#2248 - synced wth dev
This commit is contained in:
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tests/integration_tests/game_layer/test_actions.py
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560
tests/integration_tests/game_layer/test_actions.py
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# Plan for creating integration tests for the actions:
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# I need to test that the requests coming out of the actions have the intended effect on the simulation.
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# I can do this by creating a simulation, and then running the action on the simulation, and then checking
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# the state of the simulation.
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# Steps for creating the integration tests:
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# 1. Create a fixture which creates a simulation.
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# 2. Create a fixture which creates a game, including a simple agent with some actions.
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# 3. Get the agent to perform an action of my choosing.
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# 4. Check that the simulation has changed in the way that I expect.
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# 5. Repeat for all actions.
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from typing import Dict, Tuple
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import pytest
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from primaite.game.agent.actions import ActionManager
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from primaite.game.agent.interface import AbstractAgent, ProxyAgent
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from primaite.game.agent.observations import ICSObservation, ObservationManager
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from primaite.game.agent.rewards import RewardFunction
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
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from primaite.simulator.network.hardware.node_operating_state import NodeOperatingState
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.server import Server
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from primaite.simulator.network.hardware.nodes.network.router import ACLAction, Router
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from primaite.simulator.network.hardware.nodes.network.switch import Switch
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from primaite.simulator.network.transmission.network_layer import IPProtocol
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.web_browser import WebBrowser
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from primaite.simulator.system.services.dns.dns_client import DNSClient
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from primaite.simulator.system.services.dns.dns_server import DNSServer
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from primaite.simulator.system.services.web_server.web_server import WebServer
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from primaite.simulator.system.software import SoftwareHealthState
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class ControlledAgent(AbstractAgent):
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"""Agent that can be controlled by the tests."""
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def __init__(
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self,
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agent_name: str,
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action_space: ActionManager,
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observation_space: ObservationManager,
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reward_function: RewardFunction,
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) -> None:
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super().__init__(
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agent_name=agent_name,
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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self.most_recent_action: Tuple[str, Dict]
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def get_action(self, obs: None, reward: float = 0.0) -> Tuple[str, Dict]:
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"""Return the agent's most recent action, formatted in CAOS format."""
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return self.most_recent_action
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def store_action(self, action: Tuple[str, Dict]):
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"""Store the most recent action."""
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self.most_recent_action = action
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def install_stuff_to_sim(sim: Simulation):
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"""Create a simulation with a computer, two servers, two switches, and a router."""
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# 0: Pull out the network
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network = sim.network
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# 1: Set up network hardware
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# 1.1: Configure the router
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router = Router(hostname="router", num_ports=3, start_up_duration=0)
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router.power_on()
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router.configure_port(port=1, ip_address="10.0.1.1", subnet_mask="255.255.255.0")
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router.configure_port(port=2, ip_address="10.0.2.1", subnet_mask="255.255.255.0")
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# 1.2: Create and connect switches
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switch_1 = Switch(hostname="switch_1", num_ports=6, start_up_duration=0)
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switch_1.power_on()
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network.connect(endpoint_a=router.network_interface[1], endpoint_b=switch_1.network_interface[6])
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router.enable_port(1)
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switch_2 = Switch(
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hostname="switch_2",
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num_ports=6,
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start_up_duration=0,
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)
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switch_2.power_on()
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network.connect(endpoint_a=router.network_interface[2], endpoint_b=switch_2.network_interface[6])
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router.enable_port(2)
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# 1.3: Create and connect computer
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client_1 = Computer(
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hostname="client_1",
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ip_address="10.0.1.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.1.1",
