#2257: add firewall via config + fix router hop ip address + shuffling around tests

This commit is contained in:
Czar Echavez
2024-02-15 15:45:18 +00:00
parent ab7c7b9c06
commit b739823318
14 changed files with 322 additions and 173 deletions

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@@ -0,0 +1,19 @@
from pathlib import Path
from typing import Union
import yaml
from primaite.game.game import PrimaiteGame
from tests import TEST_ASSETS_ROOT
BASIC_CONFIG = TEST_ASSETS_ROOT / "configs/basic_switched_network.yaml"
DMZ_NETWORK = TEST_ASSETS_ROOT / "configs/dmz_network.yaml"
def load_config(config_path: Union[str, Path]) -> PrimaiteGame:
"""Returns a PrimaiteGame object which loads the contents of a given yaml path."""
with open(config_path, "r") as f:
cfg = yaml.safe_load(f)
return PrimaiteGame.from_config(cfg)

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import pytest
from primaite.simulator.network.container import Network
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
from tests.integration_tests.configuration_file_parsing import DMZ_NETWORK, load_config
@pytest.fixture(scope="function")
def dmz_config() -> Network:
game = load_config(DMZ_NETWORK)
return game.simulation.network
def test_firewall_is_in_configuration(dmz_config):
"""Test that the firewall exists in the configuration file."""
network: Network = dmz_config
assert network.get_node_by_hostname("firewall")
def test_firewall_routes_are_correctly_added(dmz_config):
"""Test that the firewall routes have been correctly added to and configured in the network."""
network: Network = dmz_config
firewall: Firewall = network.get_node_by_hostname("firewall")
client_1: Computer = network.get_node_by_hostname("client_1")
dmz_server: Server = network.get_node_by_hostname("dmz_server")
external_computer: Computer = network.get_node_by_hostname("external_computer")
external_server: Server = network.get_node_by_hostname("external_server")
# there should be a route to client_1
assert firewall.route_table.find_best_route(client_1.network_interface[1].ip_address)
assert dmz_server.ping(client_1.network_interface[1].ip_address)
assert external_computer.ping(client_1.network_interface[1].ip_address)
assert external_server.ping(client_1.network_interface[1].ip_address)
def test_firewall_acl_rules_correctly_added():
"""
Test that makes sure that the firewall ACLs have been configured onto the firewall
node via configuration file.
"""
pass

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import pytest
from primaite.simulator.network.container import Network
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.router import Router
from tests.integration_tests.configuration_file_parsing import DMZ_NETWORK, load_config
@pytest.fixture(scope="function")
def dmz_config() -> Network:
game = load_config(DMZ_NETWORK)
return game.simulation.network
def test_router_is_in_configuration(dmz_config):
"""Test that the router exists in the configuration file."""
network: Network = dmz_config
assert network.get_node_by_hostname("router_1")
def test_router_routes_are_correctly_added(dmz_config):
"""Test that makes sure that router routes have been added from the configuration file."""
network: Network = dmz_config
router_1: Router = network.get_node_by_hostname("router_1")
client_1: Computer = network.get_node_by_hostname("client_1")
dmz_server: Server = network.get_node_by_hostname("dmz_server")
external_computer: Computer = network.get_node_by_hostname("external_computer")
external_server: Server = network.get_node_by_hostname("external_server")
# there should be a route to dmz_server
assert router_1.route_table.find_best_route(dmz_server.network_interface[1].ip_address)
assert client_1.ping(dmz_server.network_interface[1].ip_address)
assert external_computer.ping(dmz_server.network_interface[1].ip_address)
assert external_server.ping(dmz_server.network_interface[1].ip_address)
# there should be a route to external_computer
assert router_1.route_table.find_best_route(external_computer.network_interface[1].ip_address)
assert client_1.ping(external_computer.network_interface[1].ip_address)
assert dmz_server.ping(external_computer.network_interface[1].ip_address)
assert external_server.ping(external_computer.network_interface[1].ip_address)
# there should be a route to external_server
assert router_1.route_table.find_best_route(external_server.network_interface[1].ip_address)
assert client_1.ping(external_server.network_interface[1].ip_address)
assert dmz_server.ping(external_server.network_interface[1].ip_address)
assert external_computer.ping(external_server.network_interface[1].ip_address)
def test_router_acl_rules_correctly_added():
"""Test that makes sure that the router ACLs have been configured onto the router node via configuration file."""
pass

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from primaite.config.load import example_config_path
from primaite.simulator.network.container import Network
from tests.integration_tests.configuration_file_parsing import DMZ_NETWORK, load_config
def test_example_config():
"""Test that the example config can be parsed properly."""
game = load_config(example_config_path())
network: Network = game.simulation.network
assert len(network.nodes) == 10 # 10 nodes in example network
assert len(network.routers) == 1 # 1 router in network
assert len(network.switches) == 2 # 2 switches in network
assert len(network.servers) == 5 # 5 servers in network
def test_dmz_config():
"""Test that the DMZ network config can be parsed properly."""
game = load_config(DMZ_NETWORK)
network: Network = game.simulation.network
assert len(network.nodes) == 9 # 9 nodes in network
assert len(network.routers) == 2 # 2 routers in network
assert len(network.switches) == 3 # 3 switches in network
assert len(network.servers) == 2 # 2 servers in network

