Merge remote-tracking branch 'origin/dev' into feature/2623-action-masking
This commit is contained in:
@@ -0,0 +1,54 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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from typing import Tuple
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import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.server import Server
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from primaite.simulator.system.applications.application import ApplicationOperatingState
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from primaite.simulator.system.applications.web_browser import WebBrowser
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from primaite.simulator.system.services.service import ServiceOperatingState
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@pytest.fixture
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def game_and_agent_fixture(game_and_agent):
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"""Create a game with a simple agent that can be controlled by the tests."""
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game, agent = game_and_agent
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_1.start_up_duration = 3
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return (game, agent)
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def test_application_cannot_perform_actions_unless_running(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test the the request permissions prevent any actions unless application is running."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
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browser.close()
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assert browser.operating_state == ApplicationOperatingState.CLOSED
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action = ("NODE_APPLICATION_SCAN", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.operating_state == ApplicationOperatingState.CLOSED
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action = ("NODE_APPLICATION_CLOSE", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.operating_state == ApplicationOperatingState.CLOSED
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action = ("NODE_APPLICATION_FIX", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.operating_state == ApplicationOperatingState.CLOSED
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action = ("NODE_APPLICATION_EXECUTE", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.operating_state == ApplicationOperatingState.CLOSED
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@@ -0,0 +1,159 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import uuid
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from typing import Tuple
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import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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@pytest.fixture
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def game_and_agent_fixture(game_and_agent):
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"""Create a game with a simple agent that can be controlled by the tests."""
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game, agent = game_and_agent
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_1.start_up_duration = 3
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return (game, agent)
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def test_create_file(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a files to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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random_folder = str(uuid.uuid4())
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random_file = str(uuid.uuid4())
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assert client_1.file_system.get_file(folder_name=random_folder, file_name=random_file) is None
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action = (
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"NODE_FILE_CREATE",
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{"node_id": 0, "folder_name": random_folder, "file_name": random_file},
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)
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agent.store_action(action)
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game.step()
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assert client_1.file_system.get_file(folder_name=random_folder, file_name=random_file) is not None
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def test_file_delete_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be deleted."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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assert file.deleted is False
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action = (
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"NODE_FILE_DELETE",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.deleted
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def test_file_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be scanned."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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file.corrupt()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
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action = (
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"NODE_FILE_SCAN",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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assert file.visible_health_status == FileSystemItemHealthStatus.CORRUPT
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def test_file_repair_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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file.corrupt()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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action = (
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"NODE_FILE_REPAIR",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.GOOD
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def test_file_restore_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be restored."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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file.corrupt()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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action = (
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"NODE_FILE_RESTORE",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.GOOD
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def test_file_corrupt_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be corrupted."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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assert file.health_status == FileSystemItemHealthStatus.GOOD
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action = (
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"NODE_FILE_CORRUPT",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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def test_file_access_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be accessed."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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assert file.num_access == 0
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action = (
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"NODE_FILE_ACCESS",
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{"node_id": 0, "folder_name": file.folder_name, "file_name": file.name},
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)
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agent.store_action(action)
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game.step()
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assert file.num_access == 1
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@@ -0,0 +1,123 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import uuid
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from typing import Tuple
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import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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||||
|
||||
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@pytest.fixture
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def game_and_agent_fixture(game_and_agent):
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"""Create a game with a simple agent that can be controlled by the tests."""
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game, agent = game_and_agent
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_1.start_up_duration = 3
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return (game, agent)
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def test_create_folder(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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random_folder = str(uuid.uuid4())
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assert client_1.file_system.get_folder(folder_name=random_folder) is None
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action = (
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"NODE_FOLDER_CREATE",
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{
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"node_id": 0,
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"folder_name": random_folder,
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},
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)
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agent.store_action(action)
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game.step()
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assert client_1.file_system.get_folder(folder_name=random_folder) is not None
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def test_folder_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test to make sure that the validator checks if the folder exists before scanning."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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folder = client_1.file_system.get_folder(folder_name="downloads")
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assert folder.health_status == FileSystemItemHealthStatus.GOOD
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assert folder.visible_health_status == FileSystemItemHealthStatus.GOOD
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folder.corrupt()
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assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
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assert folder.visible_health_status == FileSystemItemHealthStatus.GOOD
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action = (
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"NODE_FOLDER_SCAN",
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{
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"node_id": 0, # client_1,
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"folder_id": 0, # downloads
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},
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)
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agent.store_action(action)
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game.step()
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for i in range(folder.scan_duration + 1):
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game.step()
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||||
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assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
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||||
assert folder.visible_health_status == FileSystemItemHealthStatus.CORRUPT
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||||
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||||
def test_folder_repair_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test to make sure that the validator checks if the folder exists before repairing."""
