#915 - Created app dirs and set as constants in the top-level init.

- renamed _config_values_main to training_config.py and renamed the ConfigValuesMain class to TrainingConfig.
Moved training_config.py to src/primaite/config/training_config.py
- Renamed all training config yaml file keys to make creating an instance of TrainingConfig easier.
Moved action_type and num_steps over to the training config.
- Decoupled the training config and lay down config.
- Refactored main.py so that it can be ran from CLI and can take a training config path and a lay down config path.
- refactored all outputs so that they save to the session dir.
- Added some necessary setup scripts that handle creating app dirs, fronting example config files to the user, fronting demo notebooks to the user, performing clean-up in between installations etc.
- Added functions that attempt to retrieve the file path of users example config files that have been fronted by the primaite setup.
- Added logging config and a getLogger function in the top-level init.
- Refactored all logs entries logged to use a logger using the primaite logging config.
- Added basic typer CLI for doing things like setup, viewing logs, viewing primaite version, running a basic session.
- Updated test to use new features and config structures.
- Began updating docs. More to do here.
This commit is contained in:
Chris McCarthy
2023-06-07 22:40:16 +01:00
parent ef3cef530b
commit 273876873e
44 changed files with 1527 additions and 1356 deletions

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@@ -0,0 +1,89 @@
# Main Config File
# Generic config values
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: STABLE_BASELINES3_A2C
# Number of episodes to run per session
numEpisodes: 10
# Time delay between steps (for generic agents)
timeDelay: 10
# Filename of the scenario / laydown
configFilename: config_5_DATA_MANIPULATION.yaml
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
# Determine whether to load an agent from file
loadAgent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1000000000
# Reward values
# Generic
allOk: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system

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@@ -0,0 +1,94 @@
# Main Config File
# Generic config values
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agent_identifier: STABLE_BASELINES3_A2C
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
num_episodes: 10
# Number of time_steps per episode
num_steps: 256
# Time delay between steps (for generic agents)
time_delay: 10
# Type of session to be run (TRAINING or EVALUATION)
session_type: TRAINING
# Determine whether to load an agent from file
load_agent: False
# File path and file name of agent if you're loading one in
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observation_space_high_value: 1000000000
# Reward values
# Generic
all_ok: 0
# Node Hardware State
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

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@@ -1,7 +1,3 @@
- itemType: ACTIONS
type: NODE
- itemType: STEPS
steps: 15
- itemType: PORTS
portsList:
- port: '21'

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@@ -4,86 +4,91 @@
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: GENERIC
agent_identifier: GENERIC
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: NODE
# Number of episodes to run per session
numEpisodes: 1
num_episodes: 1
# Number of time_steps per episode
num_steps: 15
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1000000000
observation_space_high_value: 1000000000
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

