Fix multi agent system

This commit is contained in:
Marek Wolan
2023-11-22 20:22:34 +00:00
parent 9070fb44d4
commit 1fd5298fc5
3 changed files with 1366 additions and 1 deletions

View File

@@ -1,7 +1,8 @@
from typing import Any, Dict, Optional, SupportsFloat, Tuple
from typing import Any, Dict, Final, Optional, SupportsFloat, Tuple
import gymnasium
from gymnasium.core import ActType, ObsType
from ray.rllib.env.multi_agent_env import MultiAgentEnv
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
@@ -86,3 +87,76 @@ class PrimaiteRayEnv(gymnasium.Env):
def step(self, action: ActType) -> Tuple[ObsType, SupportsFloat, bool, bool, Dict]:
"""Perform a step in the environment."""
return self.env.step(action)
class PrimaiteRayMARLEnv(MultiAgentEnv):
"""Ray Environment that inherits from MultiAgentEnv to allow training MARL systems."""
def __init__(self, env_config: Optional[Dict] = None) -> None:
"""Initialise the environment.
:param env_config: A dictionary containing the environment configuration. It must contain a single key, `game`
which is the PrimaiteGame instance.
:type env_config: Dict[str, PrimaiteGame]
"""
self.game: PrimaiteGame = env_config["game"]
"""Reference to the primaite game"""
self.agents: Final[Dict[str, ProxyAgent]] = {agent.agent_name: agent for agent in self.game.rl_agents}
"""List of all possible agents in the environment. This list should not change!"""
self._agent_ids = list(self.agents.keys())
self.terminateds = set()
self.truncateds = set()
self.observation_space = gymnasium.spaces.Dict(
{name: agent.observation_manager.space for name, agent in self.agents.items()}
)
self.action_space = gymnasium.spaces.Dict(
{name: agent.action_manager.space for name, agent in self.agents.items()}
)
super().__init__()
def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
"""Reset the environment."""
self.game.reset()
state = self.game.get_sim_state()
self.game.update_agents(state)
next_obs = self._get_obs()
info = {}
return next_obs, info
def step(
self, actions: Dict[str, ActType]
) -> Tuple[Dict[str, ObsType], Dict[str, SupportsFloat], Dict[str, bool], Dict[str, bool], Dict]:
"""Perform a step in the environment. Adherent to Ray MultiAgentEnv step API.
:param actions: Dict of actions. The key is agent identifier and the value is a gymnasium action instance.
:type actions: Dict[str, ActType]
:return: Observations, rewards, terminateds, truncateds, and info. Each one is a dictionary keyed by agent
identifier.
:rtype: Tuple[Dict[str,ObsType], Dict[str, SupportsFloat], Dict[str,bool], Dict[str,bool], Dict]
"""
# 1. Perform actions
for agent_name, action in actions.items():
self.agents[agent_name].store_action(action)
self.game.apply_agent_actions()
# 2. Advance timestep
self.game.advance_timestep()
# 3. Get next observations
state = self.game.get_sim_state()
self.game.update_agents(state)
next_obs = self._get_obs()
# 4. Get rewards
rewards = {name: agent.reward_function.current_reward for name, agent in self.agents.items()}
terminateds = {name: False for name, _ in self.agents.items()}
truncateds = {name: self.game.calculate_truncated() for name, _ in self.agents.items()}
infos = {}
terminateds["__all__"] = len(self.terminateds) == len(self.agents)
truncateds["__all__"] = self.game.calculate_truncated()
return next_obs, rewards, terminateds, truncateds, infos
def _get_obs(self) -> Dict[str, ObsType]:
"""Return the current observation."""
return {name: agent.observation_manager.current_observation for name, agent in self.agents.items()}