#2769: added changes which should align with 2735 once merged

This commit is contained in:
Czar Echavez
2024-07-30 11:33:52 +01:00
parent f91800003c
commit 7b523d9450
4 changed files with 35 additions and 26 deletions

View File

@@ -1,38 +1,49 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from primaite.simulator.network.hardware.nodes.host.computer import Computer
def test_remote_logon(game_and_agent):
"""Test that the remote session login action works."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test_user", password="password", bypass_can_perform_action=True)
action = (
"NODE_SESSIONS_REMOTE_LOGIN",
{"node_id": 0},
{"node_id": 0, "username": "test_user", "password": "password"},
)
agent.store_action(action)
game.step()
# TODO Assert that there is a logged in user
assert len(client_1.user_session_manager.remote_sessions) == 1
def test_remote_logoff(game_and_agent):
"""Test that the remote session logout action works."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test_user", password="password", bypass_can_perform_action=True)
action = (
"NODE_SESSIONS_REMOTE_LOGIN",
{"node_id": 0},
{"node_id": 0, "username": "test_user", "password": "password"},
)
agent.store_action(action)
game.step()
# TODO Assert that there is a logged in user
assert len(client_1.user_session_manager.remote_sessions) == 1
remote_session_id = client_1.user_session_manager.remote_sessions[0].uuid
action = (
"NODE_SESSIONS_REMOTE_LOGOUT",
{"node_id": 0},
{"node_id": 0, "remote_session_id": remote_session_id},
)
agent.store_action(action)
game.step()
# TODO Assert the user has logged out
assert len(client_1.user_session_manager.remote_sessions) == 0

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@@ -1,13 +1,23 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from primaite.simulator.network.hardware.nodes.host.computer import Computer
def test_remote_logon(game_and_agent):
"""Test that the remote session login action works."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test_user", password="password", bypass_can_perform_action=True)
user = next((user for user in client_1.user_manager.users.values() if user.username == "test_user"), None)
assert user.password == "password"
action = (
"NODE_ACCOUNTS_CHANGEPASSWORD",
{"node_id": 0},
{"node_id": 0, "username": user.username, "current_password": user.password, "new_password": "test_pass"},
)
agent.store_action(action)
game.step()
# TODO Assert that the user account password is changed
assert user.password == "test_pass"