Fix acl actions for blue agent.
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@@ -470,13 +470,13 @@ class NetworkACLAddRuleAction(AbstractAction):
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dst_ip = "ALL"
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return ["do_nothing"] # NOT SUPPORTED, JUST DO NOTHING IF WE COME ACROSS THIS
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else:
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dst_ip = self.manager.get_ip_address_by_idx(dest_ip_id)
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dst_ip = self.manager.get_ip_address_by_idx(dest_ip_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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if dest_port_id == 1:
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dst_port = "ALL"
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else:
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dst_port = self.manager.get_port_by_idx(dest_port_id)
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dst_port = self.manager.get_port_by_idx(dest_port_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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return [
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@@ -924,6 +924,15 @@ class ActionManager:
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:return: The constructed ActionManager.
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:rtype: ActionManager
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"""
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ip_address_order = cfg["options"].pop("ip_address_order", {})
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ip_address_list = []
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for entry in ip_address_order:
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node_ref = entry["node_ref"]
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nic_num = entry["nic_num"]
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node_obj = game.simulation.network.get_node_by_hostname(node_ref)
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ip_address = node_obj.ethernet_port[nic_num].ip_address
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ip_address_list.append(ip_address)
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obj = cls(
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game=game,
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actions=cfg["action_list"],
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@@ -931,7 +940,7 @@ class ActionManager:
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**cfg["options"],
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protocols=game.options.protocols,
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ports=game.options.ports,
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ip_address_list=None,
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ip_address_list=ip_address_list or None,
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act_map=cfg.get("action_map"),
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)
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