#3062 - First pass at unifying naming convention for discriminators (still errors) [skip ci]

This commit is contained in:
Marek Wolan
2025-02-03 16:24:03 +00:00
parent 055c853b0f
commit abccf4afc5
195 changed files with 2824 additions and 2802 deletions

View File

@@ -32,11 +32,11 @@ def test_remote_login(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
server_1_usm: UserManager = server_1.software_manager.software["user-manager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"node_session_remote_login",
"node-session-remote-login",
{
"node_name": "client_1",
"username": "user123",
@@ -64,11 +64,11 @@ def test_remote_login_wrong_password(game_and_agent_fixture: Tuple[PrimaiteGame,
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
server_1_usm: UserManager = server_1.software_manager.software["user-manager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"node_session_remote_login",
"node-session-remote-login",
{
"node_name": "client_1",
"username": "user123",
@@ -96,11 +96,11 @@ def test_remote_login_change_password(game_and_agent_fixture: Tuple[PrimaiteGame
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_um: UserManager = server_1.software_manager.software["UserManager"]
server_1_um: UserManager = server_1.software_manager.software["user-manager"]
server_1_um.add_user("user123", "password", is_admin=True)
action = (
"node_account_change_password",
"node-account-change-password",
{
"node_name": "server_1", # server_1
"username": "user123",
@@ -122,12 +122,12 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
server_1_usm: UserManager = server_1.software_manager.software["user-manager"]
server_1_usm.add_user("user123", "password", is_admin=True)
# Log in remotely
action = (
"node_session_remote_login",
"node-session-remote-login",
{
"node_name": "client_1",
"username": "user123",
@@ -140,7 +140,7 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
# Change password
action = (
"node_account_change_password",
"node-account-change-password",
{
"node_name": "server_1", # server_1
"username": "user123",
@@ -154,7 +154,7 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
# Assert that the user cannot execute an action
action = (
"node_send_remote_command",
"node-send-remote-command",
{
"node_name": "client_1",
"remote_ip": str(server_1.network_interface[1].ip_address),