Add network action

This commit is contained in:
Marek Wolan
2023-10-06 10:36:29 +01:00
parent fabd4fd5dd
commit 2a8df074b9
4 changed files with 574 additions and 180 deletions

View File

@@ -5,23 +5,58 @@
# 4. Create connection with ARCD GATE
# 5. idk
from primaite.simulator.sim_container import Simulation
from primaite.game.agent.interface import AbstractAgent
from ipaddress import IPv4Address
from typing import Dict, List
from pydantic import BaseModel
from primaite.game.agent.actions import ActionManager
from primaite.game.agent.interface import AbstractAgent
from primaite.game.agent.observations import (
AclObservation,
FileObservation,
FolderObservation,
ICSObservation,
LinkObservation,
NicObservation,
NodeObservation,
NullObservation,
ServiceObservation,
UC2BlueObservation,
UC2RedObservation,
)
from primaite.simulator.network.hardware.base import Link, NIC, Node
from primaite.simulator.network.hardware.nodes.computer import Computer
from primaite.simulator.network.hardware.nodes.router import ACLAction, Router
from primaite.simulator.network.hardware.nodes.server import Server
from primaite.simulator.network.hardware.nodes.switch import Switch
from primaite.simulator.network.transmission.network_layer import IPProtocol
from primaite.simulator.network.transmission.transport_layer import Port
from primaite.simulator.sim_container import Simulation
from primaite.simulator.system.applications.database_client import DatabaseClient
from primaite.simulator.system.services.database_service import DatabaseService
from primaite.simulator.system.services.dns_client import DNSClient
from primaite.simulator.system.services.dns_server import DNSServer
from primaite.simulator.system.services.red_services.data_manipulation_bot import DataManipulationBot
from primaite.simulator.system.services.service import Service
class PrimaiteSessionOptions(BaseModel):
ports: List[str]
protocols: List[str]
from typing import List
class PrimaiteSession:
def __init__(self):
self.simulation: Simulation = Simulation()
self.agents:List[AbstractAgent] = []
self.step_counter:int = 0
self.episode_counter:int = 0
self.agents: List[AbstractAgent] = []
self.step_counter: int = 0
self.episode_counter: int = 0
self.options: PrimaiteSessionOptions
def step(self):
# currently designed with assumption that all agents act once per step in order
for agent in self.agents:
# 3. primaite session asks simulation to provide initial state
# 4. primate session gives state to all agents
@@ -29,10 +64,10 @@ class PrimaiteSession:
sim_state = self.simulation.describe_state()
# 6. each agent takes most recent state and converts it to CAOS observation
agent_obs = agent.get_obs_from_state(sim_state)
agent_obs = agent.convert_state_to_obs(sim_state)
# 7. meanwhile each agent also takes state and calculates reward
agent_reward = agent.get_reward_from_state(sim_state)
agent_reward = agent.calculate_reward_from_state(sim_state)
# 8. each agent takes observation and applies decision rule to observation to create CAOS
# action(such as random, rulebased, or send to GATE) (therefore, converting CAOS action
@@ -50,3 +85,237 @@ class PrimaiteSession:
self.simulation.apply_timestep(self.step_counter)
self.step_counter += 1
@classmethod
def from_config(cls, cfg: dict) -> "PrimaiteSession":
sess = cls()
sim = sess.simulation
net = sim.network
ref_map_nodes: Dict[str, Node] = {}
ref_map_services: Dict[str, Service] = {}
ref_map_links: Dict[str, Link] = {}
