#2676: Store NMNE config data in class variable.
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@@ -15,7 +15,7 @@ from primaite.game.agent.scripted_agents.probabilistic_agent import Probabilisti
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from primaite.game.agent.scripted_agents.random_agent import PeriodicAgent
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from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.base import NetworkInterface, NodeOperatingState
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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from primaite.simulator.network.hardware.nodes.host.server import Printer, Server
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@@ -23,7 +23,7 @@ from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
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from primaite.simulator.network.hardware.nodes.network.router import Router
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from primaite.simulator.network.hardware.nodes.network.switch import Switch
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from primaite.simulator.network.hardware.nodes.network.wireless_router import WirelessRouter
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from primaite.simulator.network.nmne import store_nmne_config, NmneData
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from primaite.simulator.network.nmne import NmneData, store_nmne_config
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.database_client import DatabaseClient
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@@ -239,6 +239,8 @@ class PrimaiteGame:
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nodes_cfg = network_config.get("nodes", [])
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links_cfg = network_config.get("links", [])
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# Set the NMNE capture config
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NetworkInterface.nmne_config = store_nmne_config(network_config.get("nmne_config", {}))
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for node_cfg in nodes_cfg:
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n_type = node_cfg["type"]
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@@ -500,10 +502,6 @@ class PrimaiteGame:
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game.setup_reward_sharing()
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game.update_agents(game.get_sim_state())
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# Set the NMNE capture config
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game.nmne_config = store_nmne_config(network_config.get("nmne_config", {}))
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return game
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def setup_reward_sharing(self):
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@@ -543,6 +541,3 @@ class PrimaiteGame:
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# sort the agents so the rewards that depend on other rewards are always evaluated later
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self._reward_calculation_order = topological_sort(graph)
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def get_nmne_config(self) -> NmneData:
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return self.nmne_config
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