Merge branch 'dev' into feature/2777_set_RNG_seed
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@@ -294,7 +294,7 @@ class ConfigureDoSBotAction(AbstractAction):
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"""Action which sets config parameters for a DoS bot on a node."""
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class _Opts(BaseModel):
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"""Schema for options that can be passed to this option."""
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"""Schema for options that can be passed to this action."""
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model_config = ConfigDict(extra="forbid")
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target_ip_address: Optional[str] = None
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@@ -18,7 +18,7 @@ from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
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from primaite.simulator import SIM_OUTPUT
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from primaite.simulator.network.airspace import AirSpaceFrequency
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.base import NetworkInterface, NodeOperatingState, UserManager
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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from primaite.simulator.network.hardware.nodes.host.server import Printer, Server
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@@ -26,7 +26,7 @@ from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
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from primaite.simulator.network.hardware.nodes.network.router import Router
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from primaite.simulator.network.hardware.nodes.network.switch import Switch
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from primaite.simulator.network.hardware.nodes.network.wireless_router import WirelessRouter
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from primaite.simulator.network.nmne import set_nmne_config
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from primaite.simulator.network.nmne import NMNEConfig
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.application import Application
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@@ -266,9 +266,12 @@ class PrimaiteGame:
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nodes_cfg = network_config.get("nodes", [])
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links_cfg = network_config.get("links", [])
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# Set the NMNE capture config
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NetworkInterface.nmne_config = NMNEConfig(**network_config.get("nmne_config", {}))
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for node_cfg in nodes_cfg:
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n_type = node_cfg["type"]
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new_node = None
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if n_type == "computer":
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new_node = Computer(
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hostname=node_cfg["hostname"],
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@@ -318,6 +321,11 @@ class PrimaiteGame:
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msg = f"invalid node type {n_type} in config"
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_LOGGER.error(msg)
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raise ValueError(msg)
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if "users" in node_cfg and new_node.software_manager.software.get("UserManager"):
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user_manager: UserManager = new_node.software_manager.software["UserManager"] # noqa
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for user_cfg in node_cfg["users"]:
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user_manager.add_user(**user_cfg, bypass_can_perform_action=True)
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if "services" in node_cfg:
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for service_cfg in node_cfg["services"]:
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new_service = None
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@@ -535,10 +543,7 @@ class PrimaiteGame:
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# Validate that if any agents are sharing rewards, they aren't forming an infinite loop.
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game.setup_reward_sharing()
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# Set the NMNE capture config
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set_nmne_config(network_config.get("nmne_config", {}))
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game.update_agents(game.get_sim_state())
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return game
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def setup_reward_sharing(self):
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