Add agent action history
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@@ -49,23 +49,20 @@ class PrimaiteGymEnv(gymnasium.Env):
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# make ProxyAgent store the action chosen my the RL policy
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self.agent.store_action(action)
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# apply_agent_actions accesses the action we just stored
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agent_actions = self.game.apply_agent_actions()
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self.game.apply_agent_actions()
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self.game.advance_timestep()
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state = self.game.get_sim_state()
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self.game.update_agents(state)
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next_obs = self._get_obs()
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next_obs = self._get_obs() # this doesn't update observation, just gets the current observation
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reward = self.agent.reward_function.current_reward
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terminated = False
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truncated = self.game.calculate_truncated()
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info = {"agent_actions": agent_actions} # tell us what all the agents did for convenience.
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info = {
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"agent_actions": {name: agent.action_history[-1] for name, agent in self.game.agents.items()}
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} # tell us what all the agents did for convenience.
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if self.game.save_step_metadata:
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self._write_step_metadata_json(action, state, reward)
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if self.io.settings.save_agent_actions:
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self.io.store_agent_actions(
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agent_actions=agent_actions, episode=self.episode_counter, timestep=self.game.step_counter
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)
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return next_obs, reward, terminated, truncated, info
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def _write_step_metadata_json(self, action: int, state: Dict, reward: int):
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@@ -91,13 +88,13 @@ class PrimaiteGymEnv(gymnasium.Env):
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f"avg. reward: {self.agent.reward_function.total_reward}"
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)
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if self.io.settings.save_agent_actions:
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self.io.write_agent_actions(episode=self.episode_counter)
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self.io.clear_agent_actions()
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all_agent_actions = {name: agent.action_history for name, agent in self.game.agents.items()}
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self.io.write_agent_actions(agent_actions=all_agent_actions, episode=self.episode_counter)
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self.game: PrimaiteGame = PrimaiteGame.from_config(cfg=copy.deepcopy(self.game_config))
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self.game.setup_for_episode(episode=self.episode_counter)
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self.episode_counter += 1
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state = self.game.get_sim_state()
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self.game.update_agents(state)
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self.game.update_agents(state=state)
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next_obs = self._get_obs()
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info = {}
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return next_obs, info
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@@ -217,7 +214,7 @@ class PrimaiteRayMARLEnv(MultiAgentEnv):
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# 1. Perform actions
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for agent_name, action in actions.items():
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self.agents[agent_name].store_action(action)
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agent_actions = self.game.apply_agent_actions()
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self.game.apply_agent_actions()
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# 2. Advance timestep
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self.game.advance_timestep()
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@@ -236,10 +233,6 @@ class PrimaiteRayMARLEnv(MultiAgentEnv):
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truncateds["__all__"] = self.game.calculate_truncated()
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if self.game.save_step_metadata:
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self._write_step_metadata_json(actions, state, rewards)
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if self.io.settings.save_agent_actions:
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self.io.store_agent_actions(
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agent_actions=agent_actions, episode=self.episode_counter, timestep=self.game.step_counter
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)
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return next_obs, rewards, terminateds, truncateds, infos
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def _write_step_metadata_json(self, actions: Dict, state: Dict, rewards: Dict):
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