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start_up_duration=0,
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)
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client_1.power_on()
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network.connect(
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endpoint_a=client_1.network_interface[1],
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endpoint_b=switch_1.network_interface[1],
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)
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# 1.4: Create and connect servers
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server_1 = Server(
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hostname="server_1",
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ip_address="10.0.2.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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start_up_duration=0,
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)
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server_1.power_on()
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network.connect(endpoint_a=server_1.network_interface[1], endpoint_b=switch_2.network_interface[1])
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server_2 = Server(
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hostname="server_2",
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ip_address="10.0.2.3",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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start_up_duration=0,
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)
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server_2.power_on()
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network.connect(endpoint_a=server_2.network_interface[1], endpoint_b=switch_2.network_interface[2])
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# 2: Configure base ACL
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.ARP, dst_port=Port.ARP, position=22)
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router.acl.add_rule(action=ACLAction.PERMIT, protocol=IPProtocol.ICMP, position=23)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.DNS, dst_port=Port.DNS, position=1)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.HTTP, dst_port=Port.HTTP, position=3)
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# 3: Install server software
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server_1.software_manager.install(DNSServer)
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dns_service: DNSServer = server_1.software_manager.software.get("DNSServer") # noqa
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dns_service.dns_register("www.example.com", server_2.network_interface[1].ip_address)
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server_2.software_manager.install(WebServer)
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# 3.1: Ensure that the dns clients are configured correctly
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client_1.software_manager.software.get("DNSClient").dns_server = server_1.network_interface[1].ip_address
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server_2.software_manager.software.get("DNSClient").dns_server = server_1.network_interface[1].ip_address
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# 4: Check that client came pre-installed with web browser and dns client
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assert isinstance(client_1.software_manager.software.get("WebBrowser"), WebBrowser)
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assert isinstance(client_1.software_manager.software.get("DNSClient"), DNSClient)
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# 4.1: Create a file on the computer
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client_1.file_system.create_file("cat.png", 300, folder_name="downloads")
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# 5: Assert that the simulation starts off in the state that we expect
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assert len(sim.network.nodes) == 6
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assert len(sim.network.links) == 5
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# 5.1: Assert the router is correctly configured
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r = sim.network.routers[0]
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for i, acl_rule in enumerate(r.acl.acl):
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if i == 1:
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assert acl_rule.src_port == acl_rule.dst_port == Port.DNS
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elif i == 3:
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assert acl_rule.src_port == acl_rule.dst_port == Port.HTTP
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elif i == 22:
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assert acl_rule.src_port == acl_rule.dst_port == Port.ARP
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elif i == 23:
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assert acl_rule.protocol == IPProtocol.ICMP
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elif i == 24:
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...
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else:
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assert acl_rule is None
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# 5.2: Assert the client is correctly configured
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c: Computer = [node for node in sim.network.nodes.values() if node.hostname == "client_1"][0]
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assert c.software_manager.software.get("WebBrowser") is not None
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assert c.software_manager.software.get("DNSClient") is not None
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assert str(c.network_interface[1].ip_address) == "10.0.1.2"
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# 5.3: Assert that server_1 is correctly configured
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s1: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_1"][0]
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assert str(s1.network_interface[1].ip_address) == "10.0.2.2"
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assert s1.software_manager.software.get("DNSServer") is not None
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# 5.4: Assert that server_2 is correctly configured
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s2: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_2"][0]
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assert str(s2.network_interface[1].ip_address) == "10.0.2.3"
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assert s2.software_manager.software.get("WebServer") is not None
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# 6: Return the simulation
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return sim
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@pytest.fixture
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def game_and_agent():
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"""Create a game with a simple agent that can be controlled by the tests."""
