#2912 - Remove some debugging print statements and apply pre-commit lint changes
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@@ -56,7 +56,7 @@ def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, Proxy
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assert svc.health_state_visible == SoftwareHealthState.UNUSED
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# 2: Scan and check that the visible state is now correct
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action = ("node_service_scan", {"type":"node_service_scan" ,"node_name": "server_1", "service_name": "DNSServer"})
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action = ("node_service_scan", {"type": "node_service_scan", "node_name": "server_1", "service_name": "DNSServer"})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.GOOD
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@@ -67,7 +67,7 @@ def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, Proxy
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assert svc.health_state_visible == SoftwareHealthState.GOOD
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# 4: Scan and check that the visible state is now correct
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action = ("node_service_scan", {"type":"node_service_scan", "node_name": "server_1", "service_name": "DNSServer"})
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action = ("node_service_scan", {"type": "node_service_scan", "node_name": "server_1", "service_name": "DNSServer"})
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agent.store_action(action)
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game.step()
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assert svc.health_state_actual == SoftwareHealthState.COMPROMISED
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