901 - merged dev into my branch

This commit is contained in:
SunilSamra
2023-06-13 08:54:33 +01:00
75 changed files with 3640 additions and 2306 deletions

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@@ -0,0 +1,91 @@
# Main Config File
# Generic config values
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: STABLE_BASELINES3_A2C
# Number of episodes to run per session
numEpisodes: 10
# Time delay between steps (for generic agents)
timeDelay: 10
# Filename of the scenario / laydown
configFilename: config_5_DATA_MANIPULATION.yaml
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
# Determine whether to load an agent from file
loadAgent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1000000000
# Reward values
# Generic
allOk: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
nodeBootingDuration: 3 # The Time taken to turn on the node
nodeShutdownDuration: 2 # The time taken to turn off the node
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system

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@@ -0,0 +1,94 @@
# Main Config File
# Generic config values
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agent_identifier: STABLE_BASELINES3_A2C
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
num_episodes: 10
# Number of time_steps per episode
num_steps: 256
# Time delay between steps (for generic agents)
time_delay: 10
# Type of session to be run (TRAINING or EVALUATION)
session_type: TRAINING
# Determine whether to load an agent from file
load_agent: False
# File path and file name of agent if you're loading one in
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observation_space_high_value: 1000000000
# Reward values
# Generic
all_ok: 0
# Node Hardware State
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

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@@ -1,19 +1,15 @@
- itemType: ACTIONS
type: NODE
- itemType: STEPS
steps: 5
- itemType: PORTS
portsList:
- item_type: PORTS
ports_list:
- port: '80'
- port: '53'
- itemType: SERVICES
serviceList:
- item_type: SERVICES
service_list:
- name: TCP
- name: UDP
########################################
# Nodes
- itemType: NODE
- item_type: NODE
node_id: '1'
name: PC1
node_class: SERVICE
@@ -30,7 +26,7 @@
- name: UDP
port: '53'
state: GOOD
- itemType: NODE
- item_type: NODE
node_id: '2'
name: SERVER
node_class: SERVICE
@@ -47,7 +43,7 @@
- name: UDP
port: '53'
state: OVERWHELMED
- itemType: NODE
- item_type: NODE
node_id: '3'
name: SWITCH1
node_class: ACTIVE
@@ -60,13 +56,13 @@
########################################
# Links
- itemType: LINK
- item_type: LINK
id: '4'
name: link1
bandwidth: 1000
source: '1'
destination: '3'
- itemType: LINK
- item_type: LINK
id: '5'
name: link2
bandwidth: 1000
@@ -75,27 +71,27 @@
#########################################
# IERS
- itemType: GREEN_IER
- item_type: GREEN_IER
id: '5'
startStep: 0
endStep: 5
start_step: 0
end_step: 5
load: 999
protocol: TCP
port: '80'
source: '1'
destination: '2'
missionCriticality: 5
mission_criticality: 5
#########################################
# ACL Rules
- itemType: ACL_RULE
- item_type: ACL_RULE
id: '6'
permission: ALLOW
source: 192.168.1.1
destination: 192.168.1.2
protocol: TCP
port: 80
- itemType: ACL_RULE
- item_type: ACL_RULE
id: '7'
permission: ALLOW
source: 192.168.1.2

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@@ -0,0 +1,98 @@
# Main Config File
# Generic config values
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: NONE
# Number of episodes to run per session
observationSpace:
components:
- name: ACCESS_CONTROL_LIST
options:
implicit_acl_rule: DENY
max_number_of_acl_rules: 10
implicit_acl_rule: DENY
max_number_acl_rules: 10
numEpisodes: 1
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
# Determine whether to load an agent from file
loadAgent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1_000_000_000
# Reward values
# Generic
allOk: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system

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@@ -5,92 +5,100 @@
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: NONE
agent_identifier: STABLE_BASELINES3_A2C
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
observationSpace:
num_episodes: 1
# Number of time_steps per episode
num_steps: 5
observation_space:
components:
- name: LINK_TRAFFIC_LEVELS
options:
combine_service_traffic: false
quantisation_levels: 8
numEpisodes: 1
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1_000_000_000
observation_space_high_value: 1_000_000_000
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

