Merge remote-tracking branch 'origin/dev' into feature/2840_LOCAL_TERMINAL_COMMAND

This commit is contained in:
Archer Bowen
2024-09-20 12:38:22 +01:00
77 changed files with 13581 additions and 266 deletions

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@@ -0,0 +1,176 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
import pytest
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.network.router import ACLAction
from primaite.simulator.network.transmission.transport_layer import Port
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_user_account_add_user_action(game_and_agent_fixture):
"""Tests the add user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
assert len(client_1.user_manager.users) == 1 # admin is created by default
assert len(client_1.user_manager.admins) == 1
# add admin account
action = (
"NODE_ACCOUNTS_ADD_USER",
{"node_id": 0, "username": "admin_2", "password": "e-tronic-boogaloo", "is_admin": True},
)
agent.store_action(action)
game.step()
assert len(client_1.user_manager.users) == 2 # new user added
assert len(client_1.user_manager.admins) == 2
# add non admin account
action = (
"NODE_ACCOUNTS_ADD_USER",
{"node_id": 0, "username": "leeroy.jenkins", "password": "no_plan_needed", "is_admin": False},
)
agent.store_action(action)
game.step()
assert len(client_1.user_manager.users) == 3 # new user added
assert len(client_1.user_manager.admins) == 2
def test_user_account_disable_user_action(game_and_agent_fixture):
"""Tests the disable user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test", password="password", is_admin=True)
assert len(client_1.user_manager.users) == 2 # new user added
assert len(client_1.user_manager.admins) == 2
test_user = client_1.user_manager.users.get("test")
assert test_user
assert test_user.disabled is not True
# disable test account
action = (
"NODE_ACCOUNTS_DISABLE_USER",
{
"node_id": 0,
"username": "test",
},
)
agent.store_action(action)
game.step()
assert test_user.disabled
def test_user_account_change_password_action(game_and_agent_fixture):
"""Tests the change password user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test", password="password", is_admin=True)
test_user = client_1.user_manager.users.get("test")
assert test_user.password == "password"
# change account password
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
{"node_id": 0, "username": "test", "current_password": "password", "new_password": "2Hard_2_Hack"},
)
agent.store_action(action)
game.step()
assert test_user.password == "2Hard_2_Hack"
def test_user_account_create_terminal_action(game_and_agent_fixture):
"""Tests that agents can use the terminal to create new users."""
game, agent = game_and_agent_fixture
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_1_usm = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
# Create a new user account via terminal.
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["service", "UserManager", "add_user", "new_user", "new_pass", True],
},
)
agent.store_action(action)
game.step()
new_user = server_1.user_manager.users.get("new_user")
assert new_user
assert new_user.password == "new_pass"
assert new_user.disabled is not True
def test_user_account_disable_terminal_action(game_and_agent_fixture):
"""Tests that agents can use the terminal to disable users."""
game, agent = game_and_agent_fixture
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_1_usm = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
# Disable a user via terminal
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["service", "UserManager", "disable_user", "user123"],
},
)
agent.store_action(action)
game.step()
new_user = server_1.user_manager.users.get("user123")
assert new_user
assert new_user.disabled is True

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@@ -77,6 +77,14 @@ def test_nic(simulation):
nic_obs = NICObservation(where=["network", "nodes", pc.hostname, "NICs", 1], include_nmne=True)
# The Simulation object created by the fixture also creates the
# NICObservation class with the NICObservation.capture_nmnme class variable
# set to False. Under normal (non-test) circumstances this class variable
# is set from a config file such as data_manipulation.yaml. So although
# capture_nmne is set to True in the NetworkInterface class it's still False
# in the NICObservation class so we set it now.
nic_obs.capture_nmne = True
# Set the NMNE configuration to capture DELETE/ENCRYPT queries as MNEs
nmne_config = {
"capture_nmne": True, # Enable the capture of MNEs

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@@ -39,6 +39,8 @@ def test_host_observation(simulation):
folders=[],
network_interfaces=[],
file_system_requires_scan=True,
services_requires_scan=True,
applications_requires_scan=True,
include_users=False,
)

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@@ -29,7 +29,9 @@ def test_service_observation(simulation):
ntp_server = pc.software_manager.software.get("NTPServer")
assert ntp_server
service_obs = ServiceObservation(where=["network", "nodes", pc.hostname, "services", "NTPServer"])
service_obs = ServiceObservation(
where=["network", "nodes", pc.hostname, "services", "NTPServer"], services_requires_scan=True
)
assert service_obs.space["operating_status"] == spaces.Discrete(7)
assert service_obs.space["health_status"] == spaces.Discrete(5)
@@ -54,7 +56,9 @@ def test_application_observation(simulation):
web_browser: WebBrowser = pc.software_manager.software.get("WebBrowser")
assert web_browser
app_obs = ApplicationObservation(where=["network", "nodes", pc.hostname, "applications", "WebBrowser"])
app_obs = ApplicationObservation(
where=["network", "nodes", pc.hostname, "applications", "WebBrowser"], applications_requires_scan=True
)
web_browser.close()
observation_state = app_obs.observe(simulation.describe_state())