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game = PrimaiteGame()
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sim = game.simulation
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install_stuff_to_sim(sim)
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actions = [
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{"type": "DONOTHING"},
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{"type": "NODE_SERVICE_SCAN"},
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{"type": "NODE_SERVICE_STOP"},
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{"type": "NODE_SERVICE_START"},
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{"type": "NODE_SERVICE_PAUSE"},
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{"type": "NODE_SERVICE_RESUME"},
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{"type": "NODE_SERVICE_RESTART"},
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{"type": "NODE_SERVICE_DISABLE"},
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{"type": "NODE_SERVICE_ENABLE"},
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{"type": "NODE_SERVICE_PATCH"},
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{"type": "NODE_APPLICATION_EXECUTE"},
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{"type": "NODE_FILE_SCAN"},
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{"type": "NODE_FILE_CHECKHASH"},
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{"type": "NODE_FILE_DELETE"},
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{"type": "NODE_FILE_REPAIR"},
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{"type": "NODE_FILE_RESTORE"},
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{"type": "NODE_FILE_CORRUPT"},
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{"type": "NODE_FOLDER_SCAN"},
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{"type": "NODE_FOLDER_CHECKHASH"},
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{"type": "NODE_FOLDER_REPAIR"},
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{"type": "NODE_FOLDER_RESTORE"},
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{"type": "NODE_OS_SCAN"},
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{"type": "NODE_SHUTDOWN"},
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{"type": "NODE_STARTUP"},
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{"type": "NODE_RESET"},
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{"type": "NETWORK_ACL_ADDRULE", "options": {"target_router_hostname": "router"}},
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{"type": "NETWORK_ACL_REMOVERULE", "options": {"target_router_hostname": "router"}},
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{"type": "NETWORK_NIC_ENABLE"},
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{"type": "NETWORK_NIC_DISABLE"},
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]
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action_space = ActionManager(
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game=game,
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actions=actions, # ALL POSSIBLE ACTIONS
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nodes=[
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{
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"node_name": "client_1",
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"applications": [{"application_name": "WebBrowser"}],
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"folders": [{"folder_name": "downloads", "files": [{"file_name": "cat.png"}]}],
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},
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{"node_name": "server_1", "services": [{"service_name": "DNSServer"}]},
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{"node_name": "server_2", "services": [{"service_name": "WebServer"}]},
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],
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max_folders_per_node=2,
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max_files_per_folder=2,
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max_services_per_node=2,
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max_applications_per_node=2,
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max_nics_per_node=2,
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max_acl_rules=10,
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protocols=["TCP", "UDP", "ICMP"],
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ports=["HTTP", "DNS", "ARP"],
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ip_address_list=["10.0.1.1", "10.0.1.2", "10.0.2.1", "10.0.2.2", "10.0.2.3"],
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act_map={},
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)
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observation_space = ObservationManager(ICSObservation())
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reward_function = RewardFunction()
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test_agent = ControlledAgent(
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agent_name="test_agent",
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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game.agents.append(test_agent)
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return (game, test_agent)
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# def test_test(game_and_agent:Tuple[PrimaiteGame, ProxyAgent]):
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# game, agent = game_and_agent
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def test_do_nothing_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the DoNothingAction can form a request and that it is accepted by the simulation."""
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game, agent = game_and_agent
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action = ("DONOTHING", {})
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agent.store_action(action)
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game.step()
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@pytest.mark.skip(reason="Waiting to merge ticket 2166")
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def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""
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Test that the NodeServiceScanAction can form a request and that it is accepted by the simulation.
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The health status of applications is not always updated in the state dict, rather the agent needs to perform a scan.
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Therefore, we set a service to be compromised, check the state is still good, then perform a scan, and check
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that the state changes to the true value.
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"""
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game, agent = game_and_agent
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# 1: Check that the service starts off in a good state, and that visible state is hidden until first scan
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svc = game.simulation.network.get_node_by_hostname("client_1").software_manager.software.get("DNSClient")
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assert svc.health_state_actual == SoftwareHealthState.GOOD
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assert svc.health_state_visible == SoftwareHealthState.UNUSED
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# 2: Scan and check that the visible state is now correct
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action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.GOOD
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assert svc.health_state_visible == SoftwareHealthState.GOOD
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# 3: Corrupt the service and check that the visible state is still good
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svc.health_state_actual = SoftwareHealthState.COMPROMISED
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assert svc.health_state_visible == SoftwareHealthState.GOOD
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# 4: Scan and check that the visible state is now correct
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action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.COMPROMISED
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assert svc.health_state_visible == SoftwareHealthState.COMPROMISED
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def test_node_service_patch_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""
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Test that the NodeServicePatchAction can form a request and that it is accepted by the simulation.
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When you initiate a patch action, the software health state turns to PATCHING, then after a few steps, it goes
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to GOOD.