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@@ -3,9 +3,6 @@ import time
from pathlib import Path
from typing import Union
import yaml
from primaite.common.config_values_main import ConfigValuesMain
from primaite.environment.primaite_env import Primaite
ACTION_SPACE_NODE_VALUES = 1
@@ -13,159 +10,19 @@ ACTION_SPACE_NODE_ACTION_VALUES = 1
def _get_primaite_env_from_config(
main_config_path: Union[str, Path], lay_down_config_path: Union[str, Path]
training_config_path: Union[str, Path], lay_down_config_path: Union[str, Path]
):
"""Takes a config path and returns the created instance of Primaite."""
def load_config_values():
config_values.agent_identifier = config_data["agentIdentifier"]
config_values.num_episodes = int(config_data["numEpisodes"])
config_values.time_delay = int(config_data["timeDelay"])
config_values.config_filename_use_case = lay_down_config_path
config_values.session_type = config_data["sessionType"]
config_values.load_agent = bool(config_data["loadAgent"])
config_values.agent_load_file = config_data["agentLoadFile"]
# Environment
config_values.observation_space_high_value = int(
config_data["observationSpaceHighValue"]
)
# Reward values
# Generic
config_values.all_ok = int(config_data["allOk"])
# Node Hardware State
config_values.off_should_be_on = int(config_data["offShouldBeOn"])
config_values.off_should_be_resetting = int(config_data["offShouldBeResetting"])
config_values.on_should_be_off = int(config_data["onShouldBeOff"])
config_values.on_should_be_resetting = int(config_data["onShouldBeResetting"])
config_values.resetting_should_be_on = int(config_data["resettingShouldBeOn"])
config_values.resetting_should_be_off = int(config_data["resettingShouldBeOff"])
config_values.resetting = int(config_data["resetting"])
# Node Software or Service State
config_values.good_should_be_patching = int(config_data["goodShouldBePatching"])
config_values.good_should_be_compromised = int(
config_data["goodShouldBeCompromised"]
)
config_values.good_should_be_overwhelmed = int(
config_data["goodShouldBeOverwhelmed"]
)
config_values.patching_should_be_good = int(config_data["patchingShouldBeGood"])
config_values.patching_should_be_compromised = int(
config_data["patchingShouldBeCompromised"]
)
config_values.patching_should_be_overwhelmed = int(
config_data["patchingShouldBeOverwhelmed"]
)
config_values.patching = int(config_data["patching"])
config_values.compromised_should_be_good = int(
config_data["compromisedShouldBeGood"]
)
config_values.compromised_should_be_patching = int(
config_data["compromisedShouldBePatching"]
)
config_values.compromised_should_be_overwhelmed = int(
config_data["compromisedShouldBeOverwhelmed"]
)
config_values.compromised = int(config_data["compromised"])
config_values.overwhelmed_should_be_good = int(
config_data["overwhelmedShouldBeGood"]
)
config_values.overwhelmed_should_be_patching = int(
config_data["overwhelmedShouldBePatching"]
)
config_values.overwhelmed_should_be_compromised = int(
config_data["overwhelmedShouldBeCompromised"]
)
config_values.overwhelmed = int(config_data["overwhelmed"])
# Node File System State
config_values.good_should_be_repairing = int(
config_data["goodShouldBeRepairing"]
)
config_values.good_should_be_restoring = int(
config_data["goodShouldBeRestoring"]
)
config_values.good_should_be_corrupt = int(config_data["goodShouldBeCorrupt"])
config_values.good_should_be_destroyed = int(
config_data["goodShouldBeDestroyed"]
)
config_values.repairing_should_be_good = int(
config_data["repairingShouldBeGood"]
)
config_values.repairing_should_be_restoring = int(
config_data["repairingShouldBeRestoring"]
)
config_values.repairing_should_be_corrupt = int(
config_data["repairingShouldBeCorrupt"]
)
config_values.repairing_should_be_destroyed = int(
config_data["repairingShouldBeDestroyed"]
)
config_values.repairing = int(config_data["repairing"])
config_values.restoring_should_be_good = int(
config_data["restoringShouldBeGood"]
)
config_values.restoring_should_be_repairing = int(
config_data["restoringShouldBeRepairing"]
)
config_values.restoring_should_be_corrupt = int(
config_data["restoringShouldBeCorrupt"]
)
config_values.restoring_should_be_destroyed = int(
config_data["restoringShouldBeDestroyed"]
)
config_values.restoring = int(config_data["restoring"])
config_values.corrupt_should_be_good = int(config_data["corruptShouldBeGood"])
config_values.corrupt_should_be_repairing = int(
config_data["corruptShouldBeRepairing"]
)
config_values.corrupt_should_be_restoring = int(
config_data["corruptShouldBeRestoring"]
)
config_values.corrupt_should_be_destroyed = int(
config_data["corruptShouldBeDestroyed"]
)
config_values.corrupt = int(config_data["corrupt"])
config_values.destroyed_should_be_good = int(
config_data["destroyedShouldBeGood"]
)
config_values.destroyed_should_be_repairing = int(
config_data["destroyedShouldBeRepairing"]
)
config_values.destroyed_should_be_restoring = int(
config_data["destroyedShouldBeRestoring"]
)
config_values.destroyed_should_be_corrupt = int(
config_data["destroyedShouldBeCorrupt"]
)
config_values.destroyed = int(config_data["destroyed"])
config_values.scanning = int(config_data["scanning"])
# IER status
config_values.red_ier_running = int(config_data["redIerRunning"])
config_values.green_ier_blocked = int(config_data["greenIerBlocked"])
# Patching / Reset durations
config_values.os_patching_duration = int(config_data["osPatchingDuration"])
config_values.node_reset_duration = int(config_data["nodeResetDuration"])
config_values.service_patching_duration = int(
config_data["servicePatchingDuration"]
)
config_values.file_system_repairing_limit = int(
config_data["fileSystemRepairingLimit"]
)
config_values.file_system_restoring_limit = int(
config_data["fileSystemRestoringLimit"]
)
config_values.file_system_scanning_limit = int(
config_data["fileSystemScanningLimit"]
)
config_file_main = open(main_config_path, "r")
config_data = yaml.safe_load(config_file_main)
# Create a config class
config_values = ConfigValuesMain()
# Load in config data
load_config_values()
env = Primaite(config_values, [])
env = Primaite(
training_config_path=training_config_path,
lay_down_config_path=lay_down_config_path,
transaction_list=[],
)
config_values = env.config_values
config_values.num_steps = env.episode_steps
# TOOD: This needs t be refactored to happen outside. Should be part of
# a main Session class.
if env.config_values.agent_identifier == "GENERIC":
run_generic(env, config_values)

