Merge remote-tracking branch 'origin/dev' into feature/2258-dosbot-cannot-be-added-via-configuration-file

This commit is contained in:
Czar Echavez
2024-02-12 08:57:47 +00:00
108 changed files with 3868 additions and 2891 deletions

View File

@@ -550,7 +550,7 @@ class NetworkNICAbstractAction(AbstractAction):
nic_num = self.manager.get_nic_num_by_idx(node_idx=node_id, nic_idx=nic_id)
if node_name is None or nic_num is None:
return ["do_nothing"]
return ["network", "node", node_name, "nic", nic_num, self.verb]
return ["network", "node", node_name, "network_interface", nic_num, self.verb]
class NetworkNICEnableAction(NetworkNICAbstractAction):
@@ -723,8 +723,8 @@ class ActionManager:
node_obj = self.game.simulation.network.get_node_by_hostname(node_name)
if node_obj is None:
continue
nics = node_obj.nics
for nic_uuid, nic_obj in nics.items():
network_interfaces = node_obj.network_interfaces
for nic_uuid, nic_obj in network_interfaces.items():
self.ip_address_list.append(nic_obj.ip_address)
# action_args are settings which are applied to the action space as a whole.
@@ -964,7 +964,7 @@ class ActionManager:
node_name = entry["node_name"]
nic_num = entry["nic_num"]
node_obj = game.simulation.network.get_node_by_hostname(node_name)
ip_address = node_obj.ethernet_port[nic_num].ip_address
ip_address = node_obj.network_interface[nic_num].ip_address
ip_address_list.append(ip_address)
obj = cls(

View File

@@ -406,7 +406,7 @@ class NodeObservation(AbstractObservation):
where: Optional[Tuple[str]] = None,
services: List[ServiceObservation] = [],
folders: List[FolderObservation] = [],
nics: List[NicObservation] = [],
network_interfaces: List[NicObservation] = [],
logon_status: bool = False,
num_services_per_node: int = 2,
num_folders_per_node: int = 2,
@@ -429,9 +429,9 @@ class NodeObservation(AbstractObservation):
:type folders: Dict[int,str], optional
:param max_folders: Max number of folders in this node's obs space, defaults to 2
:type max_folders: int, optional
:param nics: Mapping between position in observation space and NIC idx, defaults to {}
:type nics: Dict[int,str], optional
:param max_nics: Max number of NICS in this node's obs space, defaults to 5
:param network_interfaces: Mapping between position in observation space and NIC idx, defaults to {}
:type network_interfaces: Dict[int,str], optional
:param max_nics: Max number of network interfaces in this node's obs space, defaults to 5
:type max_nics: int, optional
"""
super().__init__()
@@ -456,11 +456,11 @@ class NodeObservation(AbstractObservation):
msg = f"Too many folders in Node observation for node. Truncating service {truncated_folder.where[-1]}"
_LOGGER.warning(msg)
self.nics: List[NicObservation] = nics
while len(self.nics) < num_nics_per_node:
self.nics.append(NicObservation())
while len(self.nics) > num_nics_per_node:
truncated_nic = self.nics.pop()
self.network_interfaces: List[NicObservation] = network_interfaces
while len(self.network_interfaces) < num_nics_per_node:
self.network_interfaces.append(NicObservation())
while len(self.network_interfaces) > num_nics_per_node:
truncated_nic = self.network_interfaces.pop()
msg = f"Too many NICs in Node observation for node. Truncating service {truncated_nic.where[-1]}"
_LOGGER.warning(msg)
@@ -469,7 +469,7 @@ class NodeObservation(AbstractObservation):
self.default_observation: Dict = {
"SERVICES": {i + 1: s.default_observation for i, s in enumerate(self.services)},
"FOLDERS": {i + 1: f.default_observation for i, f in enumerate(self.folders)},
"NICS": {i + 1: n.default_observation for i, n in enumerate(self.nics)},
"NETWORK_INTERFACES": {i + 1: n.default_observation for i, n in enumerate(self.network_interfaces)},
"operating_status": 0,
}
if self.logon_status:
@@ -494,7 +494,9 @@ class NodeObservation(AbstractObservation):
obs["SERVICES"] = {i + 1: service.observe(state) for i, service in enumerate(self.services)}
obs["FOLDERS"] = {i + 1: folder.observe(state) for i, folder in enumerate(self.folders)}
obs["operating_status"] = node_state["operating_state"]
obs["NICS"] = {i + 1: nic.observe(state) for i, nic in enumerate(self.nics)}
obs["NETWORK_INTERFACES"] = {
i + 1: network_interface.observe(state) for i, network_interface in enumerate(self.network_interfaces)
}
if self.logon_status:
obs["logon_status"] = 0
@@ -508,7 +510,9 @@ class NodeObservation(AbstractObservation):
"SERVICES": spaces.Dict({i + 1: service.space for i, service in enumerate(self.services)}),
"FOLDERS": spaces.Dict({i + 1: folder.space for i, folder in enumerate(self.folders)}),
"operating_status": spaces.Discrete(5),
"NICS": spaces.Dict({i + 1: nic.space for i, nic in enumerate(self.nics)}),
"NETWORK_INTERFACES": spaces.Dict(
{i + 1: network_interface.space for i, network_interface in enumerate(self.network_interfaces)}
),
}
if self.logon_status:
space_shape["logon_status"] = spaces.Discrete(3)
@@ -564,13 +568,13 @@ class NodeObservation(AbstractObservation):
]
# create some configs for the NIC observation in the format {"nic_num":1}, {"nic_num":2}, {"nic_num":3}, etc.
nic_configs = [{"nic_num": i for i in range(num_nics_per_node)}]
nics = [NicObservation.from_config(config=c, game=game, parent_where=where) for c in nic_configs]
network_interfaces = [NicObservation.from_config(config=c, game=game, parent_where=where) for c in nic_configs]
logon_status = config.get("logon_status", False)
return cls(
where=where,
services=services,
folders=folders,
nics=nics,
network_interfaces=network_interfaces,
logon_status=logon_status,
num_services_per_node=num_services_per_node,
num_folders_per_node=num_folders_per_node,
@@ -728,7 +732,7 @@ class AclObservation(AbstractObservation):
node_ref = ip_map_config["node_hostname"]
nic_num = ip_map_config["nic_num"]
node_obj = game.simulation.network.nodes[game.ref_map_nodes[node_ref]]
nic_obj = node_obj.ethernet_port[nic_num]
nic_obj = node_obj.network_interface[nic_num]
node_ip_to_idx[nic_obj.ip_address] = ip_idx + 2
router_hostname = config["router_hostname"]