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"""
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game, agent = game_and_agent
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# 1: Corrupt the service
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svc = game.simulation.network.get_node_by_hostname("server_1").software_manager.software.get("DNSServer")
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svc.health_state_actual = SoftwareHealthState.COMPROMISED
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# 2: Apply a patch action
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action = ("NODE_SERVICE_PATCH", {"node_id": 1, "service_id": 0})
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agent.store_action(action)
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game.step()
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# 3: Check that the service is now in the patching state
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assert svc.health_state_actual == SoftwareHealthState.PATCHING
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# 4: perform a few do-nothing steps and check that the service is now in the good state
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action = ("DONOTHING", {})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.GOOD
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def test_network_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""
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Test that the NetworkACLAddRuleAction can form a request and that it is accepted by the simulation.
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The ACL starts off with 4 rules, and we add a rule, and check that the ACL now has 5 rules.
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"""
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game, agent = game_and_agent
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# 1: Check that traffic is normal and acl starts off with 4 rules.
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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server_1 = game.simulation.network.get_node_by_hostname("server_1")
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server_2 = game.simulation.network.get_node_by_hostname("server_2")
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router = game.simulation.network.get_node_by_hostname("router")
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assert router.acl.num_rules == 4
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assert client_1.ping("10.0.2.3") # client_1 can ping server_2
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assert server_2.ping("10.0.1.2") # server_2 can ping client_1
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# 2: Add a rule to block client 1 from reaching server 2 on router
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action = (
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"NETWORK_ACL_ADDRULE",
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{
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"position": 4, # 4th rule
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"permission": 2, # DENY
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"source_ip_id": 3, # 10.0.1.2 (client_1)
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"dest_ip_id": 6, # 10.0.2.3 (server_2)
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"dest_port_id": 1, # ALL
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"source_port_id": 1, # ALL
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"protocol_id": 1, # ALL
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},
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)
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agent.store_action(action)
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game.step()
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# 3: Check that the ACL now has 5 rules, and that client 1 cannot ping server 2
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assert router.acl.num_rules == 5
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assert not client_1.ping("10.0.2.3") # Cannot ping server_2
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assert client_1.ping("10.0.2.2") # Can ping server_1
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assert not server_2.ping(
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"10.0.1.2"
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) # Server 2 can't ping client_1 (although rule is one-way, the ping response is blocked)
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# 4: Add a rule to block server_1 from reaching server_2 on router (this should not affect comms as they are on same subnet)
|
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action = (
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"NETWORK_ACL_ADDRULE",
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{
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"position": 5, # 5th rule
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"permission": 2, # DENY
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"source_ip_id": 5, # 10.0.2.2 (server_1)
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"dest_ip_id": 6, # 10.0.2.3 (server_2)
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"dest_port_id": 1, # ALL
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"source_port_id": 1, # ALL
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"protocol_id": 1, # ALL
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||||
},
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)
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agent.store_action(action)
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game.step()
|
||||
|
||||
# 5: Check that the ACL now has 6 rules, but that server_1 can still ping server_2
|
||||
assert router.acl.num_rules == 6
|
||||
assert server_1.ping("10.0.2.3") # Can ping server_2
|
||||
|
||||
|
||||
def test_network_acl_removerule_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the NetworkACLRemoveRuleAction can form a request and that it is accepted by the simulation."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
