#2404 rename software patch to fix
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@@ -65,9 +65,9 @@ def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, Proxy
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assert svc.health_state_visible == SoftwareHealthState.COMPROMISED
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def test_node_service_patch_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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def test_node_service_fix_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
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"""
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Test that the NodeServicePatchAction can form a request and that it is accepted by the simulation.
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Test that the NodeServiceFixAction can form a request and that it is accepted by the simulation.
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When you initiate a patch action, the software health state turns to PATCHING, then after a few steps, it goes
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to GOOD.
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@@ -79,7 +79,7 @@ def test_node_service_patch_integration(game_and_agent: Tuple[PrimaiteGame, Prox
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svc.health_state_actual = SoftwareHealthState.COMPROMISED
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# 2: Apply a patch action
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action = ("NODE_SERVICE_PATCH", {"node_id": 1, "service_id": 0})
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action = ("NODE_SERVICE_FIX", {"node_id": 1, "service_id": 0})
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agent.store_action(action)
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game.step()
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@@ -23,7 +23,7 @@ def test_successful_application_requests(example_network):
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resp_1 = net.apply_request(["node", "client_1", "application", "TestApplication", "scan"])
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assert resp_1 == RequestResponse(status="success", data={})
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resp_2 = net.apply_request(["node", "client_1", "application", "TestApplication", "patch"])
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resp_2 = net.apply_request(["node", "client_1", "application", "TestApplication", "fix"])
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assert resp_2 == RequestResponse(status="success", data={})
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resp_3 = net.apply_request(["node", "client_1", "application", "TestApplication", "compromise"])
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assert resp_3 == RequestResponse(status="success", data={})
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@@ -46,7 +46,7 @@ def test_successful_service_requests(example_network):
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"resume",
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"compromise",
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"scan",
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"patch",
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"fix",
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]:
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resp_1 = net.apply_request(["node", "server_1", "service", "TestService", verb])
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assert resp_1 == RequestResponse(status="success", data={})
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