#2912 - Corrections to some actions & fixing some linting. TODO: Action Manager errors

This commit is contained in:
Charlie Crane
2024-10-22 17:02:54 +01:00
parent 11357f87ca
commit 518b934e09
11 changed files with 149 additions and 41 deletions

View File

@@ -19,7 +19,8 @@
"source": [
"from primaite.session.environment import PrimaiteGymEnv\n",
"from primaite.config.load import data_manipulation_config_path\n",
"from prettytable import PrettyTable\n"
"from prettytable import PrettyTable\n",
"UDP=\"UDP\""
]
},
{
@@ -195,7 +196,7 @@
],
"metadata": {
"kernelspec": {
"display_name": "venv",
"display_name": ".venv",
"language": "python",
"name": "python3"
},
@@ -209,7 +210,7 @@
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.12"
"version": "3.10.11"
}
},
"nbformat": 4,

View File

@@ -1783,7 +1783,7 @@
"from primaite.simulator.network.transmission.network_layer import IPProtocol\n",
"from primaite.simulator.network.transmission.transport_layer import Port\n",
"# As we're configuring via the PrimAITE API we need to pass the actual IPProtocol/Port (Agents leverage the simulation via the game layer and thus can pass strings).\n",
"c2_beacon.configure(c2_server_ip_address=\"192.168.10.21\", masquerade_protocol=IPProtocol["UDP"], masquerade_port=Port["DNS"])\n",
"c2_beacon.configure(c2_server_ip_address=\"192.168.10.21\", masquerade_protocol=IPProtocol[\"UDP\"], masquerade_port=Port[\"DNS\"])\n",
"c2_beacon.establish()\n",
"c2_beacon.show()"
]
@@ -1804,7 +1804,7 @@
],
"metadata": {
"kernelspec": {
"display_name": "venv",
"display_name": ".venv",
"language": "python",
"name": "python3"
},

View File

@@ -168,7 +168,7 @@
],
"metadata": {
"kernelspec": {
"display_name": "Python 3 (ipykernel)",
"display_name": ".venv",
"language": "python",
"name": "python3"
},
@@ -182,7 +182,7 @@
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.8"
"version": "3.10.11"
}
},
"nbformat": 4,