#2404 change software state from patching to fixing to align with CAOS v0.8
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@@ -69,7 +69,7 @@ def test_node_service_fix_integration(game_and_agent: Tuple[PrimaiteGame, ProxyA
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"""
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Test that the NodeServiceFixAction can form a request and that it is accepted by the simulation.
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When you initiate a patch action, the software health state turns to PATCHING, then after a few steps, it goes
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When you initiate a patch action, the software health state turns to FIXING, then after a few steps, it goes
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to GOOD.
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"""
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game, agent = game_and_agent
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@@ -83,8 +83,8 @@ def test_node_service_fix_integration(game_and_agent: Tuple[PrimaiteGame, ProxyA
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agent.store_action(action)
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game.step()
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# 3: Check that the service is now in the patching state
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assert svc.health_state_actual == SoftwareHealthState.PATCHING
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# 3: Check that the service is now in the FIXING state
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assert svc.health_state_actual == SoftwareHealthState.FIXING
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# 4: perform a few do-nothing steps and check that the service is now in the good state
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action = ("DONOTHING", {})
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@@ -413,7 +413,7 @@ def test_node_application_scan_integration(game_and_agent: Tuple[PrimaiteGame, P
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def test_node_application_fix_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the NodeApplicationFixAction can form a request and that it is accepted by the simulation.
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When you initiate a fix action, the software health state turns to PATCHING, then after a few steps, it goes
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When you initiate a fix action, the software health state turns to FIXING, then after a few steps, it goes
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to GOOD."""
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game, agent = game_and_agent
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@@ -428,8 +428,8 @@ def test_node_application_fix_integration(game_and_agent: Tuple[PrimaiteGame, Pr
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agent.store_action(action)
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game.step()
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# 3: Check that the application is now in the patching state
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assert browser.health_state_actual == SoftwareHealthState.PATCHING
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# 3: Check that the application is now in the FIXING state
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assert browser.health_state_actual == SoftwareHealthState.FIXING
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# 4: perform a few do-nothing steps and check that the application is now in the good state
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action = ("DONOTHING", {})
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