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@@ -5,89 +5,96 @@
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: NONE
agent_identifier: NONE
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
observationSpace:
num_episodes: 1
# Number of time_steps per episode
num_steps: 5
observation_space:
components:
- name: NODE_LINK_TABLE
numEpisodes: 1
# Time delay between steps (for generic agents)
timeDelay: 1
time_delay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1_000_000_000
observation_space_high_value: 1_000_000_000
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

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@@ -5,89 +5,97 @@
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: NONE
agent_identifier: NONE
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
observationSpace:
num_episodes: 1
# Number of time_steps per episode
num_steps: 5
observation_space:
components:
- name: NODE_STATUSES
numEpisodes: 1
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1_000_000_000
observation_space_high_value: 1_000_000_000
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

View File

@@ -5,85 +5,92 @@
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: NONE
agent_identifier: NONE
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
numEpisodes: 1
num_episodes: 1
# Number of time_steps per episode
num_steps: 5
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1_000_000_000
observation_space_high_value: 1_000_000_000
implicit_acl_rule: DENY
max_number_acl_rules: 10
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

View File

@@ -1,14 +1,10 @@
- itemType: ACTIONS
type: NODE
- itemType: STEPS
steps: 15
- itemType: PORTS
portsList:
- item_type: PORTS
ports_list:
- port: '21'
- itemType: SERVICES
serviceList:
- item_type: SERVICES
service_list:
- name: ftp
- itemType: NODE
- item_type: NODE
node_id: '1'
name: node
node_class: SERVICE
@@ -22,15 +18,15 @@
- name: ftp
port: '21'
state: GOOD
- itemType: POSITION
- item_type: POSITION
positions:
- node: '1'
x_pos: 309
y_pos: 78
- itemType: RED_POL
- item_type: RED_POL
id: '1'
startStep: 1
endStep: 3
start_step: 1
end_step: 3
targetNodeId: '1'
initiator: DIRECT
type: FILE
@@ -39,10 +35,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '2'
startStep: 3
endStep: 15
start_step: 3
end_step: 15
targetNodeId: '1'
initiator: DIRECT
type: FILE
@@ -51,10 +47,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '3'
startStep: 4
endStep: 6
start_step: 4
end_step: 6
targetNodeId: '1'
initiator: DIRECT
type: OPERATING
@@ -63,10 +59,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '4'
startStep: 6
endStep: 15
start_step: 6
end_step: 15
targetNodeId: '1'
initiator: DIRECT
type: OPERATING
@@ -75,10 +71,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '5'
startStep: 7
endStep: 9
start_step: 7
end_step: 9
targetNodeId: '1'
initiator: DIRECT
type: SERVICE
@@ -87,10 +83,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '6'
startStep: 9
endStep: 15
start_step: 9
end_step: 15
targetNodeId: '1'
initiator: DIRECT
type: SERVICE
@@ -99,10 +95,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '7'
startStep: 10
endStep: 12
start_step: 10
end_step: 12
targetNodeId: '1'
initiator: DIRECT
type: OS
@@ -111,10 +107,10 @@
sourceNodeId: NA
sourceNodeService: NA
sourceNodeServiceState: NA
- itemType: RED_POL
- item_type: RED_POL
id: '8'
startStep: 12
endStep: 15
start_step: 12
end_step: 15
targetNodeId: '1'
initiator: DIRECT
type: OS

View File

@@ -4,86 +4,93 @@
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: GENERIC
agent_identifier: GENERIC
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: NODE
# Number of episodes to run per session
numEpisodes: 1
num_episodes: 1
# Number of time_steps per episode
num_steps: 15
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: one_node_states_on_off_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1000000000
observation_space_high_value: 1000000000
implicit_acl_rule: DENY
max_number_acl_rules: 10
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Hardware State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

View File

@@ -5,85 +5,90 @@
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: GENERIC
agent_identifier: GENERIC
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
numEpisodes: 1
num_episodes: 1
# Number of time_steps per episode
num_steps: 15
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: single_action_space_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1000000000
observation_space_high_value: 1000000000
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Operating State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node O/S or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

