#2777: Implementation of RNG seed
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@@ -22,8 +22,6 @@ class ProbabilisticAgent(AbstractScriptedAgent):
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"""Strict validation."""
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"""Strict validation."""
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action_probabilities: Dict[int, float]
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action_probabilities: Dict[int, float]
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"""Probability to perform each action in the action map. The sum of probabilities should sum to 1."""
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"""Probability to perform each action in the action map. The sum of probabilities should sum to 1."""
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random_seed: Optional[int] = None
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"""Random seed. If set, each episode the agent will choose the same random sequence of actions."""
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# TODO: give the option to still set a random seed, but have it vary each episode in a predictable way
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# TODO: give the option to still set a random seed, but have it vary each episode in a predictable way
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# for example if the user sets seed 123, have it be 123 + episode_num, so that each ep it's the next seed.
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# for example if the user sets seed 123, have it be 123 + episode_num, so that each ep it's the next seed.
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@@ -59,17 +57,19 @@ class ProbabilisticAgent(AbstractScriptedAgent):
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num_actions = len(action_space.action_map)
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num_actions = len(action_space.action_map)
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settings = {"action_probabilities": {i: 1 / num_actions for i in range(num_actions)}}
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settings = {"action_probabilities": {i: 1 / num_actions for i in range(num_actions)}}
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# If seed not specified, set it to None so that numpy chooses a random one.
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# The random number seed for np.random is dependent on whether a random number seed is set
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settings.setdefault("random_seed")
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# in the config file. If there is one it is processed by set_random_seed() in environment.py
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# and as a consequence the the sequence of rng_seed's used here will be repeatable.
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self.settings = ProbabilisticAgent.Settings(**settings)
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self.settings = ProbabilisticAgent.Settings(**settings)
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rng_seed = np.random.randint(0, 65535)
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self.rng = np.random.default_rng(self.settings.random_seed)
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self.rng = np.random.default_rng(rng_seed)
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print(f"Probabilistic Agent - rng_seed: {rng_seed}")
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# convert probabilities from
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# convert probabilities from
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self.probabilities = np.asarray(list(self.settings.action_probabilities.values()))
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self.probabilities = np.asarray(list(self.settings.action_probabilities.values()))
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super().__init__(agent_name, action_space, observation_space, reward_function)
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super().__init__(agent_name, action_space, observation_space, reward_function)
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self.logger.info(f"ProbabilisticAgent RNG seed: {rng_seed}")
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def get_action(self, obs: ObsType, timestep: int = 0) -> Tuple[str, Dict]:
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def get_action(self, obs: ObsType, timestep: int = 0) -> Tuple[str, Dict]:
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"""
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"""
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@@ -70,6 +70,8 @@ class PrimaiteGameOptions(BaseModel):
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model_config = ConfigDict(extra="forbid")
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model_config = ConfigDict(extra="forbid")
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seed: int = None
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"""Random number seed for RNGs."""
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max_episode_length: int = 256
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max_episode_length: int = 256
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"""Maximum number of episodes for the PrimAITE game."""
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"""Maximum number of episodes for the PrimAITE game."""
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ports: List[str]
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ports: List[str]
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@@ -1,5 +1,7 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import json
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import json
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import random
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import sys
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from os import PathLike
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from os import PathLike
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from typing import Any, Dict, Optional, SupportsFloat, Tuple, Union
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from typing import Any, Dict, Optional, SupportsFloat, Tuple, Union
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@@ -17,6 +19,33 @@ from primaite.simulator.system.core.packet_capture import PacketCapture
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_LOGGER = getLogger(__name__)
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_LOGGER = getLogger(__name__)
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# Check torch is installed
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try:
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import torch as th
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except ModuleNotFoundError:
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_LOGGER.debug("Torch not available for importing")
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def set_random_seed(seed: int) -> Union[None, int]:
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"""
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Set random number generators.
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:param seed: int
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"""
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if seed is None or seed == -1:
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return None
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elif seed < -1:
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raise ValueError("Invalid random number seed")
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# Seed python RNG
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random.seed(seed)
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# Seed numpy RNG
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np.random.seed(seed)
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# Seed the RNG for all devices (both CPU and CUDA)
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# if torch not installed don't set random seed.
