#2745 carried over changes from internal that backtracked on the complex channel width stuff for now and focussed on getting a stable data rate baked in for each frequency
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@@ -16,7 +16,6 @@ from primaite.game.agent.scripted_agents.random_agent import PeriodicAgent
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from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
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from primaite.simulator import SIM_OUTPUT
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from primaite.simulator.network.airspace import AirspaceEnvironmentType
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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@@ -238,10 +237,6 @@ class PrimaiteGame:
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simulation_config = cfg.get("simulation", {})
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network_config = simulation_config.get("network", {})
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airspace_cfg = network_config.get("airspace", {})
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airspace_environment_type_str = airspace_cfg.get("airspace_environment_type", "urban")
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airspace_environment_type: AirspaceEnvironmentType = AirspaceEnvironmentType(airspace_environment_type_str)
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net.airspace.airspace_environment_type = airspace_environment_type
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nodes_cfg = network_config.get("nodes", [])
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links_cfg = network_config.get("links", [])
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