Merge remote-tracking branch 'origin/dev' into 1566-configure-episode-steps-learn-eval
# Conflicts: # src/primaite/agents/rllib.py
This commit is contained in:
@@ -31,6 +31,16 @@ agent_identifier: PPO
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# False
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random_red_agent: False
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# The (integer) seed to be used in random number generation
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# Default is None (null)
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seed: null
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# Set whether the agent will be deterministic instead of stochastic
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# Options are:
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# True
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# False
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deterministic: False
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# Sets what view of the environment the deterministic hardcoded agent has. The default is BASIC.
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# Options are:
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# "BASIC" (The current observation space only)
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@@ -91,58 +101,58 @@ sb3_output_verbose_level: NONE
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# Generic
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all_ok: 0
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# Node Hardware State
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off_should_be_on: -10
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off_should_be_resetting: -5
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on_should_be_off: -2
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on_should_be_resetting: -5
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resetting_should_be_on: -5
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resetting_should_be_off: -2
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resetting: -3
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off_should_be_on: -0.001
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off_should_be_resetting: -0.0005
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on_should_be_off: -0.0002
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on_should_be_resetting: -0.0005
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resetting_should_be_on: -0.0005
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resetting_should_be_off: -0.0002
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resetting: -0.0003
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# Node Software or Service State
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good_should_be_patching: 2
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good_should_be_compromised: 5
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good_should_be_overwhelmed: 5
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patching_should_be_good: -5
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patching_should_be_compromised: 2
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patching_should_be_overwhelmed: 2
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patching: -3
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compromised_should_be_good: -20
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compromised_should_be_patching: -20
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compromised_should_be_overwhelmed: -20
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compromised: -20
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overwhelmed_should_be_good: -20
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overwhelmed_should_be_patching: -20
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overwhelmed_should_be_compromised: -20
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overwhelmed: -20
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good_should_be_patching: 0.0002
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good_should_be_compromised: 0.0005
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good_should_be_overwhelmed: 0.0005
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patching_should_be_good: -0.0005
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patching_should_be_compromised: 0.0002
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patching_should_be_overwhelmed: 0.0002
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patching: -0.0003
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compromised_should_be_good: -0.002
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compromised_should_be_patching: -0.002
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compromised_should_be_overwhelmed: -0.002
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compromised: -0.002
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overwhelmed_should_be_good: -0.002
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overwhelmed_should_be_patching: -0.002
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overwhelmed_should_be_compromised: -0.002
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overwhelmed: -0.002
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# Node File System State
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good_should_be_repairing: 2
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good_should_be_restoring: 2
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good_should_be_corrupt: 5
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good_should_be_destroyed: 10
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repairing_should_be_good: -5
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repairing_should_be_restoring: 2
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repairing_should_be_corrupt: 2
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repairing_should_be_destroyed: 0
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repairing: -3
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restoring_should_be_good: -10
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restoring_should_be_repairing: -2
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restoring_should_be_corrupt: 1
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restoring_should_be_destroyed: 2
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restoring: -6
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corrupt_should_be_good: -10
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corrupt_should_be_repairing: -10
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corrupt_should_be_restoring: -10
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corrupt_should_be_destroyed: 2
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corrupt: -10
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destroyed_should_be_good: -20
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destroyed_should_be_repairing: -20
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destroyed_should_be_restoring: -20
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destroyed_should_be_corrupt: -20
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destroyed: -20
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scanning: -2
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good_should_be_repairing: 0.0002
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good_should_be_restoring: 0.0002
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good_should_be_corrupt: 0.0005
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good_should_be_destroyed: 0.001
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repairing_should_be_good: -0.0005
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repairing_should_be_restoring: 0.0002
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repairing_should_be_corrupt: 0.0002
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repairing_should_be_destroyed: 0.0000
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repairing: -0.0003
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restoring_should_be_good: -0.001
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restoring_should_be_repairing: -0.0002
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restoring_should_be_corrupt: 0.0001
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restoring_should_be_destroyed: 0.0002
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restoring: -0.0006
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corrupt_should_be_good: -0.001
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corrupt_should_be_repairing: -0.001
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corrupt_should_be_restoring: -0.001
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corrupt_should_be_destroyed: 0.0002
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corrupt: -0.001
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destroyed_should_be_good: -0.002
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destroyed_should_be_repairing: -0.002
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destroyed_should_be_restoring: -0.002
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destroyed_should_be_corrupt: -0.002
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destroyed: -0.002
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scanning: -0.0002
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# IER status
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red_ier_running: -5
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green_ier_blocked: -10
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red_ier_running: -0.0005
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green_ier_blocked: -0.001
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# Patching / Reset durations
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os_patching_duration: 5 # The time taken to patch the OS
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@@ -1,101 +0,0 @@
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# Main Config File
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# Generic config values
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# Choose one of these (dependent on Agent being trained)
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# "STABLE_BASELINES3_PPO"
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# "STABLE_BASELINES3_A2C"
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# "GENERIC"
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agent_identifier: STABLE_BASELINES3_A2C
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# Sets whether Red Agent POL and IER is randomised.