View File

@@ -11,11 +11,12 @@ from primaite.game.agent.interface import AbstractAgent, AgentSettings, ProxyAge
from primaite.game.agent.observations import ObservationManager
from primaite.game.agent.rewards import RewardFunction
from primaite.session.io import SessionIO, SessionIOSettings
from primaite.simulator.network.hardware.base import NIC, NodeOperatingState
from primaite.simulator.network.hardware.nodes.computer import Computer
from primaite.simulator.network.hardware.nodes.router import Router
from primaite.simulator.network.hardware.nodes.server import Server
from primaite.simulator.network.hardware.nodes.switch import Switch
from primaite.simulator.network.hardware.base import NodeOperatingState
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.host_node import NIC
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.router import Router
from primaite.simulator.network.hardware.nodes.network.switch import Switch
from primaite.simulator.network.transmission.transport_layer import Port
from primaite.simulator.sim_container import Simulation
from primaite.simulator.system.applications.database_client import DatabaseClient
@@ -330,8 +331,8 @@ class PrimaiteGame:
dos_intensity=float(opt.get("dos_intensity", "1.0")),
max_sessions=int(opt.get("max_sessions", "1000")),
)
if "nics" in node_cfg:
for nic_num, nic_cfg in node_cfg["nics"].items():
if "network_interfaces" in node_cfg:
for nic_num, nic_cfg in node_cfg["network_interfaces"].items():
new_node.connect_nic(NIC(ip_address=nic_cfg["ip_address"], subnet_mask=nic_cfg["subnet_mask"]))
net.add_node(new_node)
@@ -343,13 +344,13 @@ class PrimaiteGame:
node_a = net.nodes[game.ref_map_nodes[link_cfg["endpoint_a_ref"]]]
node_b = net.nodes[game.ref_map_nodes[link_cfg["endpoint_b_ref"]]]
if isinstance(node_a, Switch):
endpoint_a = node_a.switch_ports[link_cfg["endpoint_a_port"]]
endpoint_a = node_a.network_interface[link_cfg["endpoint_a_port"]]
else:
endpoint_a = node_a.ethernet_port[link_cfg["endpoint_a_port"]]
endpoint_a = node_a.network_interface[link_cfg["endpoint_a_port"]]
if isinstance(node_b, Switch):
endpoint_b = node_b.switch_ports[link_cfg["endpoint_b_port"]]
endpoint_b = node_b.network_interface[link_cfg["endpoint_b_port"]]
else:
endpoint_b = node_b.ethernet_port[link_cfg["endpoint_b_port"]]
endpoint_b = node_b.network_interface[link_cfg["endpoint_b_port"]]
new_link = net.connect(endpoint_a=endpoint_a, endpoint_b=endpoint_b)
game.ref_map_links[link_cfg["ref"]] = new_link.uuid