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||||
game, agent = game_and_agent_fixture
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||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
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||||
|
||||
folder = client_1.file_system.get_folder(folder_name="downloads")
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||||
folder.corrupt()
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||||
assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
|
||||
|
||||
action = (
|
||||
"NODE_FOLDER_REPAIR",
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||||
{
|
||||
"node_id": 0, # client_1,
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||||
"folder_id": 0, # downloads
|
||||
},
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||||
)
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||||
agent.store_action(action)
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||||
game.step()
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||||
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||||
assert folder.health_status == FileSystemItemHealthStatus.GOOD
|
||||
|
||||
|
||||
def test_folder_restore_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test to make sure that the validator checks if the folder exists before restoring."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
|
||||
folder = client_1.file_system.get_folder(folder_name="downloads")
|
||||
folder.corrupt()
|
||||
|
||||
assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
|
||||
|
||||
action = (
|
||||
"NODE_FOLDER_RESTORE",
|
||||
{
|
||||
"node_id": 0, # client_1,
|
||||
"folder_id": 0, # downloads
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert folder.health_status == FileSystemItemHealthStatus.RESTORING
|
||||
@@ -0,0 +1,95 @@
|
||||
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
|
||||
from typing import Tuple
|
||||
|
||||
import pytest
|
||||
|
||||
from primaite.game.agent.interface import ProxyAgent
|
||||
from primaite.game.game import PrimaiteGame
|
||||
from primaite.simulator.network.hardware.nodes.host.computer import Computer
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def game_and_agent_fixture(game_and_agent):
|
||||
"""Create a game with a simple agent that can be controlled by the tests."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
|
||||
client_1.start_up_duration = 3
|
||||
|
||||
return (game, agent)
|
||||
|
||||
|
||||
def test_nic_cannot_be_turned_off_if_not_on(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that a NIC cannot be disabled if it is not enabled."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
nic = client_1.network_interface[1]
|
||||
nic.disable()
|
||||
assert nic.enabled is False
|
||||
|
||||
action = (
|
||||
"HOST_NIC_DISABLE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"nic_id": 0, # the only nic (eth-1)
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert nic.enabled is False
|
||||
|
||||
|
||||
def test_nic_cannot_be_turned_on_if_already_on(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that a NIC cannot be enabled if it is already enabled."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
nic = client_1.network_interface[1]
|
||||
assert nic.enabled
|
||||
|
||||
action = (
|
||||
"HOST_NIC_ENABLE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"nic_id": 0, # the only nic (eth-1)
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert nic.enabled
|
||||
|
||||
|
||||
def test_that_a_nic_can_be_enabled_and_disabled(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Tests that a NIC can be enabled and disabled."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
nic = client_1.network_interface[1]
|
||||
assert nic.enabled
|
||||
|
||||
action = (
|
||||
"HOST_NIC_DISABLE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"nic_id": 0, # the only nic (eth-1)
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert nic.enabled is False
|
||||
|
||||
action = (
|
||||
"HOST_NIC_ENABLE",
|
||||
{
|
||||
"node_id": 0, # client_1
|
||||
"nic_id": 0, # the only nic (eth-1)
|
||||
},
|
||||
)
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert nic.enabled
|
||||
@@ -1 +1,94 @@
|
||||
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
|
||||
from typing import Tuple
|
||||
|
||||
import pytest
|
||||
|
||||
from primaite.game.agent.interface import ProxyAgent
|
||||
from primaite.game.game import PrimaiteGame
|
||||
from primaite.simulator.network.hardware.node_operating_state import NodeOperatingState
|
||||
from primaite.simulator.network.hardware.nodes.host.computer import Computer
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def game_and_agent_fixture(game_and_agent):
|
||||
"""Create a game with a simple agent that can be controlled by the tests."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
|
||||
client_1.start_up_duration = 3
|
||||
|
||||
return (game, agent)
