#2459 back-sync b8 changes into core
This commit is contained in:
@@ -487,7 +487,9 @@ class RouterACLAddRuleAction(AbstractAction):
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position: int,
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permission: int,
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source_ip_id: int,
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source_wildcard_id: int,
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dest_ip_id: int,
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dest_wildcard_id: int,
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source_port_id: int,
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dest_port_id: int,
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protocol_id: int,
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@@ -519,7 +521,7 @@ class RouterACLAddRuleAction(AbstractAction):
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else:
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src_ip = self.manager.get_ip_address_by_idx(source_ip_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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src_wildcard = self.manager.get_wildcard_by_idx(source_wildcard_id)
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if source_port_id == 0:
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return ["do_nothing"] # invalid formulation
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elif source_port_id == 1:
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@@ -528,13 +530,14 @@ class RouterACLAddRuleAction(AbstractAction):
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src_port = self.manager.get_port_by_idx(source_port_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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if source_ip_id == 0:
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if dest_ip_id == 0:
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return ["do_nothing"] # invalid formulation
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elif dest_ip_id == 1:
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dst_ip = "ALL"
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else:
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dst_ip = self.manager.get_ip_address_by_idx(dest_ip_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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dst_wildcard = self.manager.get_wildcard_by_idx(dest_wildcard_id)
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if dest_port_id == 0:
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return ["do_nothing"] # invalid formulation
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@@ -553,8 +556,10 @@ class RouterACLAddRuleAction(AbstractAction):
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permission_str,
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protocol,
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str(src_ip),
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src_wildcard,
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src_port,
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str(dst_ip),
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dst_wildcard,
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dst_port,
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position,
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]
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@@ -624,7 +629,9 @@ class FirewallACLAddRuleAction(AbstractAction):
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position: int,
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permission: int,
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source_ip_id: int,
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source_wildcard_id: int,
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dest_ip_id: int,
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dest_wildcard_id: int,
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source_port_id: int,
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dest_port_id: int,
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protocol_id: int,
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@@ -665,7 +672,7 @@ class FirewallACLAddRuleAction(AbstractAction):
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src_port = self.manager.get_port_by_idx(source_port_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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if source_ip_id == 0:
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if dest_ip_id == 0:
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return ["do_nothing"] # invalid formulation
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elif dest_ip_id == 1:
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dst_ip = "ALL"
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@@ -680,6 +687,8 @@ class FirewallACLAddRuleAction(AbstractAction):
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else:
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dst_port = self.manager.get_port_by_idx(dest_port_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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src_wildcard = self.manager.get_wildcard_by_idx(source_wildcard_id)
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dst_wildcard = self.manager.get_wildcard_by_idx(dest_wildcard_id)
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return [
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"network",
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@@ -692,8 +701,10 @@ class FirewallACLAddRuleAction(AbstractAction):
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permission_str,
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protocol,
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str(src_ip),
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src_wildcard,
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src_port,
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str(dst_ip),
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dst_wildcard,
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dst_port,
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position,
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]
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@@ -871,7 +882,8 @@ class ActionManager:
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max_acl_rules: int = 10, # allows calculating shape
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protocols: List[str] = ["TCP", "UDP", "ICMP"], # allow mapping index to protocol
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ports: List[str] = ["HTTP", "DNS", "ARP", "FTP", "NTP"], # allow mapping index to port
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ip_address_list: List[str] = [], # to allow us to map an index to an ip address.
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ip_list: List[str] = [], # to allow us to map an index to an ip address.
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wildcard_list: List[str] = [], # to allow mapping from wildcard index to
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act_map: Optional[Dict[int, Dict]] = None, # allows restricting set of possible actions
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) -> None:
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"""Init method for ActionManager.
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@@ -897,8 +909,8 @@ class ActionManager:
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:type protocols: List[str]
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:param ports: List of ports that are available in the simulation. Used for calculating action shape.
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:type ports: List[str]
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:param ip_address_list: List of IP addresses that known to this agent. Used for calculating action shape.
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:type ip_address_list: Optional[List[str]]
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:param ip_list: List of IP addresses that known to this agent. Used for calculating action shape.
