Merge branch 'dev' into bugfix/2676_NMNE_var_access
This commit is contained in:
@@ -3,6 +3,7 @@
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from ipaddress import IPv4Address
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from typing import Dict, List, Optional
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import numpy as np
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from pydantic import BaseModel, ConfigDict
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from primaite import DEFAULT_BANDWIDTH, getLogger
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@@ -15,7 +16,9 @@ from primaite.game.agent.scripted_agents.probabilistic_agent import Probabilisti
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from primaite.game.agent.scripted_agents.random_agent import PeriodicAgent
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from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
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from primaite.simulator.network.hardware.base import NetworkInterface, NodeOperatingState
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from primaite.simulator import SIM_OUTPUT
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from primaite.simulator.network.airspace import AirSpaceFrequency
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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from primaite.simulator.network.hardware.nodes.host.server import Printer, Server
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@@ -167,6 +170,8 @@ class PrimaiteGame:
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for _, agent in self.agents.items():
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obs = agent.observation_manager.current_observation
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action_choice, parameters = agent.get_action(obs, timestep=self.step_counter)
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if SIM_OUTPUT.save_agent_logs:
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agent.logger.debug(f"Chosen Action: {action_choice}")
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request = agent.format_request(action_choice, parameters)
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response = self.simulation.apply_request(request)
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agent.process_action_response(
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@@ -185,8 +190,14 @@ class PrimaiteGame:
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"""Advance timestep."""
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self.step_counter += 1
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_LOGGER.debug(f"Advancing timestep to {self.step_counter} ")
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self.update_agent_loggers()
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self.simulation.apply_timestep(self.step_counter)
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def update_agent_loggers(self) -> None:
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"""Updates Agent Loggers with new timestep."""
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for agent in self.agents.values():
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agent.logger.update_timestep(self.step_counter)
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def calculate_truncated(self) -> bool:
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"""Calculate whether the episode is truncated."""
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current_step = self.step_counter
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@@ -195,6 +206,23 @@ class PrimaiteGame:
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return True
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return False
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def action_mask(self, agent_name: str) -> np.ndarray:
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"""
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Return the action mask for the agent.
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This is a boolean list corresponding to the agent's action space. A False entry means this action cannot be
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performed during this step.
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:return: Action mask
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:rtype: List[bool]
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"""
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agent = self.agents[agent_name]
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mask = [True] * len(agent.action_manager.action_map)
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for i, action in agent.action_manager.action_map.items():
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request = agent.action_manager.form_request(action_identifier=action[0], action_options=action[1])
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mask[i] = self.simulation._request_manager.check_valid(request, {})
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return np.asarray(mask, dtype=np.int8)
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def close(self) -> None:
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"""Close the game, this will close the simulation."""
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return NotImplemented
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@@ -230,6 +258,12 @@ class PrimaiteGame:
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simulation_config = cfg.get("simulation", {})
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network_config = simulation_config.get("network", {})
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airspace_cfg = network_config.get("airspace", {})
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frequency_max_capacity_mbps_cfg = airspace_cfg.get("frequency_max_capacity_mbps", {})
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frequency_max_capacity_mbps_cfg = {AirSpaceFrequency[k]: v for k, v in frequency_max_capacity_mbps_cfg.items()}
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net.airspace.frequency_max_capacity_mbps_ = frequency_max_capacity_mbps_cfg
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nodes_cfg = network_config.get("nodes", [])
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links_cfg = network_config.get("links", [])
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