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@@ -7,6 +7,7 @@ import yaml
from primaite.config.load import data_manipulation_config_path
from primaite.game.agent.interface import AgentHistoryItem
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator import SIM_OUTPUT
@pytest.fixture()
@@ -33,6 +34,11 @@ def test_rng_seed_set(create_env):
assert a == b
# Check that seed log file was created.
path = SIM_OUTPUT.path / "seed.log"
with open(path, "r") as file:
assert file
def test_rng_seed_unset(create_env):
"""Test with no RNG seed."""
@@ -48,3 +54,19 @@ def test_rng_seed_unset(create_env):
b = [item.timestep for item in env.game.agents["client_2_green_user"].history if item.action != "DONOTHING"]
assert a != b
def test_for_generated_seed():
"""
Show that setting generate_seed_value to true producess a valid seed.
"""
with open(data_manipulation_config_path(), "r") as f:
cfg = yaml.safe_load(f)
cfg["game"]["generate_seed_value"] = True
PrimaiteGymEnv(env_config=cfg)
path = SIM_OUTPUT.path / "seed.log"
with open(path, "r") as file:
data = file.read()
assert data.split(" ")[3] != None

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@@ -0,0 +1,21 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from typing import Tuple
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
from tests import TEST_ASSETS_ROOT
FIREWALL_ACTIONS_NETWORK = TEST_ASSETS_ROOT / "configs/firewall_actions_network.yaml"
def test_router_acl_add_rule_action_shape(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test to check ROUTER_ADD_ACL_RULE has the expected action shape."""
game, agent = game_and_agent
# assert that the shape of the actions is correct
router_acl_add_rule_action = agent.action_manager.actions.get("ROUTER_ACL_ADDRULE")
assert router_acl_add_rule_action.shape.get("source_ip_id") == len(agent.action_manager.ip_address_list)
assert router_acl_add_rule_action.shape.get("dest_ip_id") == len(agent.action_manager.ip_address_list)
assert router_acl_add_rule_action.shape.get("source_port_id") == len(agent.action_manager.ports)
assert router_acl_add_rule_action.shape.get("dest_port_id") == len(agent.action_manager.ports)
assert router_acl_add_rule_action.shape.get("protocol_id") == len(agent.action_manager.protocols)

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@@ -106,7 +106,7 @@ def test_router_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, Prox
"""
Test that the RouterACLAddRuleAction can form a request and that it is accepted by the simulation.
The ACL starts off with 4 rules, and we add a rule, and check that the ACL now has 5 rules.
The ACL starts off with 3 rules, and we add a rule, and check that the ACL now has 4 rules.
"""
game, agent = game_and_agent
@@ -115,7 +115,7 @@ def test_router_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, Prox
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_2 = game.simulation.network.get_node_by_hostname("server_2")
router = game.simulation.network.get_node_by_hostname("router")
assert router.acl.num_rules == 4
assert router.acl.num_rules == 3
assert client_1.ping("10.0.2.3") # client_1 can ping server_2
assert server_2.ping("10.0.1.2") # server_2 can ping client_1
@@ -138,8 +138,8 @@ def test_router_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, Prox
agent.store_action(action)
game.step()
# 3: Check that the ACL now has 5 rules, and that client 1 cannot ping server 2
assert router.acl.num_rules == 5
# 3: Check that the ACL now has 4 rules, and that client 1 cannot ping server 2
assert router.acl.num_rules == 4
assert not client_1.ping("10.0.2.3") # Cannot ping server_2
assert client_1.ping("10.0.2.2") # Can ping server_1
assert not server_2.ping(
@@ -165,8 +165,8 @@ def test_router_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, Prox
agent.store_action(action)
game.step()
# 5: Check that the ACL now has 6 rules, but that server_1 can still ping server_2
assert router.acl.num_rules == 6
# 5: Check that the ACL now has 5 rules, but that server_1 can still ping server_2
assert router.acl.num_rules == 5
assert server_1.ping("10.0.2.3") # Can ping server_2
@@ -195,8 +195,8 @@ def test_router_acl_removerule_integration(game_and_agent: Tuple[PrimaiteGame, P
agent.store_action(action)
game.step()
# 3: Check that the ACL now has 3 rules, and that client 1 cannot access example.com
assert router.acl.num_rules == 3
# 3: Check that the ACL now has 2 rules, and that client 1 cannot access example.com
assert router.acl.num_rules == 2
assert not browser.get_webpage()
client_1.software_manager.software.get("DNSClient").dns_cache.clear()
assert client_1.ping("10.0.2.2") # pinging still works because ICMP is allowed