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# Crown Copyright (C) Dstl 2022. DEFCON 703. Shared in confidence.
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"""The config class."""
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class ConfigValuesMain(object):
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"""Class to hold main config values."""
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def __init__(self):
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"""Init."""
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# Generic
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self.agent_identifier = "" # the agent in use
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self.observation_config = None # observation space config
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self.num_episodes = 0 # number of episodes to train over
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self.num_steps = 0 # number of steps in an episode
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self.time_delay = 0 # delay between steps (ms) - applies to generic agents only
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self.config_filename_use_case = "" # the filename for the Use Case config file
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self.session_type = "" # the session type to run (TRAINING or EVALUATION)
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# Environment
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self.observation_space_high_value = (
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0 # The high value for the observation space
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)
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# Reward values
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# Generic
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self.all_ok = 0
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# Node Hardware State
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self.off_should_be_on = 0
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self.off_should_be_resetting = 0
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self.on_should_be_off = 0
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self.on_should_be_resetting = 0
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self.resetting_should_be_on = 0
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self.resetting_should_be_off = 0
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self.resetting = 0
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# Node Software or Service State
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self.good_should_be_patching = 0
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self.good_should_be_compromised = 0
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self.good_should_be_overwhelmed = 0
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self.patching_should_be_good = 0
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self.patching_should_be_compromised = 0
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self.patching_should_be_overwhelmed = 0
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self.patching = 0
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self.compromised_should_be_good = 0
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self.compromised_should_be_patching = 0
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self.compromised_should_be_overwhelmed = 0
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self.compromised = 0
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self.overwhelmed_should_be_good = 0
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self.overwhelmed_should_be_patching = 0
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self.overwhelmed_should_be_compromised = 0
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self.overwhelmed = 0
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# Node File System State
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self.good_should_be_repairing = 0
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self.good_should_be_restoring = 0
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self.good_should_be_corrupt = 0
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self.good_should_be_destroyed = 0
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self.repairing_should_be_good = 0
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self.repairing_should_be_restoring = 0
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self.repairing_should_be_corrupt = 0
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self.repairing_should_be_destroyed = (
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0 # Repairing does not fix destroyed state - you need to restore
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)
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self.repairing = 0
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self.restoring_should_be_good = 0
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self.restoring_should_be_repairing = 0
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self.restoring_should_be_corrupt = (
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0 # Not the optimal method (as repair will fix corruption)
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)
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self.restoring_should_be_destroyed = 0
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self.restoring = 0
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self.corrupt_should_be_good = 0
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self.corrupt_should_be_repairing = 0
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self.corrupt_should_be_restoring = 0
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self.corrupt_should_be_destroyed = 0
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self.corrupt = 0
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self.destroyed_should_be_good = 0
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self.destroyed_should_be_repairing = 0
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self.destroyed_should_be_restoring = 0
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self.destroyed_should_be_corrupt = 0
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self.destroyed = 0
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self.scanning = 0
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# IER status
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self.red_ier_running = 0
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self.green_ier_blocked = 0
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# Patching / Reset
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self.os_patching_duration = 0 # The time taken to patch the OS
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self.node_reset_duration = 0 # The time taken to reset a node (hardware)
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self.node_booting_duration = 0 # The Time taken to turn on the node
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self.node_shutdown_duration = 0 # The time taken to turn off the node
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self.service_patching_duration = 0 # The time taken to patch a service
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self.file_system_repairing_limit = 0 # The time take to repair a file
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self.file_system_restoring_limit = 0 # The time take to restore a file
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self.file_system_scanning_limit = 0 # The time taken to scan the file system
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@@ -1,91 +1,95 @@
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# Crown Copyright (C) Dstl 2022. DEFCON 703. Shared in confidence.
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"""The config class."""
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from dataclasses import dataclass
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from primaite.common.enums import ActionType
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@dataclass()
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class TrainingConfig:
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"""Class to hold main config values."""