|
||||
|
||||
|
||||
def test_node_startup_shutdown(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the node can be shut down and started up."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.ON
|
||||
|
||||
# turn it off
|
||||
action = ("NODE_SHUTDOWN", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.SHUTTING_DOWN
|
||||
|
||||
for i in range(client_1.shut_down_duration + 1):
|
||||
action = ("DONOTHING", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.OFF
|
||||
|
||||
# turn it on
|
||||
action = ("NODE_STARTUP", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.BOOTING
|
||||
|
||||
for i in range(client_1.start_up_duration + 1):
|
||||
action = ("DONOTHING", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.ON
|
||||
|
||||
|
||||
def test_node_cannot_be_started_up_if_node_is_already_on(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that a node cannot be started up if it is already on."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
assert client_1.operating_state == NodeOperatingState.ON
|
||||
|
||||
# turn it on
|
||||
action = ("NODE_STARTUP", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.ON
|
||||
|
||||
|
||||
def test_node_cannot_be_shut_down_if_node_is_already_off(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that a node cannot be shut down if it is already off."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
client_1.power_off()
|
||||
|
||||
for i in range(client_1.shut_down_duration + 1):
|
||||
action = ("DONOTHING", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.OFF
|
||||
|
||||
# turn it ff
|
||||
action = ("NODE_SHUTDOWN", {"node_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert client_1.operating_state == NodeOperatingState.OFF
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
|
||||
from typing import Tuple
|
||||
|
||||
import pytest
|
||||
|
||||
from primaite.game.agent.interface import ProxyAgent
|
||||
from primaite.game.game import PrimaiteGame
|
||||
from primaite.simulator.network.hardware.nodes.host.computer import Computer
|
||||
from primaite.simulator.network.hardware.nodes.host.server import Server
|
||||
from primaite.simulator.system.services.service import ServiceOperatingState
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def game_and_agent_fixture(game_and_agent):
|
||||
"""Create a game with a simple agent that can be controlled by the tests."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
|
||||
client_1.start_up_duration = 3
|
||||
|
||||
return (game, agent)
|
||||
|
||||
|
||||
def test_service_start(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the validator makes sure that the service is stopped before starting the service."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
|
||||
dns_server = server_1.software_manager.software.get("DNSServer")
|
||||
|
||||
dns_server.pause()
|
||||
assert dns_server.operating_state == ServiceOperatingState.PAUSED
|
||||
|
||||
action = ("NODE_SERVICE_START", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.PAUSED
|
||||
|
||||
dns_server.stop()
|
||||
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
|
||||
action = ("NODE_SERVICE_START", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert dns_server.operating_state == ServiceOperatingState.RUNNING
|
||||
|
||||
|
||||
def test_service_resume(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the validator checks if the service is paused before resuming."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
|
||||
dns_server = server_1.software_manager.software.get("DNSServer")
|
||||
|
||||
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.RUNNING
|
||||
|
||||
dns_server.pause()
|
||||
|
||||
assert dns_server.operating_state == ServiceOperatingState.PAUSED
|
||||
|
||||
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
assert dns_server.operating_state == ServiceOperatingState.RUNNING
|
||||
|
||||
|
||||
def test_service_cannot_perform_actions_unless_running(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test to make sure that the service cannot perform certain actions while not running."""
|
||||
game, agent = game_and_agent_fixture
|
||||
|
||||
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
|
||||
dns_server = server_1.software_manager.software.get("DNSServer")
|
||||
|
||||
dns_server.stop()
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
|
||||
action = ("NODE_SERVICE_SCAN", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
|
||||
action = ("NODE_SERVICE_PAUSE", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
|
||||
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
|
||||
action = ("NODE_SERVICE_RESTART", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
|
||||
action = ("NODE_SERVICE_FIX", {"node_id": 1, "service_id": 0})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert dns_server.operating_state == ServiceOperatingState.STOPPED
|
||||
Reference in New Issue
Block a user