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@@ -414,7 +414,7 @@ class PrimaiteGame:
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reward_function = RewardFunction.from_config(reward_function_cfg)
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# CREATE AGENT
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if agent_type == "probabilistic_agent":
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if agent_type == "ProbabilisticAgent":
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# TODO: implement non-random agents and fix this parsing
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settings = agent_cfg.get("agent_settings")
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new_agent = ProbabilisticAgent(
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