#2887 - Node class changes to address some test failures. Addressed some inconsistencies around operating_state, amended instantiation of some Nodes in test environments

This commit is contained in:
Charlie Crane
2025-01-27 16:35:40 +00:00
parent a7395c466e
commit 0570ab984d
46 changed files with 548 additions and 391 deletions

View File

@@ -35,7 +35,7 @@ def test_node_startup_shutdown(game_and_agent_fixture: Tuple[PrimaiteGame, Proxy
assert client_1.operating_state == NodeOperatingState.SHUTTING_DOWN
for i in range(client_1.shut_down_duration + 1):
for i in range(client_1.config.shut_down_duration + 1):
action = ("do_nothing", {})
agent.store_action(action)
game.step()
@@ -49,7 +49,7 @@ def test_node_startup_shutdown(game_and_agent_fixture: Tuple[PrimaiteGame, Proxy
assert client_1.operating_state == NodeOperatingState.BOOTING
for i in range(client_1.start_up_duration + 1):
for i in range(client_1.config.start_up_duration + 1):
action = ("do_nothing", {})
agent.store_action(action)
game.step()
@@ -79,7 +79,7 @@ def test_node_cannot_be_shut_down_if_node_is_already_off(game_and_agent_fixture:
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.power_off()
for i in range(client_1.shut_down_duration + 1):
for i in range(client_1.config.shut_down_duration + 1):
action = ("do_nothing", {})
agent.store_action(action)
game.step()