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:type ip_list: Optional[List[str]]
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:param act_map: Action map which maps integers to actions. Used for restricting the set of possible actions.
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:type act_map: Optional[Dict[int, Dict]]
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"""
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@@ -959,8 +971,10 @@ class ActionManager:
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self.protocols: List[str] = protocols
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self.ports: List[str] = ports
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self.ip_address_list: List[str] = ip_address_list
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self.ip_address_list: List[str] = ip_list
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self.wildcard_list: List[str] = wildcard_list
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if self.wildcard_list == []:
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self.wildcard_list = ["NONE"]
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# action_args are settings which are applied to the action space as a whole.
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global_action_args = {
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"num_nodes": len(self.node_names),
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@@ -1195,6 +1209,24 @@ class ActionManager:
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raise RuntimeError(msg)
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return self.ip_address_list[ip_idx]
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def get_wildcard_by_idx(self, wildcard_idx: int) -> str:
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"""
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Get the IP wildcard corresponding to the given index.
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:param ip_idx: The index of the IP wildcard to retrieve.
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:type ip_idx: int
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:return: The wildcard address.
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:rtype: str
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"""
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if wildcard_idx >= len(self.wildcard_list):
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msg = (
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f"Error: agent attempted to perform an action on ip wildcard {wildcard_idx} but this"
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f" is out of range for its action space. Wildcard list: {self.wildcard_list}"
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)
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_LOGGER.error(msg)
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raise RuntimeError(msg)
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return self.wildcard_list[wildcard_idx]
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def get_port_by_idx(self, port_idx: int) -> str:
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"""
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Get the port corresponding to the given index.
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@@ -1253,37 +1285,14 @@ class ActionManager:
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:return: The constructed ActionManager.
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:rtype: ActionManager
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"""
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# If the user has provided a list of IP addresses, use that. Otherwise, generate a list of IP addresses from
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# the nodes in the simulation.
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# TODO: refactor. Options:
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# 1: This should be pulled out into it's own function for clarity
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# 2: The simulation itself should be able to provide a list of IP addresses with its API, rather than having to
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# go through the nodes here.
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ip_address_order = cfg["options"].pop("ip_address_order", {})
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ip_address_list = []
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for entry in ip_address_order:
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node_name = entry["node_name"]
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nic_num = entry["nic_num"]
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node_obj = game.simulation.network.get_node_by_hostname(node_name)
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ip_address = node_obj.network_interface[nic_num].ip_address
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ip_address_list.append(ip_address)
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if not ip_address_list:
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node_names = [n["node_name"] for n in cfg.get("nodes", {})]
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for node_name in node_names:
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node_obj = game.simulation.network.get_node_by_hostname(node_name)
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if node_obj is None:
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continue
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network_interfaces = node_obj.network_interfaces
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for nic_uuid, nic_obj in network_interfaces.items():
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ip_address_list.append(nic_obj.ip_address)
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if "ip_list" not in cfg["options"]:
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cfg["options"]["ip_list"] = []
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obj = cls(
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actions=cfg["action_list"],
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**cfg["options"],
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protocols=game.options.protocols,
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ports=game.options.ports,
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ip_address_list=ip_address_list,
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act_map=cfg.get("action_map"),
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)
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@@ -43,7 +43,10 @@ class LinkObservation(AbstractObservation, identifier="LINK"):
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"""
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link_state = access_from_nested_dict(state, self.where)
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if link_state is NOT_PRESENT_IN_STATE:
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return self.default_observation
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self.where[-1] = "<->".join(self.where[-1].split("<->")[::-1]) # try swapping endpoint A and B
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link_state = access_from_nested_dict(state, self.where)
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if link_state is NOT_PRESENT_IN_STATE:
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return self.default_observation
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bandwidth = link_state["bandwidth"]
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load = link_state["current_load"]
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@@ -189,7 +189,6 @@ class ObservationManager:
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"""
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if config is None:
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return cls(NullObservation())
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print(config)
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obs_type = config["type"]
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obs_class = AbstractObservation._registry[obs_type]
