#2716 Agent logging now sits outside of the simulation output log directory, updated dev-mode CLI to include agent logging and added additional tests.

This commit is contained in:
Archer.Bowen
2024-07-10 13:36:37 +01:00
parent 48645d2e72
commit 239f5b86c0
11 changed files with 187 additions and 55 deletions

View File

@@ -22,7 +22,7 @@ class AgentLog:
"""
A Agent Log class is a simple logger dedicated to managing and writing logging updates and information for an agent.
Each log message is written to a file located at: <simulation output directory>/agent/agent_name.log
Each log message is written to a file located at: <simulation output directory>/agent_name/agent_name.log
"""
def __init__(self, agent_name: str):
@@ -33,8 +33,28 @@ class AgentLog:
"""
self.agent_name = agent_name
self.current_episode: int = 1
self.current_timestep: int = 0
self.setup_logger()
@property
def timestep(self) -> int:
"""Returns the current timestep. Used for log indexing.
:return: The current timestep as an Int.
"""
return self.current_timestep
def update_timestep(self, new_timestep: int):
"""
Updates the self.current_timestep attribute with the given parameter.
This method is called within .step() to ensure that all instances of Agent Logs
are in sync with one another.
:param new_timestep: The new timestep.
"""
self.current_timestep = new_timestep
def setup_logger(self):
"""
Configures the logger for this Agent Log instance.
@@ -60,19 +80,19 @@ class AgentLog:
def _get_log_path(self) -> Path:
"""
Constructs the path for the log file based on the hostname.
Constructs the path for the log file based on the agent name.
:return: Path object representing the location of the log file.
"""
root = SIM_OUTPUT.path / f"episode_{self.current_episode}" / "agent_logs" / self.agent_name
root = SIM_OUTPUT.agent_behaviour_path / f"episode_{self.current_episode}" / self.agent_name
root.mkdir(exist_ok=True, parents=True)
return root / f"{self.agent_name}.log"
def _write_to_terminal(self, msg: str, timestep: int, level: str, to_terminal: bool = False):
def _write_to_terminal(self, msg: str, level: str, to_terminal: bool = False):
if to_terminal or SIM_OUTPUT.write_agent_log_to_terminal:
print(f"{self.agent_name}: ({timestep}) ({level}) {msg}")
print(f"{self.agent_name}: ({ self.timestep}) ({level}) {msg}")
def debug(self, msg: str, time_step: int, to_terminal: bool = False):
def debug(self, msg: str, to_terminal: bool = False):
"""
Logs a message with the DEBUG level.
@@ -83,10 +103,10 @@ class AgentLog:
return
if SIM_OUTPUT.save_agent_logs:
self.logger.debug(msg, extra={"timestep": time_step})
self.logger.debug(msg, extra={"timestep": self.timestep})
self._write_to_terminal(msg, "DEBUG", to_terminal)
def info(self, msg: str, time_step: int, to_terminal: bool = False):
def info(self, msg: str, to_terminal: bool = False):
"""
Logs a message with the INFO level.
@@ -98,10 +118,10 @@ class AgentLog:
return
if SIM_OUTPUT.save_agent_logs:
self.logger.info(msg, extra={"timestep": time_step})
self.logger.info(msg, extra={"timestep": self.timestep})
self._write_to_terminal(msg, "INFO", to_terminal)
def warning(self, msg: str, time_step: int, to_terminal: bool = False):
def warning(self, msg: str, to_terminal: bool = False):
"""
Logs a message with the WARNING level.
@@ -113,10 +133,10 @@ class AgentLog:
return
if SIM_OUTPUT.save_agent_logs:
self.logger.warning(msg, extra={"timestep": time_step})
self.logger.warning(msg, extra={"timestep": self.timestep})
self._write_to_terminal(msg, "WARNING", to_terminal)
def error(self, msg: str, time_step: int, to_terminal: bool = False):
def error(self, msg: str, to_terminal: bool = False):
"""
Logs a message with the ERROR level.
@@ -128,10 +148,10 @@ class AgentLog:
return
if SIM_OUTPUT.save_agent_logs:
self.logger.error(msg, extra={"timestep": time_step})
self.logger.error(msg, extra={"timestep": self.timestep})
self._write_to_terminal(msg, "ERROR", to_terminal)
def critical(self, msg: str, time_step: int, to_terminal: bool = False):
def critical(self, msg: str, to_terminal: bool = False):
"""
Logs a message with the CRITICAL level.
@@ -143,7 +163,7 @@ class AgentLog:
return
if SIM_OUTPUT.save_agent_logs:
self.logger.critical(msg, extra={"timestep": time_step})
self.logger.critical(msg, extra={"timestep": self.timestep})
self._write_to_terminal(msg, "CRITICAL", to_terminal)
def show(self, last_n: int = 10, markdown: bool = False):