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@@ -1,76 +0,0 @@
from pathlib import Path
from typing import Union
import yaml
from primaite.game.game import PrimaiteGame
from primaite.simulator.network.container import Network
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.router import Router
from tests import TEST_ASSETS_ROOT
DMZ_NETWORK = TEST_ASSETS_ROOT / "configs/dmz_network.yaml"
def load_config(config_path: Union[str, Path]) -> PrimaiteGame:
"""Returns a PrimaiteGame object which loads the contents of a given yaml path."""
with open(config_path, "r") as f:
cfg = yaml.safe_load(f)
return PrimaiteGame.from_config(cfg)
def test_dmz_config():
"""Test that the DMZ network config can be parsed properly."""
game = load_config(DMZ_NETWORK)
network: Network = game.simulation.network
assert len(network.nodes) == 9 # 9 nodes in network
assert len(network.routers) == 2 # 2 routers in network
assert len(network.switches) == 3 # 3 switches in network
assert len(network.servers) == 2 # 2 servers in network
def test_router_routes_are_correctly_added():
"""Test that makes sure that router routes have been added from the configuration file."""
game = load_config(DMZ_NETWORK)
network: Network = game.simulation.network
router_1: Router = network.get_node_by_hostname("router_1")
client_1: Computer = network.get_node_by_hostname("client_1")
dmz_server: Server = network.get_node_by_hostname("dmz_server")
external_computer: Computer = network.get_node_by_hostname("external_computer")
external_server: Server = network.get_node_by_hostname("external_server")
# test that client_1 has a route to the DMZ and external nodes - they are on a second router
# there should be a route to the dmz server
assert router_1.route_table.find_best_route(dmz_server.network_interface[1].ip_address)
# ping DMZ server
# assert client_1.ping(dmz_server.network_interface[1].ip_address)
def test_firewall_node_added_to_network():
"""Test that the firewall has been correctly added to and configured in the network."""
pass
def test_router_acl_rules_correctly_added():
"""Test that makes sure that the router ACLs have been configured onto the router node via configuration file."""
pass
def test_firewall_routes_are_correctly_added():
"""Test that the firewall routes have been correctly added to and configured in the network."""
pass
def test_firewall_acl_rules_correctly_added():
"""
Test that makes sure that the firewall ACLs have been configured onto the firewall
node via configuration file.
"""
pass

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@@ -1,14 +1,6 @@
from ipaddress import IPv4Address
from pathlib import Path
from typing import Union
import yaml
from primaite.config.load import example_config_path
from primaite.game.agent.data_manipulation_bot import DataManipulationAgent
from primaite.game.agent.interface import ProxyAgent, RandomAgent
from primaite.game.game import APPLICATION_TYPES_MAPPING, PrimaiteGame, SERVICE_TYPES_MAPPING
from primaite.simulator.network.container import Network
from primaite.game.game import APPLICATION_TYPES_MAPPING, SERVICE_TYPES_MAPPING
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.system.applications.database_client import DatabaseClient
from primaite.simulator.system.applications.red_applications.data_manipulation_bot import DataManipulationBot
@@ -22,47 +14,7 @@ from primaite.simulator.system.services.ftp.ftp_server import FTPServer
from primaite.simulator.system.services.ntp.ntp_client import NTPClient
from primaite.simulator.system.services.ntp.ntp_server import NTPServer
from primaite.simulator.system.services.web_server.web_server import WebServer
from tests import TEST_ASSETS_ROOT
BASIC_CONFIG = TEST_ASSETS_ROOT / "configs/basic_switched_network.yaml"
def load_config(config_path: Union[str, Path]) -> PrimaiteGame:
"""Returns a PrimaiteGame object which loads the contents of a given yaml path."""
with open(config_path, "r") as f:
cfg = yaml.safe_load(f)
return PrimaiteGame.from_config(cfg)
def test_example_config():
"""Test that the example config can be parsed properly."""
game = load_config(example_config_path())
assert len(game.agents) == 4 # red, blue and 2 green agents
# green agent 1
assert game.agents[0].agent_name == "client_2_green_user"
assert isinstance(game.agents[0], RandomAgent)
# green agent 2
assert game.agents[1].agent_name == "client_1_green_user"
assert isinstance(game.agents[1], RandomAgent)
# red agent
assert game.agents[2].agent_name == "client_1_data_manipulation_red_bot"
assert isinstance(game.agents[2], DataManipulationAgent)
# blue agent
assert game.agents[3].agent_name == "defender"
assert isinstance(game.agents[3], ProxyAgent)
network: Network = game.simulation.network
assert len(network.nodes) == 10 # 10 nodes in example network
assert len(network.routers) == 1 # 1 router in network
assert len(network.switches) == 2 # 2 switches in network
assert len(network.servers) == 5 # 5 servers in network
from tests.integration_tests.configuration_file_parsing import BASIC_CONFIG, load_config
def test_node_software_install():