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if sys.modules["torch"]:
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th.manual_seed(seed)
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return seed
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class PrimaiteGymEnv(gymnasium.Env):
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class PrimaiteGymEnv(gymnasium.Env):
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"""
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"""
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@@ -31,6 +60,9 @@ class PrimaiteGymEnv(gymnasium.Env):
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super().__init__()
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super().__init__()
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self.episode_scheduler: EpisodeScheduler = build_scheduler(env_config)
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self.episode_scheduler: EpisodeScheduler = build_scheduler(env_config)
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"""Object that returns a config corresponding to the current episode."""
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"""Object that returns a config corresponding to the current episode."""
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self.seed = self.episode_scheduler(0).get("game").get("seed")
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"""Get RNG seed from config file. NB: Must be before game instantiation."""
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self.seed = set_random_seed(self.seed)
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self.io = PrimaiteIO.from_config(self.episode_scheduler(0).get("io_settings", {}))
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self.io = PrimaiteIO.from_config(self.episode_scheduler(0).get("io_settings", {}))
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"""Handles IO for the environment. This produces sys logs, agent logs, etc."""
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"""Handles IO for the environment. This produces sys logs, agent logs, etc."""
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self.game: PrimaiteGame = PrimaiteGame.from_config(self.episode_scheduler(0))
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self.game: PrimaiteGame = PrimaiteGame.from_config(self.episode_scheduler(0))
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@@ -42,6 +74,8 @@ class PrimaiteGymEnv(gymnasium.Env):
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self.total_reward_per_episode: Dict[int, float] = {}
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self.total_reward_per_episode: Dict[int, float] = {}
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"""Average rewards of agents per episode."""
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"""Average rewards of agents per episode."""
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_LOGGER.info(f"PrimaiteGymEnv RNG seed = {self.seed}")
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def action_masks(self) -> np.ndarray:
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def action_masks(self) -> np.ndarray:
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"""
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"""
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Return the action mask for the agent.
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Return the action mask for the agent.
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@@ -108,6 +142,8 @@ class PrimaiteGymEnv(gymnasium.Env):
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f"Resetting environment, episode {self.episode_counter}, "
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f"Resetting environment, episode {self.episode_counter}, "
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f"avg. reward: {self.agent.reward_function.total_reward}"
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f"avg. reward: {self.agent.reward_function.total_reward}"
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)
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)
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if seed is not None:
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set_random_seed(seed)
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self.total_reward_per_episode[self.episode_counter] = self.agent.reward_function.total_reward
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self.total_reward_per_episode[self.episode_counter] = self.agent.reward_function.total_reward
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if self.io.settings.save_agent_actions:
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if self.io.settings.save_agent_actions:
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@@ -63,6 +63,7 @@ class PrimaiteRayMARLEnv(MultiAgentEnv):
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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"""Reset the environment."""
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"""Reset the environment."""
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super().reset() # Ensure PRNG seed is set everywhere
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rewards = {name: agent.reward_function.total_reward for name, agent in self.agents.items()}
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rewards = {name: agent.reward_function.total_reward for name, agent in self.agents.items()}
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_LOGGER.info(f"Resetting environment, episode {self.episode_counter}, " f"avg. reward: {rewards}")
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_LOGGER.info(f"Resetting environment, episode {self.episode_counter}, " f"avg. reward: {rewards}")
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@@ -176,6 +177,7 @@ class PrimaiteRayEnv(gymnasium.Env):
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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def reset(self, *, seed: int = None, options: dict = None) -> Tuple[ObsType, Dict]:
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"""Reset the environment."""
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"""Reset the environment."""
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super().reset() # Ensure PRNG seed is set everywhere
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if self.env.agent.action_masking:
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if self.env.agent.action_masking:
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obs, *_ = self.env.reset(seed=seed)
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obs, *_ = self.env.reset(seed=seed)
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new_obs = {"action_mask": self.env.action_masks(), "observations": obs}
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new_obs = {"action_mask": self.env.action_masks(), "observations": obs}
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