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# Options are:
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# True
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# False
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random_red_agent: True
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# Sets How the Action Space is defined:
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# "NODE"
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# "ACL"
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# "ANY" node and acl actions
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action_type: NODE
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# Number of episodes to run per session
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num_episodes: 10
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# Number of time_steps per episode
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num_steps: 256
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# Time delay between steps (for generic agents)
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time_delay: 10
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# Type of session to be run (TRAINING or EVALUATION)
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session_type: TRAINING
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# Determine whether to load an agent from file
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load_agent: False
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# File path and file name of agent if you're loading one in
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agent_load_file: C:\[Path]\[agent_saved_filename.zip]
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# Environment config values
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# The high value for the observation space
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observation_space_high_value: 1000000000
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# Reward values
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# Generic
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all_ok: 0
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# Node Hardware State
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off_should_be_on: -10
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off_should_be_resetting: -5
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on_should_be_off: -2
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on_should_be_resetting: -5
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resetting_should_be_on: -5
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resetting_should_be_off: -2
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resetting: -3
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# Node Software or Service State
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good_should_be_patching: 2
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good_should_be_compromised: 5
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good_should_be_overwhelmed: 5
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patching_should_be_good: -5
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patching_should_be_compromised: 2
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patching_should_be_overwhelmed: 2
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patching: -3
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compromised_should_be_good: -20
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compromised_should_be_patching: -20
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compromised_should_be_overwhelmed: -20
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compromised: -20
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overwhelmed_should_be_good: -20
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overwhelmed_should_be_patching: -20
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overwhelmed_should_be_compromised: -20
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overwhelmed: -20
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# Node File System State
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good_should_be_repairing: 2
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good_should_be_restoring: 2
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good_should_be_corrupt: 5
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good_should_be_destroyed: 10
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repairing_should_be_good: -5
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repairing_should_be_restoring: 2
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repairing_should_be_corrupt: 2
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repairing_should_be_destroyed: 0
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repairing: -3
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restoring_should_be_good: -10
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restoring_should_be_repairing: -2
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restoring_should_be_corrupt: 1
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restoring_should_be_destroyed: 2
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restoring: -6
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corrupt_should_be_good: -10
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corrupt_should_be_repairing: -10
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corrupt_should_be_restoring: -10
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corrupt_should_be_destroyed: 2
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corrupt: -10
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destroyed_should_be_good: -20
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destroyed_should_be_repairing: -20
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destroyed_should_be_restoring: -20
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destroyed_should_be_corrupt: -20
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destroyed: -20
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scanning: -2
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# IER status
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red_ier_running: -5
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green_ier_blocked: -10
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# Patching / Reset durations
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os_patching_duration: 5 # The time taken to patch the OS
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node_reset_duration: 5 # The time taken to reset a node (hardware)
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service_patching_duration: 5 # The time taken to patch a service
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file_system_repairing_limit: 5 # The time take to repair the file system
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file_system_restoring_limit: 5 # The time take to restore the file system
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file_system_scanning_limit: 5 # The time taken to scan the file system
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@@ -100,64 +100,64 @@ class TrainingConfig:
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# Reward values
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# Generic
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all_ok: int = 0
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all_ok: float = 0
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# Node Hardware State
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off_should_be_on: int = -10
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off_should_be_resetting: int = -5
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on_should_be_off: int = -2
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on_should_be_resetting: int = -5
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resetting_should_be_on: int = -5
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resetting_should_be_off: int = -2
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resetting: int = -3
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off_should_be_on: float = -0.001
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off_should_be_resetting: float = -0.0005
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on_should_be_off: float = -0.0002
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on_should_be_resetting: float = -0.0005
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resetting_should_be_on: float = -0.0005
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resetting_should_be_off: float = -0.0002
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resetting: float = -0.0003
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# Node Software or Service State
