#3062 - First pass at unifying naming convention for discriminators (still errors) [skip ci]
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@@ -32,11 +32,11 @@ def test_remote_login(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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# create a new user account on server_1 that will be logged into remotely
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server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
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server_1_usm: UserManager = server_1.software_manager.software["user-manager"]
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server_1_usm.add_user("user123", "password", is_admin=True)
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action = (
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"node_session_remote_login",
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"node-session-remote-login",
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{
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"node_name": "client_1",
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"username": "user123",
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@@ -64,11 +64,11 @@ def test_remote_login_wrong_password(game_and_agent_fixture: Tuple[PrimaiteGame,
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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# create a new user account on server_1 that will be logged into remotely
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server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
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server_1_usm: UserManager = server_1.software_manager.software["user-manager"]
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server_1_usm.add_user("user123", "password", is_admin=True)
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action = (
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"node_session_remote_login",
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"node-session-remote-login",
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{
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"node_name": "client_1",
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"username": "user123",
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@@ -96,11 +96,11 @@ def test_remote_login_change_password(game_and_agent_fixture: Tuple[PrimaiteGame
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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# create a new user account on server_1 that will be logged into remotely
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server_1_um: UserManager = server_1.software_manager.software["UserManager"]
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server_1_um: UserManager = server_1.software_manager.software["user-manager"]
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server_1_um.add_user("user123", "password", is_admin=True)
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action = (
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"node_account_change_password",
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"node-account-change-password",
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{
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"node_name": "server_1", # server_1
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"username": "user123",
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@@ -122,12 +122,12 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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# create a new user account on server_1 that will be logged into remotely
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server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
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server_1_usm: UserManager = server_1.software_manager.software["user-manager"]
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server_1_usm.add_user("user123", "password", is_admin=True)
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# Log in remotely
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action = (
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"node_session_remote_login",
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"node-session-remote-login",
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{
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"node_name": "client_1",
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"username": "user123",
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@@ -140,7 +140,7 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
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# Change password
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action = (
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"node_account_change_password",
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"node-account-change-password",
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{
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"node_name": "server_1", # server_1
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"username": "user123",
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@@ -154,7 +154,7 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
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# Assert that the user cannot execute an action
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action = (
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"node_send_remote_command",
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"node-send-remote-command",
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{
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"node_name": "client_1",
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"remote_ip": str(server_1.network_interface[1].ip_address),
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