#2450 remove unused ref maps in PrimaiteGame
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@@ -102,15 +102,6 @@ class PrimaiteGame:
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self.options: PrimaiteGameOptions
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"""Special options that apply for the entire game."""
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self.ref_map_nodes: Dict[str, str] = {}
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"""Mapping from unique node reference name to node object. Used when parsing config files."""
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self.ref_map_services: Dict[str, str] = {}
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"""Mapping from human-readable service reference to service object. Used for parsing config files."""
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self.ref_map_applications: Dict[str, str] = {}
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"""Mapping from human-readable application reference to application object. Used for parsing config files."""
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self.save_step_metadata: bool = False
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"""Whether to save the RL agents' action, environment state, and other data at every single step."""
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@@ -235,7 +226,6 @@ class PrimaiteGame:
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links_cfg = network_config.get("links", [])
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for node_cfg in nodes_cfg:
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node_ref = node_cfg["ref"]
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n_type = node_cfg["type"]
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if n_type == "computer":
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new_node = Computer(
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@@ -286,13 +276,11 @@ class PrimaiteGame:
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if "services" in node_cfg:
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for service_cfg in node_cfg["services"]:
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new_service = None
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service_ref = service_cfg["ref"]
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service_type = service_cfg["type"]
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if service_type in SERVICE_TYPES_MAPPING:
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_LOGGER.debug(f"installing {service_type} on node {new_node.hostname}")
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new_node.software_manager.install(SERVICE_TYPES_MAPPING[service_type])
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new_service = new_node.software_manager.software[service_type]
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game.ref_map_services[service_ref] = new_service.uuid
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# start the service
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new_service.start()
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@@ -328,13 +316,11 @@ class PrimaiteGame:
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if "applications" in node_cfg:
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for application_cfg in node_cfg["applications"]:
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new_application = None
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application_ref = application_cfg["ref"]
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application_type = application_cfg["type"]
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if application_type in APPLICATION_TYPES_MAPPING:
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new_node.software_manager.install(APPLICATION_TYPES_MAPPING[application_type])
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new_application = new_node.software_manager.software[application_type]
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game.ref_map_applications[application_ref] = new_application.uuid
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else:
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msg = f"Configuration contains an invalid application type: {application_type}"
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_LOGGER.error(msg)
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@@ -388,7 +374,6 @@ class PrimaiteGame:
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# run through the power on step if the node is to be turned on at the start
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if new_node.operating_state == NodeOperatingState.ON:
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new_node.power_on()
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game.ref_map_nodes[node_ref] = new_node.uuid
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# set start up and shut down duration
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new_node.start_up_duration = int(node_cfg.get("start_up_duration", 3))
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