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observation = obs_class.from_config(config=obs_class.ConfigSchema(**config["options"]))
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@@ -293,6 +293,7 @@ class GreenAdminDatabaseUnreachablePenalty(AbstractReward):
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db_state = access_from_nested_dict(state, self.location_in_state)
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if db_state is NOT_PRESENT_IN_STATE or "last_connection_successful" not in db_state:
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_LOGGER.debug(f"Can't calculate reward for {self.__class__.__name__}")
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return 0.0
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last_connection_successful = db_state["last_connection_successful"]
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if last_connection_successful is False:
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return -1.0
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@@ -1,8 +1,13 @@
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from typing import Dict, Tuple
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import random
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from typing import Dict, Optional, Tuple
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from gymnasium.core import ObsType
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from pydantic import BaseModel
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from primaite.game.agent.actions import ActionManager
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from primaite.game.agent.interface import AbstractScriptedAgent
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from primaite.game.agent.observations.observation_manager import ObservationManager
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from primaite.game.agent.rewards import RewardFunction
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class RandomAgent(AbstractScriptedAgent):
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@@ -19,3 +24,60 @@ class RandomAgent(AbstractScriptedAgent):
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:rtype: Tuple[str, Dict]
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"""
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return self.action_manager.get_action(self.action_manager.space.sample())
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class PeriodicAgent(AbstractScriptedAgent):
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"""Agent that does nothing most of the time, but executes application at regular intervals (with variance)."""
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class Settings(BaseModel):
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"""Configuration values for when an agent starts performing actions."""
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start_step: int = 20
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"The timestep at which an agent begins performing it's actions."
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start_variance: int = 5
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"Deviation around the start step."
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frequency: int = 5
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"The number of timesteps to wait between performing actions."
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variance: int = 0
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"The amount the frequency can randomly change to."
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max_executions: int = 999999
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"Maximum number of times the agent can execute its action."
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def __init__(
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self,
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agent_name: str,
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action_space: ActionManager,
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observation_space: ObservationManager,
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reward_function: RewardFunction,
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settings: Optional[Settings] = None,
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) -> None:
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"""Initialise PeriodicAgent."""
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super().__init__(
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agent_name=agent_name,
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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self.settings = settings or PeriodicAgent.Settings()
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self._set_next_execution_timestep(timestep=self.settings.start_step, variance=self.settings.start_variance)
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self.num_executions = 0
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def _set_next_execution_timestep(self, timestep: int, variance: int) -> None:
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"""Set the next execution timestep with a configured random variance.
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:param timestep: The timestep when the next execute action should be taken.
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:type timestep: int
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:param variance: Uniform random variance applied to the timestep
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:type variance: int
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"""
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random_increment = random.randint(-variance, variance)
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self.next_execution_timestep = timestep + random_increment
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def get_action(self, obs: ObsType, timestep: int) -> Tuple[str, Dict]:
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"""Do nothing, unless the current timestep is the next execution timestep, in which case do the action."""
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if timestep == self.next_execution_timestep and self.num_executions < self.settings.max_executions:
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self.num_executions += 1
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self._set_next_execution_timestep(timestep + self.settings.frequency, self.settings.variance)
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return "NODE_APPLICATION_EXECUTE", {"node_id": 0, "application_id": 0}
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return "DONOTHING", {}
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78
src/primaite/game/agent/scripted_agents/tap001.py
Normal file
78
src/primaite/game/agent/scripted_agents/tap001.py
Normal file
@@ -0,0 +1,78 @@
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import random
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from typing import Dict, Tuple
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from gymnasium.core import ObsType
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from primaite.game.agent.interface import AbstractScriptedAgent
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class TAP001(AbstractScriptedAgent):
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"""
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TAP001 | Mobile Malware -- Ransomware Variant.
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Scripted Red Agent. Capable of one action; launching the kill-chain (Ransomware Application)
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"""
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.setup_agent()
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next_execution_timestep: int = 0
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starting_node_idx: int = 0
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installed: bool = False
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def _set_next_execution_timestep(self, timestep: int) -> None:
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"""Set the next execution timestep with a configured random variance.
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:param timestep: The timestep to add variance to.
