#2404 add application scan, close, and fix actions, fix and enable service scan test
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@@ -17,6 +17,7 @@ import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
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from primaite.simulator.system.applications.application import ApplicationOperatingState
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from primaite.simulator.system.applications.web_browser import WebBrowser
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from primaite.simulator.system.software import SoftwareHealthState
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@@ -30,7 +31,6 @@ def test_do_nothing_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent])
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game.step()
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@pytest.mark.skip(reason="Waiting to merge ticket 2166")
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def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""
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Test that the NodeServiceScanAction can form a request and that it is accepted by the simulation.
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@@ -42,12 +42,12 @@ def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, Proxy
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game, agent = game_and_agent
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# 1: Check that the service starts off in a good state, and that visible state is hidden until first scan
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svc = game.simulation.network.get_node_by_hostname("client_1").software_manager.software.get("DNSClient")
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svc = game.simulation.network.get_node_by_hostname("server_1").software_manager.software.get("DNSServer")
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assert svc.health_state_actual == SoftwareHealthState.GOOD
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assert svc.health_state_visible == SoftwareHealthState.UNUSED
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# 2: Scan and check that the visible state is now correct
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action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
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action = ("NODE_SERVICE_SCAN", {"node_id": 1, "service_id": 0})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.GOOD
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@@ -58,7 +58,7 @@ def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, Proxy
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assert svc.health_state_visible == SoftwareHealthState.GOOD
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# 4: Scan and check that the visible state is now correct
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action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
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action = ("NODE_SERVICE_SCAN", {"node_id": 1, "service_id": 0})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.COMPROMISED
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@@ -374,3 +374,84 @@ def test_network_router_port_enable_integration(game_and_agent: Tuple[PrimaiteGa
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# 3: Check that the Port is enabled, and that client 1 can ping again
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assert router.network_interface[1].enabled == True
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assert client_1.ping("10.0.2.3")
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def test_node_application_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the NodeApplicationScanAction updates the application status as expected."""
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game, agent = game_and_agent
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# 1: Check that http traffic is going across the network nicely.
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
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browser.run()
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browser.target_url = "http://www.example.com"
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assert browser.get_webpage() # check that the browser can access example.com
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assert browser.health_state_actual == SoftwareHealthState.GOOD
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assert browser.health_state_visible == SoftwareHealthState.UNUSED
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# 2: Scan and check that the visible state is now correct
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action = ("NODE_APPLICATION_SCAN", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.health_state_actual == SoftwareHealthState.GOOD
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assert browser.health_state_visible == SoftwareHealthState.GOOD
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# 3: Corrupt the service and check that the visible state is still good
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browser.health_state_actual = SoftwareHealthState.COMPROMISED
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assert browser.health_state_visible == SoftwareHealthState.GOOD
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# 4: Scan and check that the visible state is now correct
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action = ("NODE_APPLICATION_SCAN", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.health_state_actual == SoftwareHealthState.COMPROMISED
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assert browser.health_state_visible == SoftwareHealthState.COMPROMISED
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def test_node_application_fix_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the NodeApplicationFixAction can form a request and that it is accepted by the simulation.
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When you initiate a fix action, the software health state turns to PATCHING, then after a few steps, it goes
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to GOOD."""
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game, agent = game_and_agent
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# 1: Check that http traffic is going across the network nicely.
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
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browser.health_state_actual = SoftwareHealthState.COMPROMISED
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# 2: Apply a fix action
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action = ("NODE_APPLICATION_FIX", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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# 3: Check that the application is now in the patching state
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assert browser.health_state_actual == SoftwareHealthState.PATCHING
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# 4: perform a few do-nothing steps and check that the application is now in the good state
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action = ("DONOTHING", {})
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agent.store_action(action)
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game.step()
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assert browser.health_state_actual == SoftwareHealthState.GOOD
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def test_node_application_close_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the NodeApplicationCloseAction can form a request and that it is accepted by the simulation.
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When you initiate a close action, the Application Operating State changes for CLOSED."""
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game, agent = game_and_agent
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
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browser.run()
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assert browser.operating_state == ApplicationOperatingState.RUNNING
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# 2: Apply a close action
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action = ("NODE_APPLICATION_CLOSE", {"node_id": 0, "application_id": 0})
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agent.store_action(action)
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game.step()
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assert browser.operating_state == ApplicationOperatingState.CLOSED
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