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good_should_be_patching: int = 2
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good_should_be_compromised: int = 5
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good_should_be_overwhelmed: int = 5
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patching_should_be_good: int = -5
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patching_should_be_compromised: int = 2
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patching_should_be_overwhelmed: int = 2
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patching: int = -3
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compromised_should_be_good: int = -20
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compromised_should_be_patching: int = -20
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compromised_should_be_overwhelmed: int = -20
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compromised: int = -20
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overwhelmed_should_be_good: int = -20
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overwhelmed_should_be_patching: int = -20
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overwhelmed_should_be_compromised: int = -20
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overwhelmed: int = -20
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good_should_be_patching: float = 0.0002
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good_should_be_compromised: float = 0.0005
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good_should_be_overwhelmed: float = 0.0005
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patching_should_be_good: float = -0.0005
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patching_should_be_compromised: float = 0.0002
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patching_should_be_overwhelmed: float = 0.0002
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patching: float = -0.0003
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compromised_should_be_good: float = -0.002
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compromised_should_be_patching: float = -0.002
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compromised_should_be_overwhelmed: float = -0.002
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compromised: float = -0.002
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overwhelmed_should_be_good: float = -0.002
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overwhelmed_should_be_patching: float = -0.002
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overwhelmed_should_be_compromised: float = -0.002
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overwhelmed: float = -0.002
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# Node File System State
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good_should_be_repairing: int = 2
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good_should_be_restoring: int = 2
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good_should_be_corrupt: int = 5
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good_should_be_destroyed: int = 10
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repairing_should_be_good: int = -5
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repairing_should_be_restoring: int = 2
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repairing_should_be_corrupt: int = 2
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repairing_should_be_destroyed: int = 0
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repairing: int = -3
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restoring_should_be_good: int = -10
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restoring_should_be_repairing: int = -2
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restoring_should_be_corrupt: int = 1
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restoring_should_be_destroyed: int = 2
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restoring: int = -6
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corrupt_should_be_good: int = -10
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corrupt_should_be_repairing: int = -10
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corrupt_should_be_restoring: int = -10
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corrupt_should_be_destroyed: int = 2
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corrupt: int = -10
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destroyed_should_be_good: int = -20
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destroyed_should_be_repairing: int = -20
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destroyed_should_be_restoring: int = -20
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destroyed_should_be_corrupt: int = -20
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destroyed: int = -20
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scanning: int = -2
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good_should_be_repairing: float = 0.0002
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good_should_be_restoring: float = 0.0002
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good_should_be_corrupt: float = 0.0005
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good_should_be_destroyed: float = 0.001
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repairing_should_be_good: float = -0.0005
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repairing_should_be_restoring: float = 0.0002
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repairing_should_be_corrupt: float = 0.0002
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repairing_should_be_destroyed: float = 0.0000
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repairing: float = -0.0003
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restoring_should_be_good: float = -0.001
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restoring_should_be_repairing: float = -0.0002
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restoring_should_be_corrupt: float = 0.0001
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restoring_should_be_destroyed: float = 0.0002
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restoring: float = -0.0006
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corrupt_should_be_good: float = -0.001
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corrupt_should_be_repairing: float = -0.001
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corrupt_should_be_restoring: float = -0.001
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corrupt_should_be_destroyed: float = 0.0002
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corrupt: float = -0.001
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destroyed_should_be_good: float = -0.002
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destroyed_should_be_repairing: float = -0.002
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destroyed_should_be_restoring: float = -0.002
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destroyed_should_be_corrupt: float = -0.002
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destroyed: float = -0.002
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scanning: float = -0.0002
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# IER status
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red_ier_running: int = -5
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green_ier_blocked: int = -10
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red_ier_running: float = -0.0005
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green_ier_blocked: float = -0.001
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# Patching / Reset durations
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os_patching_duration: int = 5
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@@ -184,6 +184,12 @@ class TrainingConfig:
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file_system_scanning_limit: int = 5
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"The time taken to scan the file system"
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deterministic: bool = False
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"If true, the training will be deterministic"
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seed: Optional[int] = None
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"The random number generator seed to be used while training the agent"
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@classmethod
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def from_dict(cls, config_dict: Dict[str, Union[str, int, bool]]) -> TrainingConfig:
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"""
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Reference in New Issue
Block a user