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@@ -7,7 +7,8 @@ from tests.conftest import _get_primaite_env_from_config
def test_creating_env_with_box_obs():
"""Try creating env with box observation space."""
env = _get_primaite_env_from_config(
main_config_path=TEST_CONFIG_ROOT / "one_node_states_on_off_main_config.yaml",
training_config_path=TEST_CONFIG_ROOT
/ "one_node_states_on_off_main_config.yaml",
lay_down_config_path=TEST_CONFIG_ROOT / "box_obs_space_laydown_config.yaml",
)
env.update_environent_obs()
@@ -22,7 +23,8 @@ def test_creating_env_with_box_obs():
def test_creating_env_with_multidiscrete_obs():
"""Try creating env with MultiDiscrete observation space."""
env = _get_primaite_env_from_config(
main_config_path=TEST_CONFIG_ROOT / "one_node_states_on_off_main_config.yaml",
training_config_path=TEST_CONFIG_ROOT
/ "one_node_states_on_off_main_config.yaml",
lay_down_config_path=TEST_CONFIG_ROOT
/ "multidiscrete_obs_space_laydown_config.yaml",
)

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@@ -9,7 +9,8 @@ def test_rewards_are_being_penalised_at_each_step_function():
When the initial state is OFF compared to reference state which is ON.
"""
env = _get_primaite_env_from_config(
main_config_path=TEST_CONFIG_ROOT / "one_node_states_on_off_main_config.yaml",
training_config_path=TEST_CONFIG_ROOT
/ "one_node_states_on_off_main_config.yaml",
lay_down_config_path=TEST_CONFIG_ROOT
/ "one_node_states_on_off_lay_down_config.yaml",
)

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@@ -0,0 +1,36 @@
# Crown Copyright (C) Dstl 2022. DEFCON 703. Shared in confidence.
import yaml
from primaite.config import training_config
from tests import TEST_CONFIG_ROOT
def test_legacy_lay_down_config_yaml_conversion():
"""Tests the conversion of legacy lay down config files."""
legacy_path = TEST_CONFIG_ROOT / "legacy" / "legacy_training_config.yaml"
new_path = TEST_CONFIG_ROOT / "legacy" / "new_training_config.yaml"
with open(legacy_path, "r") as file:
legacy_dict = yaml.safe_load(file)
with open(new_path, "r") as file:
new_dict = yaml.safe_load(file)
converted_dict = training_config.convert_legacy_training_config_dict(
legacy_dict)
assert converted_dict == new_dict
def test_create_config_values_main_from_file():
"""Tests creating an instance of TrainingConfig from file."""
new_path = TEST_CONFIG_ROOT / "legacy" / "new_training_config.yaml"
training_config.load(new_path)
def test_create_config_values_main_from_legacy_file():
"""Tests creating an instance of TrainingConfig from legacy file."""
new_path = TEST_CONFIG_ROOT / "legacy" / "legacy_training_config.yaml"
training_config.load(new_path, legacy_file=True)