_service_resume(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent])
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
dns_server = server_1.software_manager.software.get("DNSServer")
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
action = ("node_service_resume", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.RUNNING
@@ -63,7 +63,7 @@ def test_service_resume(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent])
assert dns_server.operating_state == ServiceOperatingState.PAUSED
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
action = ("node_service_resume", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
@@ -80,27 +80,27 @@ def test_service_cannot_perform_actions_unless_running(game_and_agent_fixture: T
dns_server.stop()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_SCAN", {"node_id": 1, "service_id": 0})
action = ("node_service_scan", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_PAUSE", {"node_id": 1, "service_id": 0})
action = ("node_service_pause", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
action = ("node_service_resume", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_RESTART", {"node_id": 1, "service_id": 0})
action = ("node_service_restart", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_FIX", {"node_id": 1, "service_id": 0})
action = ("node_service_fix", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED

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@@ -100,7 +100,7 @@ def test_remote_login_change_password(game_and_agent_fixture: Tuple[PrimaiteGame
server_1_um.add_user("user123", "password", is_admin=True)
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
"node_accounts_change_password",
{
"node_id": 1, # server_1
"username": "user123",
@@ -139,7 +139,7 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
# Change password
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
"node_accounts_change_password",
{
"node_id": 1, # server_1
"username": "user123",
@@ -152,7 +152,7 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
# Assert that the user cannot execute an action
action = (
"NODE_SEND_REMOTE_COMMAND",
"node_send_remote_command",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),