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"""
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random_timestep_increment = random.randint(
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-self.agent_settings.start_settings.variance, self.agent_settings.start_settings.variance
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)
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self.next_execution_timestep = timestep + random_timestep_increment
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def get_action(self, obs: ObsType, timestep: int) -> Tuple[str, Dict]:
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"""Waits until a specific timestep, then attempts to execute the ransomware application.
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This application acts a wrapper around the kill-chain, similar to green-analyst and
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the previous UC2 data manipulation bot.
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:param obs: Current observation for this agent.
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:type obs: ObsType
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:param timestep: The current simulation timestep, used for scheduling actions
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:type timestep: int
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:return: Action formatted in CAOS format
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:rtype: Tuple[str, Dict]
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"""
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if timestep < self.next_execution_timestep:
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return "DONOTHING", {}
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self._set_next_execution_timestep(timestep + self.agent_settings.start_settings.frequency)
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if not self.installed:
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self.installed = True
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return "NODE_APPLICATION_INSTALL", {
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"node_id": self.starting_node_idx,
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"application_name": "RansomwareScript",
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"ip_address": self.ip_address,
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}
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return "NODE_APPLICATION_EXECUTE", {"node_id": self.starting_node_idx, "application_id": 0}
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def setup_agent(self) -> None:
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"""Set the next execution timestep when the episode resets."""
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self._select_start_node()
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self._set_next_execution_timestep(self.agent_settings.start_settings.start_step)
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for n, act in self.action_manager.action_map.items():
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if not act[0] == "NODE_APPLICATION_INSTALL":
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continue
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if act[1]["node_id"] == self.starting_node_idx:
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self.ip_address = act[1]["ip_address"]
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return
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raise RuntimeError("TAP001 agent could not find database server ip address in action map")
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def _select_start_node(self) -> None:
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"""Set the starting starting node of the agent to be a random node from this agent's action manager."""
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# we are assuming that every node in the node manager has a data manipulation application at idx 0
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num_nodes = len(self.action_manager.node_names)
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self.starting_node_idx = random.randint(0, num_nodes - 1)
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@@ -11,7 +11,10 @@ from primaite.game.agent.observations.observation_manager import ObservationMana
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from primaite.game.agent.rewards import RewardFunction, SharedReward
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from primaite.game.agent.scripted_agents.data_manipulation_bot import DataManipulationAgent
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from primaite.game.agent.scripted_agents.probabilistic_agent import ProbabilisticAgent
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from primaite.game.agent.scripted_agents.random_agent import PeriodicAgent
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from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
|
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from primaite.simulator.network.airspace import AIR_SPACE
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
|
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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@@ -26,6 +29,7 @@ from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.database_client import DatabaseClient
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from primaite.simulator.system.applications.red_applications.data_manipulation_bot import DataManipulationBot
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from primaite.simulator.system.applications.red_applications.dos_bot import DoSBot
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from primaite.simulator.system.applications.red_applications.ransomware_script import RansomwareScript
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from primaite.simulator.system.applications.web_browser import WebBrowser
|
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from primaite.simulator.system.services.database.database_service import DatabaseService
|
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from primaite.simulator.system.services.dns.dns_client import DNSClient
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@@ -43,6 +47,7 @@ APPLICATION_TYPES_MAPPING = {
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"DatabaseClient": DatabaseClient,
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"DataManipulationBot": DataManipulationBot,
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"DoSBot": DoSBot,
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"RansomwareScript": RansomwareScript,
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}
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||||
"""List of available applications that can be installed on nodes in the PrimAITE Simulation."""
|
||||
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||||
@@ -128,6 +133,8 @@ class PrimaiteGame:
|
||||
"""
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||||
_LOGGER.debug(f"Stepping. Step counter: {self.step_counter}")
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||||
|
||||
self.pre_timestep()
|
||||
|
||||
if self.step_counter == 0:
|
||||
state = self.get_sim_state()
|
||||
for agent in self.agents.values():
|
||||
@@ -172,6 +179,10 @@ class PrimaiteGame:
|
||||
response=response,
|
||||
)
|
||||
|
||||
def pre_timestep(self) -> None:
|
||||
"""Apply any pre-timestep logic that helps make sure we have the correct observations."""
