#2735 - synced with dev and resolved merge conflicts
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@@ -18,7 +18,7 @@ from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
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from primaite.simulator import SIM_OUTPUT
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from primaite.simulator.network.airspace import AirSpaceFrequency
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from primaite.simulator.network.hardware.base import NodeOperatingState, UserManager
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from primaite.simulator.network.hardware.base import NetworkInterface, NodeOperatingState, UserManager
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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from primaite.simulator.network.hardware.nodes.host.server import Printer, Server
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@@ -26,7 +26,7 @@ from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
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from primaite.simulator.network.hardware.nodes.network.router import Router
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from primaite.simulator.network.hardware.nodes.network.switch import Switch
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from primaite.simulator.network.hardware.nodes.network.wireless_router import WirelessRouter
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from primaite.simulator.network.nmne import set_nmne_config
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from primaite.simulator.network.nmne import NMNEConfig
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.application import Application
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@@ -264,6 +264,8 @@ class PrimaiteGame:
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nodes_cfg = network_config.get("nodes", [])
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links_cfg = network_config.get("links", [])
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# Set the NMNE capture config
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NetworkInterface.nmne_config = NMNEConfig(**network_config.get("nmne_config", {}))
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for node_cfg in nodes_cfg:
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n_type = node_cfg["type"]
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@@ -539,10 +541,7 @@ class PrimaiteGame:
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# Validate that if any agents are sharing rewards, they aren't forming an infinite loop.
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game.setup_reward_sharing()
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# Set the NMNE capture config
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set_nmne_config(network_config.get("nmne_config", {}))
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game.update_agents(game.get_sim_state())
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return game
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def setup_reward_sharing(self):
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