#2248 - Big refactor of base with all Network Interface subclasses created to allow for proper management of ports on devices as it was starting to get messy with the Router. Some routing tests still need fixing as ARP doesn't seem to be working properly
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@@ -11,11 +11,12 @@ from primaite.game.agent.interface import AbstractAgent, AgentSettings, ProxyAge
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from primaite.game.agent.observations import ObservationManager
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from primaite.game.agent.rewards import RewardFunction
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from primaite.session.io import SessionIO, SessionIOSettings
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from primaite.simulator.network.hardware.base import NIC, NodeOperatingState
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from primaite.simulator.network.hardware.nodes.computer import Computer
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from primaite.simulator.network.hardware.nodes.router import Router
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from primaite.simulator.network.hardware.nodes.server import Server
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from primaite.simulator.network.hardware.nodes.switch import Switch
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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from primaite.simulator.network.hardware.nodes.network.router import Router
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from primaite.simulator.network.hardware.nodes.host.server import Server
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from primaite.simulator.network.hardware.nodes.network.switch import Switch
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.database_client import DatabaseClient
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from primaite.simulator.system.applications.red_applications.data_manipulation_bot import DataManipulationBot
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@@ -305,8 +306,8 @@ class PrimaiteGame:
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if "options" in application_cfg:
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opt = application_cfg["options"]
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new_application.target_url = opt.get("target_url")
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if "nics" in node_cfg:
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for nic_num, nic_cfg in node_cfg["nics"].items():
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if "network_interfaces" in node_cfg:
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for nic_num, nic_cfg in node_cfg["network_interfaces"].items():
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new_node.connect_nic(NIC(ip_address=nic_cfg["ip_address"], subnet_mask=nic_cfg["subnet_mask"]))
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net.add_node(new_node)
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@@ -320,11 +321,11 @@ class PrimaiteGame:
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if isinstance(node_a, Switch):
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endpoint_a = node_a.switch_ports[link_cfg["endpoint_a_port"]]
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else:
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endpoint_a = node_a.ethernet_port[link_cfg["endpoint_a_port"]]
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endpoint_a = node_a.network_interface[link_cfg["endpoint_a_port"]]
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if isinstance(node_b, Switch):
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endpoint_b = node_b.switch_ports[link_cfg["endpoint_b_port"]]
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else:
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endpoint_b = node_b.ethernet_port[link_cfg["endpoint_b_port"]]
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endpoint_b = node_b.network_interface[link_cfg["endpoint_b_port"]]
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new_link = net.connect(endpoint_a=endpoint_a, endpoint_b=endpoint_b)
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game.ref_map_links[link_cfg["ref"]] = new_link.uuid
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