diff --git a/src/primaite/environment/reward.py b/src/primaite/environment/reward.py index e1ece848..a620f9b3 100644 --- a/src/primaite/environment/reward.py +++ b/src/primaite/environment/reward.py @@ -100,7 +100,7 @@ def score_node_operating_state(final_node, initial_node, reference_node, config_ score += config_values.all_ok else: # We're different from the reference situation - # Need to compare initial and reference (current) state of node (i.e. at every step) + # Need to compare reference and final (current) state of node (i.e. at every step) if reference_node_operating_state == HardwareState.ON: if final_node_operating_state == HardwareState.OFF: score += config_values.off_should_be_on @@ -149,7 +149,7 @@ def score_node_os_state(final_node, initial_node, reference_node, config_values) score += config_values.all_ok else: # We're different from the reference situation - # Need to compare initial and reference (current) state of node (i.e. at every step) + # Need to compare reference and final (current) state of node (i.e. at every step) if reference_node_os_state == SoftwareState.GOOD: if final_node_os_state == SoftwareState.PATCHING: score += config_values.patching_should_be_good @@ -204,7 +204,7 @@ def score_node_service_state(final_node, initial_node, reference_node, config_va score += config_values.all_ok else: # We're different from the reference situation - # Need to compare initial and reference state of node (i.e. at every step) + # Need to compare reference and final state of node (i.e. at every step) if reference_service.software_state == SoftwareState.GOOD: if final_service.software_state == SoftwareState.PATCHING: score += config_values.patching_should_be_good @@ -275,7 +275,7 @@ def score_node_file_system(final_node, initial_node, reference_node, config_valu score += config_values.all_ok else: # We're different from the reference situation - # Need to compare initial and reference state of node (i.e. at every step) + # Need to compare reference and final state of node (i.e. at every step) if reference_node_file_system_state == FileSystemState.GOOD: if final_node_file_system_state == FileSystemState.REPAIRING: score += config_values.repairing_should_be_good