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# Generic
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agent_identifier: str # The Red Agent algo/class to be used
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action_type: ActionType # type of action to use (NODE/ACL/ANY)
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num_episodes: int # number of episodes to train over
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num_steps: int # number of steps in an episode
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time_delay: int # delay between steps (ms) - applies to generic agents only
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# file
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session_type: str # the session type to run (TRAINING or EVALUATION)
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load_agent: str # Determine whether to load an agent from file
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agent_load_file: str # File path and file name of agent if you're loading one in
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# Environment
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observation_space_high_value: int # The high value for the observation space
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# Reward values
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# Generic
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all_ok: int
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# Node Hardware State
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off_should_be_on: int
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off_should_be_resetting: int
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on_should_be_off: int
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on_should_be_resetting: int
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resetting_should_be_on: int
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resetting_should_be_off: int
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resetting: int
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# Node Software or Service State
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good_should_be_patching: int
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good_should_be_compromised: int
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good_should_be_overwhelmed: int
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patching_should_be_good: int
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patching_should_be_compromised: int
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patching_should_be_overwhelmed: int
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patching: int
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compromised_should_be_good: int
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compromised_should_be_patching: int
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compromised_should_be_overwhelmed: int
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compromised: int
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overwhelmed_should_be_good: int
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overwhelmed_should_be_patching: int
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overwhelmed_should_be_compromised: int
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overwhelmed: int
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# Node File System State
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good_should_be_repairing: int
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good_should_be_restoring: int
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good_should_be_corrupt: int
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good_should_be_destroyed: int
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repairing_should_be_good: int
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repairing_should_be_restoring: int
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repairing_should_be_corrupt: int
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repairing_should_be_destroyed: int # Repairing does not fix destroyed state - you need to restore
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repairing: int
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restoring_should_be_good: int
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restoring_should_be_repairing: int
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restoring_should_be_corrupt: int # Not the optimal method (as repair will fix corruption)
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restoring_should_be_destroyed: int
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restoring: int
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corrupt_should_be_good: int
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corrupt_should_be_repairing: int
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corrupt_should_be_restoring: int
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corrupt_should_be_destroyed: int
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corrupt: int
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destroyed_should_be_good: int
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destroyed_should_be_repairing: int
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destroyed_should_be_restoring: int
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destroyed_should_be_corrupt: int
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destroyed: int
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scanning: int
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# IER status
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red_ier_running: int
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green_ier_blocked: int
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# Patching / Reset
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os_patching_duration: int # The time taken to patch the OS
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node_reset_duration: int # The time taken to reset a node (hardware)
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service_patching_duration: int # The time taken to patch a service
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file_system_repairing_limit: int # The time take to repair a file
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file_system_restoring_limit: int # The time take to restore a file
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file_system_scanning_limit: int # The time taken to scan the file system
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# # Crown Copyright (C) Dstl 2022. DEFCON 703. Shared in confidence.
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# """The config class."""
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# from dataclasses import dataclass
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#
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# from primaite.common.enums import ActionType
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#
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#
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# @dataclass()
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# class TrainingConfig:
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# """Class to hold main config values."""
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#
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# # Generic
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# agent_identifier: str # The Red Agent algo/class to be used
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# action_type: ActionType # type of action to use (NODE/ACL/ANY)
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# num_episodes: int # number of episodes to train over
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# num_steps: int # number of steps in an episode
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# time_delay: int # delay between steps (ms) - applies to generic agents only
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# # file
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# session_type: str # the session type to run (TRAINING or EVALUATION)
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# load_agent: str # Determine whether to load an agent from file
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# agent_load_file: str # File path and file name of agent if you're loading one in
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#
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# # Environment
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# observation_space_high_value: int # The high value for the observation space
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#
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# # Reward values
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# # Generic
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# all_ok: int
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# # Node Hardware State
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# off_should_be_on: int
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# off_should_be_resetting: int
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# on_should_be_off: int
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# on_should_be_resetting: int
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# resetting_should_be_on: int
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# resetting_should_be_off: int
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# resetting: int
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# # Node Software or Service State
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# good_should_be_patching: int
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# good_should_be_compromised: int
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# good_should_be_overwhelmed: int
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# patching_should_be_good: int
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# patching_should_be_compromised: int
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# patching_should_be_overwhelmed: int
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# patching: int
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# compromised_should_be_good: int
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# compromised_should_be_patching: int
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# compromised_should_be_overwhelmed: int
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# compromised: int
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# overwhelmed_should_be_good: int
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# overwhelmed_should_be_patching: int
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# overwhelmed_should_be_compromised: int
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# overwhelmed: int
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# # Node File System State
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# good_should_be_repairing: int
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# good_should_be_restoring: int
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# good_should_be_corrupt: int
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# good_should_be_destroyed: int
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# repairing_should_be_good: int
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# repairing_should_be_restoring: int
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# repairing_should_be_corrupt: int
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# repairing_should_be_destroyed: int # Repairing does not fix destroyed state - you need to restore
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#
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# repairing: int
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# restoring_should_be_good: int
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# restoring_should_be_repairing: int
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# restoring_should_be_corrupt: int # Not the optimal method (as repair will fix corruption)
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#
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# restoring_should_be_destroyed: int
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# restoring: int
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# corrupt_should_be_good: int
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# corrupt_should_be_repairing: int
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# corrupt_should_be_restoring: int
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# corrupt_should_be_destroyed: int
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# corrupt: int
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# destroyed_should_be_good: int
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# destroyed_should_be_repairing: int
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# destroyed_should_be_restoring: int
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# destroyed_should_be_corrupt: int
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# destroyed: int
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# scanning: int
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# # IER status
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# red_ier_running: int
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# green_ier_blocked: int
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#
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# # Patching / Reset
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# os_patching_duration: int # The time taken to patch the OS
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# node_reset_duration: int # The time taken to reset a node (hardware)
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# node_booting_duration = 0 # The Time taken to turn on the node
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# node_shutdown_duration = 0 # The time taken to turn off the node
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# service_patching_duration: int # The time taken to patch a service
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# file_system_repairing_limit: int # The time take to repair a file
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# file_system_restoring_limit: int # The time take to restore a file
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# file_system_scanning_limit: int # The time taken to scan the file system
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# # Patching / Reset
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#
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