#2588 optional RL deps
This commit is contained in:
@@ -4,7 +4,6 @@ from typing import Any, Dict, Optional, SupportsFloat, Tuple, Union
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import gymnasium
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from gymnasium.core import ActType, ObsType
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from ray.rllib.env.multi_agent_env import MultiAgentEnv
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from primaite import getLogger
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from primaite.game.agent.interface import ProxyAgent
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@@ -128,164 +127,3 @@ class PrimaiteGymEnv(gymnasium.Env):
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if self.io.settings.save_agent_actions:
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all_agent_actions = {name: agent.action_history for name, agent in self.game.agents.items()}
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self.io.write_agent_actions(agent_actions=all_agent_actions, episode=self.episode_counter)
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class PrimaiteRayEnv(gymnasium.Env):
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"""Ray wrapper that accepts a single `env_config` parameter in init function for compatibility with Ray."""
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def __init__(self, env_config: Dict) -> None:
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"""Initialise the environment.
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:param env_config: A dictionary containing the environment configuration.
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:type env_config: Dict
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"""
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self.env = PrimaiteGymEnv(env_config=env_config)
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# self.env.episode_counter -= 1
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self.action_space = self.env.action_space
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self.observation_space = self.env.observation_space
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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"""Reset the environment."""
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return self.env.reset(seed=seed)
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def step(self, action: ActType) -> Tuple[ObsType, SupportsFloat, bool, bool, Dict]:
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"""Perform a step in the environment."""
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return self.env.step(action)
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def close(self):
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"""Close the simulation."""
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self.env.close()
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@property
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def game(self) -> PrimaiteGame:
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"""Pass through game from env."""
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return self.env.game
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class PrimaiteRayMARLEnv(MultiAgentEnv):
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"""Ray Environment that inherits from MultiAgentEnv to allow training MARL systems."""
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def __init__(self, env_config: Dict) -> None:
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"""Initialise the environment.
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:param env_config: A dictionary containing the environment configuration. It must contain a single key, `game`
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which is the PrimaiteGame instance.
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:type env_config: Dict
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"""
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self.episode_counter: int = 0
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"""Current episode number."""
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self.episode_scheduler: EpisodeScheduler = build_scheduler(env_config)
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"""Object that returns a config corresponding to the current episode."""
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self.io = PrimaiteIO.from_config(self.episode_scheduler(0).get("io_settings", {}))
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"""Handles IO for the environment. This produces sys logs, agent logs, etc."""
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self.game: PrimaiteGame = PrimaiteGame.from_config(self.episode_scheduler(self.episode_counter))
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"""Reference to the primaite game"""
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self._agent_ids = list(self.game.rl_agents.keys())
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"""Agent ids. This is a list of strings of agent names."""
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self.terminateds = set()
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self.truncateds = set()
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self.observation_space = gymnasium.spaces.Dict(
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{
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name: gymnasium.spaces.flatten_space(agent.observation_manager.space)
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for name, agent in self.agents.items()
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}
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)
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self.action_space = gymnasium.spaces.Dict(
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{name: agent.action_manager.space for name, agent in self.agents.items()}
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)
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super().__init__()
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@property
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def agents(self) -> Dict[str, ProxyAgent]:
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"""Grab a fresh reference to the agents from this episode's game object."""
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return {name: self.game.rl_agents[name] for name in self._agent_ids}
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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"""Reset the environment."""
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rewards = {name: agent.reward_function.total_reward for name, agent in self.agents.items()}
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_LOGGER.info(f"Resetting environment, episode {self.episode_counter}, " f"avg. reward: {rewards}")
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if self.io.settings.save_agent_actions:
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all_agent_actions = {name: agent.action_history for name, agent in self.game.agents.items()}
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self.io.write_agent_actions(agent_actions=all_agent_actions, episode=self.episode_counter)
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self.episode_counter += 1
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self.game: PrimaiteGame = PrimaiteGame.from_config(self.episode_scheduler(self.episode_counter))
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self.game.setup_for_episode(episode=self.episode_counter)
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state = self.game.get_sim_state()
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self.game.update_agents(state)
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next_obs = self._get_obs()
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info = {}
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return next_obs, info
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def step(
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self, actions: Dict[str, ActType]
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) -> Tuple[Dict[str, ObsType], Dict[str, SupportsFloat], Dict[str, bool], Dict[str, bool], Dict]:
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"""Perform a step in the environment. Adherent to Ray MultiAgentEnv step API.
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:param actions: Dict of actions. The key is agent identifier and the value is a gymnasium action instance.
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:type actions: Dict[str, ActType]
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:return: Observations, rewards, terminateds, truncateds, and info. Each one is a dictionary keyed by agent
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identifier.