|
||||
self.simulation.pre_timestep(self.step_counter)
|
||||
|
||||
def advance_timestep(self) -> None:
|
||||
"""Advance timestep."""
|
||||
self.step_counter += 1
|
||||
@@ -211,6 +222,7 @@ class PrimaiteGame:
|
||||
:return: A PrimaiteGame object.
|
||||
:rtype: PrimaiteGame
|
||||
"""
|
||||
AIR_SPACE.clear()
|
||||
game = cls()
|
||||
game.options = PrimaiteGameOptions(**cfg["game"])
|
||||
game.save_step_metadata = cfg.get("io_settings", {}).get("save_step_metadata") or False
|
||||
@@ -268,6 +280,9 @@ class PrimaiteGame:
|
||||
hostname=node_cfg["hostname"],
|
||||
ip_address=node_cfg["ip_address"],
|
||||
subnet_mask=node_cfg["subnet_mask"],
|
||||
operating_state=NodeOperatingState.ON
|
||||
if not (p := node_cfg.get("operating_state"))
|
||||
else NodeOperatingState[p.upper()],
|
||||
)
|
||||
else:
|
||||
msg = f"invalid node type {n_type} in config"
|
||||
@@ -339,6 +354,19 @@ class PrimaiteGame:
|
||||
port_scan_p_of_success=float(opt.get("port_scan_p_of_success", "0.1")),
|
||||
data_manipulation_p_of_success=float(opt.get("data_manipulation_p_of_success", "0.1")),
|
||||
)
|
||||
elif application_type == "RansomwareScript":
|
||||
if "options" in application_cfg:
|
||||
opt = application_cfg["options"]
|
||||
new_application.configure(
|
||||
server_ip_address=IPv4Address(opt.get("server_ip")),
|
||||
server_password=opt.get("server_password"),
|
||||
payload=opt.get("payload", "ENCRYPT"),
|
||||
c2_beacon_p_of_success=float(opt.get("c2_beacon_p_of_success", "0.5")),
|
||||
target_scan_p_of_success=float(opt.get("target_scan_p_of_success", "0.1")),
|
||||
ransomware_encrypt_p_of_success=float(
|
||||
opt.get("ransomware_encrypt_p_of_success", "0.1")
|
||||
),
|
||||
)
|
||||
elif application_type == "DatabaseClient":
|
||||
if "options" in application_cfg:
|
||||
opt = application_cfg["options"]
|
||||
@@ -423,6 +451,15 @@ class PrimaiteGame:
|
||||
reward_function=reward_function,
|
||||
settings=settings,
|
||||
)
|
||||
elif agent_type == "PeriodicAgent":
|
||||
settings = PeriodicAgent.Settings(**agent_cfg.get("settings", {}))
|
||||
new_agent = PeriodicAgent(
|
||||
agent_name=agent_cfg["ref"],
|
||||
action_space=action_space,
|
||||
observation_space=obs_space,
|
||||
reward_function=reward_function,
|
||||
settings=settings,
|
||||
)
|
||||
elif agent_type == "ProxyAgent":
|
||||
agent_settings = AgentSettings.from_config(agent_cfg.get("agent_settings"))
|
||||
new_agent = ProxyAgent(
|
||||
@@ -443,6 +480,15 @@ class PrimaiteGame:
|
||||
reward_function=reward_function,
|
||||
agent_settings=agent_settings,
|
||||
)
|
||||
elif agent_type == "TAP001":
|
||||
agent_settings = AgentSettings.from_config(agent_cfg.get("agent_settings"))
|
||||
new_agent = TAP001(
|
||||
agent_name=agent_cfg["ref"],
|
||||
action_space=action_space,
|
||||
observation_space=obs_space,
|
||||
reward_function=reward_function,
|
||||
agent_settings=agent_settings,
|
||||
)
|
||||
else:
|
||||
msg = f"Configuration error: {agent_type} is not a valid agent type."
|
||||
_LOGGER.error(msg)
|
||||
|
||||
Reference in New Issue
Block a user