# 1: Check that http traffic is going across the network nicely.
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
server_1 = game.simulation.network.get_node_by_hostname("server_1")
|
||||
router = game.simulation.network.get_node_by_hostname("router")
|
||||
|
||||
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
|
||||
browser.run()
|
||||
browser.target_url = "http://www.example.com"
|
||||
assert browser.get_webpage() # check that the browser can access example.com before we block it
|
||||
|
||||
# 2: Remove rule that allows HTTP traffic across the network
|
||||
action = (
|
||||
"NETWORK_ACL_REMOVERULE",
|
||||
{
|
||||
"position": 3, # 4th rule
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
# 3: Check that the ACL now has 3 rules, and that client 1 cannot access example.com
|
||||
assert router.acl.num_rules == 3
|
||||
assert not browser.get_webpage()
|
||||
client_1.software_manager.software.get("DNSClient").dns_cache.clear()
|
||||
assert client_1.ping("10.0.2.2") # pinging still works because ICMP is allowed
|
||||
assert client_1.ping("10.0.2.3")
|
||||
|
||||
|
||||
def test_network_nic_disable_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the NetworkNICDisableAction can form a request and that it is accepted by the simulation."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
# 1: Check that client_1 can access the network
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
server_1 = game.simulation.network.get_node_by_hostname("server_1")
|
||||
server_2 = game.simulation.network.get_node_by_hostname("server_2")
|
||||
|
||||
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
|
||||
browser.run()
|
||||
browser.target_url = "http://www.example.com"
|
||||
assert browser.get_webpage() # check that the browser can access example.com before we block it
|
||||
|
||||
# 2: Disable the NIC on client_1
|
||||
action = (
|
||||
"NETWORK_NIC_DISABLE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"nic_id": 0, # the only nic (eth-1)
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
# 3: Check that the NIC is disabled, and that client 1 cannot access example.com
|
||||
assert client_1.network_interface[1].enabled == False
|
||||
assert not browser.get_webpage()
|
||||
assert not client_1.ping("10.0.2.2")
|
||||
assert not client_1.ping("10.0.2.3")
|
||||
|
||||
# 4: check that servers can still communicate
|
||||
assert server_1.ping("10.0.2.3")
|
||||
|
||||
|
||||
def test_network_nic_enable_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the NetworkNICEnableAction can form a request and that it is accepted by the simulation."""
|
||||
|
||||
game, agent = game_and_agent
|
||||
|
||||
# 1: Disable client_1 nic
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
client_1.network_interface[1].disable()
|
||||
assert not client_1.ping("10.0.2.2")
|
||||
|
||||
# 2: Use action to enable nic
|
||||
action = (
|
||||
"NETWORK_NIC_ENABLE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"nic_id": 0, # the only nic (eth-1)
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
# 3: Check that the NIC is enabled, and that client 1 can ping again
|
||||
assert client_1.network_interface[1].enabled == True
|
||||
assert client_1.ping("10.0.2.3")
|
||||
|
||||
|
||||
def test_node_file_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that a when a file is scanned, it's visible health status gets set to the actual health status."""
|
||||
|
||||
game, agent = game_and_agent
|
||||
|
||||
# 1: assert file is healthy
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
file = client_1.file_system.get_file("downloads", "cat.png")
|
||||
assert file.health_status == FileSystemItemHealthStatus.GOOD
|
||||
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
|
||||
|
||||
# 2: perform a scan and make sure nothing has changed
|
||||
action = (
|
||||
"NODE_FILE_SCAN",
|
||||
{
|
||||
"node_id": 0, # client_1,
|
||||
"folder_id": 0, # downloads,
|
||||
"file_id": 0, # cat.png
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert file.health_status == FileSystemItemHealthStatus.GOOD
|
||||
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
|
||||
|
||||
# 3: Set the file to corrupted, and check that only actual updates, not visible.
|
||||
file.health_status = FileSystemItemHealthStatus.CORRUPT
|
||||
assert file.health_status == FileSystemItemHealthStatus.CORRUPT
|
||||
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
|
||||
|
||||
# 4: Perform a scan and check that it updates
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert file.health_status == FileSystemItemHealthStatus.CORRUPT
|
||||
assert file.visible_health_status == FileSystemItemHealthStatus.CORRUPT
|
||||
|
||||
|
||||
def test_node_file_delete_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that a file can be deleted by the agent."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
# 1: assert the file is there
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
file = client_1.file_system.get_file("downloads", "cat.png")
|
||||
assert file is not None
|
||||
assert not file.deleted
|
||||
|
||||
# 2: delete the file
|
||||
action = (
|
||||
"NODE_FILE_DELETE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"folder_id": 0, # downloads
|
||||
"file_id": 0, # cat.png
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
# 3. Check that the file is not there any more
|
||||
assert not client_1.file_system.get_file("downloads", "cat.png")
|
||||
# 3.1 (but with the reference to the original file, we can check that deleted flag is True )
|
||||
assert file.deleted
|
||||
Reference in New Issue
Block a user