nodes_cfg = cfg["simulation"]["network"]["nodes"]
links_cfg = cfg["simulation"]["network"]["links"]
for node_cfg in nodes_cfg:
node_ref = node_cfg["ref"]
n_type = node_cfg["type"]
if n_type == "computer":
new_node = Computer(
hostname=node_cfg["hostname"],
ip_address=node_cfg["ip_address"],
subnet_mask=node_cfg["subnet_mask"],
default_gateway=node_cfg["default_gateway"],
dns_server=node_cfg["dns_server"],
)
elif n_type == "server":
new_node = Server(
hostname=node_cfg["hostname"],
ip_address=node_cfg["ip_address"],
subnet_mask=node_cfg["subnet_mask"],
default_gateway=node_cfg["default_gateway"],
dns_server=node_cfg.get("dns_server"),
)
elif n_type == "switch":
new_node = Switch(hostname=node_cfg["hostname"], num_ports=node_cfg.get("num_ports"))
elif n_type == "router":
new_node = Router(hostname=node_cfg["hostname"], num_ports=node_cfg.get("num_ports"))
if "ports" in node_cfg:
for port_num, port_cfg in node_cfg["ports"].items():
new_node.configure_port(
port=port_num, ip_address=port_cfg["ip_address"], subnet_mask=port_cfg["subnet_mask"]
)
if "acl" in node_cfg:
for r_num, r_cfg in node_cfg["acl"].items():
# excuse the uncommon walrus operator ` := `. It's just here as a shorthand, to avoid repeating
# this: 'r_cfg.get('src_port')'
# Port/IPProtocol. TODO Refactor
new_node.acl.add_rule(
action=ACLAction[r_cfg["action"]],
src_port=None if not (p := r_cfg.get("src_port")) else Port[p],
dst_port=None if not (p := r_cfg.get("dst_port")) else Port[p],
protocol=None if not (p := r_cfg.get("protocol")) else IPProtocol[p],
src_ip_address=r_cfg.get("ip_address"),
dst_ip_address=r_cfg.get("ip_address"),
position=r_num,
)
else:
print("invalid node type")
if "services" in node_cfg:
for service_cfg in node_cfg["services"]:
service_ref = service_cfg["ref"]
service_type = service_cfg["type"]
service_types_mapping = {
"DNSClient": DNSClient, # key is equal to the 'name' attr of the service class itself.
"DNSServer": DNSServer,
"DatabaseClient": DatabaseClient,
"DatabaseService": DatabaseService,
# 'database_backup': ,
"DataManipulationBot": DataManipulationBot,
# 'web_browser'
}
if service_type in service_types_mapping:
new_node.software_manager.install(service_types_mapping[service_type])
new_service = new_node.software_manager.software[service_type]
ref_map_services[service_ref] = new_service
else:
print(f"service type not found {service_type}")
# service-dependent options
if service_type == "DatabaseClient":
if "options" in service_cfg:
opt = service_cfg["options"]
if "db_server_ip" in opt:
new_service.configure(server_ip_address=IPv4Address(opt["db_server_ip"]))
if service_type == "DNSServer":
if "options" in service_cfg:
opt = service_cfg["options"]
if "domain_mapping" in opt:
for domain, ip in opt["domain_mapping"].items():
new_service.dns_register(domain, ip)
if "nics" in node_cfg:
for nic_num, nic_cfg in node_cfg["nics"].items():
new_node.connect_nic(NIC(ip_address=nic_cfg["ip_address"], subnet_mask=nic_cfg["subnet_mask"]))
net.add_node(new_node)
new_node.power_on()
ref_map_nodes[node_ref] = new_node.uuid
# 2. create links between nodes
for link_cfg in links_cfg:
node_a = net.nodes[ref_map_nodes[link_cfg["endpoint_a_ref"]]]
node_b = net.nodes[ref_map_nodes[link_cfg["endpoint_b_ref"]]]
if isinstance(node_a, Switch):
endpoint_a = node_a.switch_ports[link_cfg["endpoint_a_port"]]
else:
endpoint_a = node_a.ethernet_port[link_cfg["endpoint_a_port"]]
if isinstance(node_b, Switch):
endpoint_b = node_b.switch_ports[link_cfg["endpoint_b_port"]]