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:rtype: Tuple[Dict[str,ObsType], Dict[str, SupportsFloat], Dict[str,bool], Dict[str,bool], Dict]
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"""
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step = self.game.step_counter
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# 1. Perform actions
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for agent_name, action in actions.items():
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self.agents[agent_name].store_action(action)
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self.game.pre_timestep()
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self.game.apply_agent_actions()
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# 2. Advance timestep
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self.game.advance_timestep()
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# 3. Get next observations
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state = self.game.get_sim_state()
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self.game.update_agents(state)
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next_obs = self._get_obs()
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# 4. Get rewards
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rewards = {name: agent.reward_function.current_reward for name, agent in self.agents.items()}
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_LOGGER.info(f"step: {self.game.step_counter}, Rewards: {rewards}")
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terminateds = {name: False for name, _ in self.agents.items()}
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truncateds = {name: self.game.calculate_truncated() for name, _ in self.agents.items()}
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infos = {name: {} for name, _ in self.agents.items()}
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terminateds["__all__"] = len(self.terminateds) == len(self.agents)
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truncateds["__all__"] = self.game.calculate_truncated()
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if self.game.save_step_metadata:
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self._write_step_metadata_json(step, actions, state, rewards)
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return next_obs, rewards, terminateds, truncateds, infos
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def _write_step_metadata_json(self, step: int, actions: Dict, state: Dict, rewards: Dict):
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output_dir = SIM_OUTPUT.path / f"episode_{self.episode_counter}" / "step_metadata"
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output_dir.mkdir(parents=True, exist_ok=True)
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path = output_dir / f"step_{step}.json"
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data = {
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"episode": self.episode_counter,
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"step": step,
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"actions": {agent_name: int(action) for agent_name, action in actions.items()},
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"reward": rewards,
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"state": state,
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}
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with open(path, "w") as file:
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json.dump(data, file)
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def _get_obs(self) -> Dict[str, ObsType]:
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"""Return the current observation."""
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obs = {}
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for agent_name in self._agent_ids:
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agent = self.game.rl_agents[agent_name]
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unflat_space = agent.observation_manager.space
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unflat_obs = agent.observation_manager.current_observation
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obs[agent_name] = gymnasium.spaces.flatten(unflat_space, unflat_obs)
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return obs
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def close(self):
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"""Close the simulation."""
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if self.io.settings.save_agent_actions:
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all_agent_actions = {name: agent.action_history for name, agent in self.game.agents.items()}
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self.io.write_agent_actions(agent_actions=all_agent_actions, episode=self.episode_counter)
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174
src/primaite/session/ray_envs.py
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174
src/primaite/session/ray_envs.py
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@@ -0,0 +1,174 @@
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import json
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from typing import Dict, SupportsFloat, Tuple
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import gymnasium
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from gymnasium.core import ActType, ObsType
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from ray.rllib.env.multi_agent_env import MultiAgentEnv
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.session.environment import _LOGGER, PrimaiteGymEnv
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from primaite.session.episode_schedule import build_scheduler, EpisodeScheduler
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from primaite.session.io import PrimaiteIO
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from primaite.simulator import SIM_OUTPUT
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class PrimaiteRayMARLEnv(MultiAgentEnv):
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"""Ray Environment that inherits from MultiAgentEnv to allow training MARL systems."""
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def __init__(self, env_config: Dict) -> None:
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"""Initialise the environment.
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:param env_config: A dictionary containing the environment configuration. It must contain a single key, `game`
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which is the PrimaiteGame instance.
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:type env_config: Dict
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"""
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self.episode_counter: int = 0
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"""Current episode number."""
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self.episode_scheduler: EpisodeScheduler = build_scheduler(env_config)
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"""Object that returns a config corresponding to the current episode."""
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self.io = PrimaiteIO.from_config(self.episode_scheduler(0).get("io_settings", {}))
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"""Handles IO for the environment. This produces sys logs, agent logs, etc."""
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self.game: PrimaiteGame = PrimaiteGame.from_config(self.episode_scheduler(self.episode_counter))
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"""Reference to the primaite game"""
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self._agent_ids = list(self.game.rl_agents.keys())
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"""Agent ids. This is a list of strings of agent names."""
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self.terminateds = set()
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self.truncateds = set()
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self.observation_space = gymnasium.spaces.Dict(
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{
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name: gymnasium.spaces.flatten_space(agent.observation_manager.space)
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for name, agent in self.agents.items()
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}
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)
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self.action_space = gymnasium.spaces.Dict(
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{name: agent.action_manager.space for name, agent in self.agents.items()}
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)
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super().__init__()
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@property
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def agents(self) -> Dict[str, ProxyAgent]:
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"""Grab a fresh reference to the agents from this episode's game object."""
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return {name: self.game.rl_agents[name] for name in self._agent_ids}
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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"""Reset the environment."""
