Merge remote-tracking branch 'origin/dev' into feature/2840_LOCAL_TERMINAL_COMMAND

This commit is contained in:
Archer Bowen
2024-09-20 12:38:22 +01:00
77 changed files with 13581 additions and 266 deletions

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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
import pytest
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.network.router import ACLAction
from primaite.simulator.network.transmission.transport_layer import Port
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_user_account_add_user_action(game_and_agent_fixture):
"""Tests the add user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
assert len(client_1.user_manager.users) == 1 # admin is created by default
assert len(client_1.user_manager.admins) == 1
# add admin account
action = (
"NODE_ACCOUNTS_ADD_USER",
{"node_id": 0, "username": "admin_2", "password": "e-tronic-boogaloo", "is_admin": True},
)
agent.store_action(action)
game.step()
assert len(client_1.user_manager.users) == 2 # new user added
assert len(client_1.user_manager.admins) == 2
# add non admin account
action = (
"NODE_ACCOUNTS_ADD_USER",
{"node_id": 0, "username": "leeroy.jenkins", "password": "no_plan_needed", "is_admin": False},
)
agent.store_action(action)
game.step()
assert len(client_1.user_manager.users) == 3 # new user added
assert len(client_1.user_manager.admins) == 2
def test_user_account_disable_user_action(game_and_agent_fixture):
"""Tests the disable user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test", password="password", is_admin=True)
assert len(client_1.user_manager.users) == 2 # new user added
assert len(client_1.user_manager.admins) == 2
test_user = client_1.user_manager.users.get("test")
assert test_user
assert test_user.disabled is not True
# disable test account
action = (
"NODE_ACCOUNTS_DISABLE_USER",
{
"node_id": 0,
"username": "test",
},
)
agent.store_action(action)
game.step()
assert test_user.disabled
def test_user_account_change_password_action(game_and_agent_fixture):
"""Tests the change password user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test", password="password", is_admin=True)
test_user = client_1.user_manager.users.get("test")
assert test_user.password == "password"
# change account password
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
{"node_id": 0, "username": "test", "current_password": "password", "new_password": "2Hard_2_Hack"},
)
agent.store_action(action)
game.step()
assert test_user.password == "2Hard_2_Hack"
def test_user_account_create_terminal_action(game_and_agent_fixture):
"""Tests that agents can use the terminal to create new users."""
game, agent = game_and_agent_fixture
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_1_usm = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
# Create a new user account via terminal.
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["service", "UserManager", "add_user", "new_user", "new_pass", True],
},
)
agent.store_action(action)
game.step()
new_user = server_1.user_manager.users.get("new_user")
assert new_user
assert new_user.password == "new_pass"
assert new_user.disabled is not True
def test_user_account_disable_terminal_action(game_and_agent_fixture):
"""Tests that agents can use the terminal to disable users."""
game, agent = game_and_agent_fixture
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_1_usm = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
# Disable a user via terminal
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["service", "UserManager", "disable_user", "user123"],
},
)
agent.store_action(action)
game.step()
new_user = server_1.user_manager.users.get("user123")
assert new_user
assert new_user.disabled is True