else:
endpoint_b = node_b.ethernet_port[link_cfg["endpoint_b_port"]]
new_link = net.connect(endpoint_a=endpoint_a, endpoint_b=endpoint_b)
ref_map_links[link_cfg["ref"]] = new_link.uuid
# 3. create agents
game_cfg = cfg["game_config"]
ports_cfg = game_cfg["ports"]
protocols_cfg = game_cfg["protocols"]
agents_cfg = game_cfg["agents"]
for agent_cfg in agents_cfg:
agent_ref = agent_cfg["ref"]
agent_type = agent_cfg["type"]
action_space_cfg = agent_cfg["action_space"]
observation_space_cfg = agent_cfg["observation_space"]
reward_function_cfg = agent_cfg["reward_function"]
# CREATE OBSERVATION SPACE
if observation_space_cfg is None:
obs_space = NullObservation()
elif observation_space_cfg["type"] == "UC2BlueObservation":
node_obs_list = []
link_obs_list = []
# node ip to index maps ip addresses to node id, as there are potentially multiple nics on a node, there are multiple ip addresses
node_ip_to_index = {}
for node_idx, node_cfg in enumerate(nodes_cfg):
n_ref = node_cfg["ref"]
n_obj = net.nodes[ref_map_nodes[n_ref]]
for nic_uuid, nic_obj in n_obj.nics.items():
node_ip_to_index[nic_obj.ip_address] = node_idx + 2
for node_obs_cfg in observation_space_cfg["options"]["nodes"]:
node_ref = node_obs_cfg["node_ref"]
folder_obs_list = []
service_obs_list = []
if "services" in node_obs_cfg:
for service_obs_cfg in node_obs_cfg["services"]:
service_obs_list.append(
ServiceObservation(
where=[
"network",
"nodes",
ref_map_nodes[node_ref],
"services",
ref_map_services[service_obs_cfg["service_ref"]],
]
)
)
if "folders" in node_obs_cfg:
for folder_obs_cfg in node_obs_cfg["folders"]:
file_obs_list = []
if "files" in folder_obs_cfg:
for file_obs_cfg in folder_obs_cfg["files"]:
file_obs_list.append(
FileObservation(
where=[
"network",
"nodes",
ref_map_nodes[node_ref],
"folders",
folder_obs_cfg["folder_name"],
"files",
file_obs_cfg["file_name"],
]
)
)
folder_obs_list.append(
FolderObservation(
where=[
"network",
"nodes",
ref_map_nodes[node_ref],
"folders",
folder_obs_cfg["folder_name"],
],
files=file_obs_list,
)
)
nic_obs_list = []
for nic_uuid in net.nodes[ref_map_nodes[node_obs_cfg["node_ref"]]].nics.keys():
nic_obs_list.append(
NicObservation(where=["network", "nodes", ref_map_nodes[node_ref], "NICs", nic_uuid])
)
node_obs_list.append(
NodeObservation(
where=["network", "nodes", ref_map_nodes[node_ref]],
services=service_obs_list,
folders=folder_obs_list,
nics=nic_obs_list,
logon_status=False,
)
)
for link_obs_cfg in observation_space_cfg["options"]["links"]:
link_ref = link_obs_cfg["link_ref"]
link_obs_list.append(LinkObservation(where=["network", "links", ref_map_links[link_ref]]))
acl_obs = AclObservation(
node_ip_to_id=node_ip_to_index,
ports=game_cfg["ports"],
protocols=game_cfg["ports"],
where=["network", "nodes", observation_space_cfg["options"]["acl"]["router_node_ref"]],
)
obs_space = UC2BlueObservation(
nodes=node_obs_list, links=link_obs_list, acl=acl_obs, ics=ICSObservation()
)
elif observation_space_cfg["type"] == "UC2RedObservation":
obs_space = UC2RedObservation.from_config(observation_space_cfg["options"], sim=sim)
else:
print("observation space config not specified correctly.")
obs_space = NullObservation()
# CREATE ACTION SPACE
action_space = ActionManager.from_config(sess, action_space_cfg)
# CREATE REWARD FUNCTION
# CREATE AGENT
if agent_type == "GreenWebBrowsingAgent":
...
elif agent_type == "GATERLAgent":
...
elif agent_type == "RedDatabaseCorruptingAgent":
...
else:
print("agent type not found")
return sess