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rewards = {name: agent.reward_function.total_reward for name, agent in self.agents.items()}
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_LOGGER.info(f"Resetting environment, episode {self.episode_counter}, " f"avg. reward: {rewards}")
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if self.io.settings.save_agent_actions:
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all_agent_actions = {name: agent.action_history for name, agent in self.game.agents.items()}
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self.io.write_agent_actions(agent_actions=all_agent_actions, episode=self.episode_counter)
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self.episode_counter += 1
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self.game: PrimaiteGame = PrimaiteGame.from_config(self.episode_scheduler(self.episode_counter))
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self.game.setup_for_episode(episode=self.episode_counter)
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state = self.game.get_sim_state()
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self.game.update_agents(state)
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next_obs = self._get_obs()
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info = {}
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return next_obs, info
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def step(
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self, actions: Dict[str, ActType]
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) -> Tuple[Dict[str, ObsType], Dict[str, SupportsFloat], Dict[str, bool], Dict[str, bool], Dict]:
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"""Perform a step in the environment. Adherent to Ray MultiAgentEnv step API.
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:param actions: Dict of actions. The key is agent identifier and the value is a gymnasium action instance.
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:type actions: Dict[str, ActType]
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:return: Observations, rewards, terminateds, truncateds, and info. Each one is a dictionary keyed by agent
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identifier.
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:rtype: Tuple[Dict[str,ObsType], Dict[str, SupportsFloat], Dict[str,bool], Dict[str,bool], Dict]
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"""
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step = self.game.step_counter
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# 1. Perform actions
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for agent_name, action in actions.items():
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self.agents[agent_name].store_action(action)
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self.game.pre_timestep()
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self.game.apply_agent_actions()
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# 2. Advance timestep
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self.game.advance_timestep()
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# 3. Get next observations
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state = self.game.get_sim_state()
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self.game.update_agents(state)
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next_obs = self._get_obs()
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# 4. Get rewards
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rewards = {name: agent.reward_function.current_reward for name, agent in self.agents.items()}
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_LOGGER.info(f"step: {self.game.step_counter}, Rewards: {rewards}")
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terminateds = {name: False for name, _ in self.agents.items()}
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truncateds = {name: self.game.calculate_truncated() for name, _ in self.agents.items()}
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infos = {name: {} for name, _ in self.agents.items()}
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terminateds["__all__"] = len(self.terminateds) == len(self.agents)
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truncateds["__all__"] = self.game.calculate_truncated()
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if self.game.save_step_metadata:
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self._write_step_metadata_json(step, actions, state, rewards)
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return next_obs, rewards, terminateds, truncateds, infos
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def _write_step_metadata_json(self, step: int, actions: Dict, state: Dict, rewards: Dict):
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output_dir = SIM_OUTPUT.path / f"episode_{self.episode_counter}" / "step_metadata"
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output_dir.mkdir(parents=True, exist_ok=True)
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path = output_dir / f"step_{step}.json"
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data = {
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"episode": self.episode_counter,
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"step": step,
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"actions": {agent_name: int(action) for agent_name, action in actions.items()},
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"reward": rewards,
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"state": state,
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}
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with open(path, "w") as file:
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json.dump(data, file)
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def _get_obs(self) -> Dict[str, ObsType]:
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"""Return the current observation."""
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obs = {}
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for agent_name in self._agent_ids:
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agent = self.game.rl_agents[agent_name]
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unflat_space = agent.observation_manager.space
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unflat_obs = agent.observation_manager.current_observation
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obs[agent_name] = gymnasium.spaces.flatten(unflat_space, unflat_obs)
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return obs
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def close(self):
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"""Close the simulation."""
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if self.io.settings.save_agent_actions:
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all_agent_actions = {name: agent.action_history for name, agent in self.game.agents.items()}
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self.io.write_agent_actions(agent_actions=all_agent_actions, episode=self.episode_counter)
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class PrimaiteRayEnv(gymnasium.Env):
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"""Ray wrapper that accepts a single `env_config` parameter in init function for compatibility with Ray."""
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def __init__(self, env_config: Dict) -> None:
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"""Initialise the environment.
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:param env_config: A dictionary containing the environment configuration.
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:type env_config: Dict
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"""
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self.env = PrimaiteGymEnv(env_config=env_config)
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# self.env.episode_counter -= 1
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self.action_space = self.env.action_space
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self.observation_space = self.env.observation_space
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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"""Reset the environment."""
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return self.env.reset(seed=seed)
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def step(self, action: ActType) -> Tuple[ObsType, SupportsFloat, bool, bool, Dict]:
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"""Perform a step in the environment."""
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return self.env.step(action)
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def close(self):
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"""Close the simulation."""
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self.env.close()
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@property
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def game(self) -> PrimaiteGame:
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"""Pass through game from env."""
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return self.env.game
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