#2257: added common node attributes page + ability to set node operating state via config + tests

This commit is contained in:
Czar Echavez
2024-02-29 15:20:54 +00:00
parent eefc2739c8
commit 49a4e1fb56
18 changed files with 227 additions and 70 deletions

View File

@@ -234,7 +234,9 @@ class PrimaiteGame:
subnet_mask=IPv4Address(node_cfg.get("subnet_mask", "255.255.255.0")),
default_gateway=node_cfg["default_gateway"],
dns_server=node_cfg.get("dns_server", None),
operating_state=NodeOperatingState.ON,
operating_state=NodeOperatingState.ON
if not (p := node_cfg.get("operating_state"))
else NodeOperatingState[p.upper()],
)
elif n_type == "server":
new_node = Server(
@@ -243,13 +245,17 @@ class PrimaiteGame:
subnet_mask=IPv4Address(node_cfg.get("subnet_mask", "255.255.255.0")),
default_gateway=node_cfg["default_gateway"],
dns_server=node_cfg.get("dns_server", None),
operating_state=NodeOperatingState.ON,
operating_state=NodeOperatingState.ON
if not (p := node_cfg.get("operating_state"))
else NodeOperatingState[p.upper()],
)
elif n_type == "switch":
new_node = Switch(
hostname=node_cfg["hostname"],
num_ports=int(node_cfg.get("num_ports", "8")),
operating_state=NodeOperatingState.ON,
operating_state=NodeOperatingState.ON
if not (p := node_cfg.get("operating_state"))
else NodeOperatingState[p.upper()],
)
elif n_type == "router":
new_node = Router.from_config(node_cfg)
@@ -359,7 +365,9 @@ class PrimaiteGame:
new_node.shut_down_duration = 0
net.add_node(new_node)
new_node.power_on()
# run through the power on step if the node is to be turned on at the start
if new_node.operating_state == NodeOperatingState.ON:
new_node.power_on()
game.ref_map_nodes[node_ref] = new_node.uuid
# set start up and shut down duration