fix reward logging
This commit is contained in:
@@ -14,7 +14,7 @@ if TYPE_CHECKING:
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pass
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class AgentActionHistoryItem(BaseModel):
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class AgentHistoryItem(BaseModel):
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"""One entry of an agent's action log - what the agent did and how the simulator responded in 1 step."""
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timestep: int
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@@ -32,6 +32,8 @@ class AgentActionHistoryItem(BaseModel):
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response: RequestResponse
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"""The response sent back by the simulator for this action."""
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reward: Optional[float] = None
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class AgentStartSettings(BaseModel):
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"""Configuration values for when an agent starts performing actions."""
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@@ -110,7 +112,7 @@ class AbstractAgent(ABC):
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self.observation_manager: Optional[ObservationManager] = observation_space
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self.reward_function: Optional[RewardFunction] = reward_function
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self.agent_settings = agent_settings or AgentSettings()
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self.action_history: List[AgentActionHistoryItem] = []
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self.history: List[AgentHistoryItem] = []
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def update_observation(self, state: Dict) -> ObsType:
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"""
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@@ -130,7 +132,7 @@ class AbstractAgent(ABC):
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:return: Reward from the state.
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:rtype: float
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"""
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return self.reward_function.update(state=state, last_action_response=self.action_history[-1])
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return self.reward_function.update(state=state, last_action_response=self.history[-1])
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@abstractmethod
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def get_action(self, obs: ObsType, timestep: int = 0) -> Tuple[str, Dict]:
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@@ -161,12 +163,16 @@ class AbstractAgent(ABC):
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self, timestep: int, action: str, parameters: Dict[str, Any], request: RequestFormat, response: RequestResponse
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) -> None:
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"""Process the response from the most recent action."""
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self.action_history.append(
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AgentActionHistoryItem(
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self.history.append(
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AgentHistoryItem(
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timestep=timestep, action=action, parameters=parameters, request=request, response=response
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)
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)
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def save_reward_to_history(self) -> None:
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"""Update the most recent history item with the reward value."""
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self.history[-1].reward = self.reward_function.current_reward
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class AbstractScriptedAgent(AbstractAgent):
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"""Base class for actors which generate their own behaviour."""
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@@ -34,7 +34,7 @@ from primaite import getLogger
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from primaite.game.agent.utils import access_from_nested_dict, NOT_PRESENT_IN_STATE
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if TYPE_CHECKING:
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from primaite.game.agent.interface import AgentActionHistoryItem
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from primaite.game.agent.interface import AgentHistoryItem
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_LOGGER = getLogger(__name__)
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WhereType = Optional[Iterable[Union[str, int]]]
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@@ -44,7 +44,7 @@ class AbstractReward:
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"""Base class for reward function components."""
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@abstractmethod
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""Calculate the reward for the current state."""
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return 0.0
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@@ -64,7 +64,7 @@ class AbstractReward:
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class DummyReward(AbstractReward):
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"""Dummy reward function component which always returns 0."""
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""Calculate the reward for the current state."""
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return 0.0
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@@ -104,7 +104,7 @@ class DatabaseFileIntegrity(AbstractReward):
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file_name,
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]
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""Calculate the reward for the current state.
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:param state: The current state of the simulation.
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@@ -159,7 +159,7 @@ class WebServer404Penalty(AbstractReward):
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"""
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self.location_in_state = ["network", "nodes", node_hostname, "services", service_name]
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""Calculate the reward for the current state.
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:param state: The current state of the simulation.
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@@ -213,7 +213,7 @@ class WebpageUnavailablePenalty(AbstractReward):
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self.location_in_state: List[str] = ["network", "nodes", node_hostname, "applications", "WebBrowser"]
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self._last_request_failed: bool = False
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""
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Calculate the reward based on current simulation state, and the recent agent action.
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@@ -273,7 +273,7 @@ class GreenAdminDatabaseUnreachablePenalty(AbstractReward):
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self.location_in_state: List[str] = ["network", "nodes", node_hostname, "applications", "DatabaseClient"]
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self._last_request_failed: bool = False
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""
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Calculate the reward based on current simulation state, and the recent agent action.
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@@ -343,7 +343,7 @@ class SharedReward(AbstractReward):
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self.callback: Callable[[str], float] = default_callback
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"""Method that retrieves an agent's current reward given the agent's name."""
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def calculate(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def calculate(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""Simply access the other agent's reward and return it."""
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return self.callback(self.agent_name)
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@@ -389,7 +389,7 @@ class RewardFunction:
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"""
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self.reward_components.append((component, weight))
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def update(self, state: Dict, last_action_response: "AgentActionHistoryItem") -> float:
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def update(self, state: Dict, last_action_response: "AgentHistoryItem") -> float:
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"""Calculate the overall reward for the current state.
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:param state: The current state of the simulation.
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@@ -160,6 +160,7 @@ class PrimaiteGame:
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agent = self.agents[agent_name]
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if self.step_counter > 0: # can't get reward before first action
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agent.update_reward(state=state)
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agent.save_reward_to_history()
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agent.update_observation(state=state) # order of this doesn't matter so just use reward order
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agent.reward_function.total_reward += agent.reward_function.current_reward
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