#3110 - Address some incorrect comments in PrimAITE documentation and sort outstanding TODO comments
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@@ -97,8 +97,7 @@ Similar to action space, this is defined as a list of components from the :py:mo
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``reward_components``
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``reward_components``
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^^^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^
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TODO: update description
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A list of available reward types from :py:mod:`primaite.game.agent.rewards.RewardFunction.rew_class_identifiers`
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A list of reward types from :py:mod:`primaite.game.agent.rewards.RewardFunction.rew_class_identifiers`
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e.g.
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e.g.
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@@ -106,7 +105,13 @@ e.g.
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reward_components:
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reward_components:
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- type: dummy
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- type: dummy
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weight: 1.0
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- type: database-file-integrity
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- type: database-file-integrity
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weight: 0.40
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options:
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node_hostname: database_server
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folder_name: database
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file_name: database.db
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``agent_settings``
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``agent_settings``
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@@ -154,4 +159,4 @@ If ``True``, gymnasium flattening will be performed on the observation space bef
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-----------------
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-----------------
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Agents will record their action log for each step. This is a summary of what the agent did, along with response information from requests within the simulation.
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Agents will record their action log for each step. This is a summary of what the agent did, along with response information from requests within the simulation.
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A summary of the actions taken by the agent can be viewed using the `show_history()` function. By default, this will display all actions taken apart from ``DONOTHING``.
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A summary of the actions taken by the agent can be viewed using the `show_history()` function. By default, this will display all actions taken apart from ``do-nothing``.
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@@ -59,4 +59,4 @@ These are used to determine the thresholds of high, medium and low categories fo
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``seed``
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``seed``
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--------
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--------
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Used to configure the random seeds used within PrimAITE, ensuring determinism within episode/session runs. If empty or set to -1, no seed is set.
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Used to configure the random seeds used within PrimAITE, ensuring determinism within episode/session runs. If empty or set to -1, no seed is set. The given seed value is logged (by default) in ``primaite/<VERSION>/sessions/<DATE>/<TIME>/simulation_output``.
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@@ -5,8 +5,7 @@
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``simulation``
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``simulation``
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==============
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==============
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In this section the network layout is defined. This part of the config follows a hierarchical structure. Almost every component defines a ``ref`` field which acts as a human-readable unique identifier, used by other parts of the config, such as agents.
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In this section the network layout is defined. This part of the config follows a hierarchical structure.
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# TODO: ref field is no longer real
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At the top level of the network are ``nodes``, ``links`` and ``airspace``.
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At the top level of the network are ``nodes``, ``links`` and ``airspace``.
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e.g.
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e.g.
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@@ -26,7 +25,7 @@ e.g.
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``nodes``
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``nodes``
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---------
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---------
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This is where the list of nodes are defined. Some items will differ according to the node type, however, there will be common items such as a node's reference (which is used by the agent), the node's ``type`` and ``hostname``
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This is where the list of nodes are defined. Some items will differ according to the node type, however, there will be common items such as a node's hostname (which is used by the agent) and the node's ``type``.
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To see the configuration for these nodes, refer to the following:
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To see the configuration for these nodes, refer to the following:
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@@ -74,10 +73,6 @@ this results in:
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endpoint_b_port: 2 # port 2 on switch
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endpoint_b_port: 2 # port 2 on switch
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bandwidth: 100
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bandwidth: 100
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``ref``
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^^^^^^^
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The human readable name for the link. Not used in code, however is useful for a human to understand what the link is for.
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``endpoint_a_hostname``
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``endpoint_a_hostname``
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^^^^^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^^^
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