View File

@@ -1,14 +1,10 @@
- itemType: ACTIONS
type: ANY
- itemType: STEPS
steps: 15
- itemType: PORTS
portsList:
- item_type: PORTS
ports_list:
- port: '21'
- itemType: SERVICES
serviceList:
- item_type: SERVICES
service_list:
- name: ftp
- itemType: NODE
- item_type: NODE
node_id: '1'
name: node
node_class: SERVICE
@@ -22,7 +18,7 @@
- name: ftp
port: '21'
state: COMPROMISED
- itemType: NODE
- item_type: NODE
node_id: '2'
name: server_1
node_class: SERVICE
@@ -36,7 +32,7 @@
- name: ftp
port: '21'
state: COMPROMISED
- itemType: POSITION
- item_type: POSITION
positions:
- node: '1'
x_pos: 309
@@ -44,12 +40,13 @@
- node: '2'
x_pos: 200
y_pos: 78
- itemType: RED_IER
- item_type: RED_IER
id: '3'
startStep: 2
endStep: 15
start_step: 2
end_step: 15
load: 1000
protocol: ftp
port: CORRUPT
source: '1'
destination: '2'
mission_criticality: 0

View File

@@ -5,85 +5,92 @@
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agentIdentifier: GENERIC
agent_identifier: GENERIC
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
numEpisodes: 1
num_episodes: 1
# Number of time_steps per episode
num_steps: 5
# Time delay between steps (for generic agents)
timeDelay: 1
# Filename of the scenario / laydown
configFilename: single_action_space_lay_down_config.yaml
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
sessionType: TRAINING
session_type: TRAINING
# Determine whether to load an agent from file
loadAgent: False
load_agent: False
# File path and file name of agent if you're loading one in
agentLoadFile: C:\[Path]\[agent_saved_filename.zip]
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observationSpaceHighValue: 1000000000
observation_space_high_value: 1000000000
implicit_acl_rule: DENY
max_number_acl_rules: 10
# Reward values
# Generic
allOk: 0
all_ok: 0
# Node Operating State
offShouldBeOn: -10
offShouldBeResetting: -5
onShouldBeOff: -2
onShouldBeResetting: -5
resettingShouldBeOn: -5
resettingShouldBeOff: -2
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node O/S or Service State
goodShouldBePatching: 2
goodShouldBeCompromised: 5
goodShouldBeOverwhelmed: 5
patchingShouldBeGood: -5
patchingShouldBeCompromised: 2
patchingShouldBeOverwhelmed: 2
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromisedShouldBeGood: -20
compromisedShouldBePatching: -20
compromisedShouldBeOverwhelmed: -20
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmedShouldBeGood: -20
overwhelmedShouldBePatching: -20
overwhelmedShouldBeCompromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
goodShouldBeRepairing: 2
goodShouldBeRestoring: 2
goodShouldBeCorrupt: 5
goodShouldBeDestroyed: 10
repairingShouldBeGood: -5
repairingShouldBeRestoring: 2
repairingShouldBeCorrupt: 2
repairingShouldBeDestroyed: 0
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoringShouldBeGood: -10
restoringShouldBeRepairing: -2
restoringShouldBeCorrupt: 1
restoringShouldBeDestroyed: 2
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corruptShouldBeGood: -10
corruptShouldBeRepairing: -10
corruptShouldBeRestoring: -10
corruptShouldBeDestroyed: 2
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyedShouldBeGood: -20
destroyedShouldBeRepairing: -20
destroyedShouldBeRestoring: -20
destroyedShouldBeCorrupt: -20
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
redIerRunning: -5
greenIerBlocked: -10
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
osPatchingDuration: 5 # The time taken to patch the OS
nodeResetDuration: 5 # The time taken to reset a node (hardware)
servicePatchingDuration: 5 # The time taken to patch a service
fileSystemRepairingLimit: 5 # The time take to repair the file system
fileSystemRestoringLimit: 5 # The time take to restore the file system
fileSystemScanningLimit: 5 # The time taken to scan the file system
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system