View File

@@ -38,11 +38,11 @@ class DataManipulationAgent(AbstractScriptedAgent):
:rtype: Tuple[str, Dict]
"""
if timestep < self.next_execution_timestep:
self.logger.debug(msg="Performing do NOTHING", time_step=timestep)
self.logger.debug(msg="Performing do NOTHING")
return "DONOTHING", {}
self._set_next_execution_timestep(timestep + self.agent_settings.start_settings.frequency)
self.logger.info(msg="Performing a data manipulation attack!", time_step=timestep)
self.logger.info(msg="Performing a data manipulation attack!")
return "NODE_APPLICATION_EXECUTE", {"node_id": self.starting_node_idx, "application_id": 0}
def setup_agent(self) -> None:
@@ -55,4 +55,4 @@ class DataManipulationAgent(AbstractScriptedAgent):
# we are assuming that every node in the node manager has a data manipulation application at idx 0
num_nodes = len(self.action_manager.node_names)
self.starting_node_idx = random.randint(0, num_nodes - 1)
self.logger.debug(msg=f"Select Start Node ID: {self.starting_node_idx}", time_step=0)
self.logger.debug(msg=f"Select Start Node ID: {self.starting_node_idx}")

View File

@@ -85,5 +85,5 @@ class ProbabilisticAgent(AbstractScriptedAgent):
:rtype: Tuple[str, Dict]
"""
choice = self.rng.choice(len(self.action_manager.action_map), p=self.probabilities)
self.logger.info(f"Performing Action: {choice}", time_step=timestep)
self.logger.info(f"Performing Action: {choice}")
return self.action_manager.get_action(choice)

View File

@@ -15,6 +15,7 @@ from primaite.game.agent.scripted_agents.probabilistic_agent import Probabilisti
from primaite.game.agent.scripted_agents.random_agent import PeriodicAgent
from primaite.game.agent.scripted_agents.tap001 import TAP001
from primaite.game.science import graph_has_cycle, topological_sort
from primaite.simulator import SIM_OUTPUT
from primaite.simulator.network.hardware.base import NodeOperatingState
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.host_node import NIC
@@ -164,6 +165,8 @@ class PrimaiteGame:
for _, agent in self.agents.items():
obs = agent.observation_manager.current_observation
action_choice, parameters = agent.get_action(obs, timestep=self.step_counter)
if SIM_OUTPUT.save_agent_logs:
agent.logger.debug(f"Chosen Action: {action_choice}")
request = agent.format_request(action_choice, parameters)
response = self.simulation.apply_request(request)
agent.process_action_response(
@@ -182,8 +185,14 @@ class PrimaiteGame:
"""Advance timestep."""
self.step_counter += 1
_LOGGER.debug(f"Advancing timestep to {self.step_counter} ")
self.update_agent_loggers()
self.simulation.apply_timestep(self.step_counter)
def update_agent_loggers(self) -> None:
"""Updates Agent Loggers with new timestep."""
for agent in self.agents.values():
agent.logger.update_timestep(self.step_counter)
def calculate_truncated(self) -> bool:
"""Calculate whether the episode is truncated."""
current_step = self.step_counter