2869 - Addressing some typos in agent declaration, and neatening up the agent structure within PrimAITE.

This commit is contained in:
Charlie Crane
2024-12-16 11:27:14 +00:00
parent c3a70be8d1
commit d9a1a0e26f
28 changed files with 67 additions and 40 deletions

View File

@@ -3,8 +3,11 @@ from __future__ import annotations
import random
from abc import abstractmethod
from typing import Dict, Tuple
from primaite.game.agent.interface import AbstractScriptedAgent
from gymnasium.core import ObsType
from primaite.game.agent.scripted_agents.interface import AbstractScriptedAgent
class AbstractTAPAgent(AbstractScriptedAgent, identifier="Abstract_TAP"):
@@ -12,12 +15,17 @@ class AbstractTAPAgent(AbstractScriptedAgent, identifier="Abstract_TAP"):
config: "AbstractTAPAgent.ConfigSchema"
agent_name: str = "Abstract_TAP"
_next_execution_timestep: int
class ConfigSchema(AbstractScriptedAgent.ConfigSchema):
"""Configuration schema for Abstract TAP agents."""
starting_node_name: str
next_execution_timestep: int
@abstractmethod
def get_action(self, obs: ObsType, timestep: int = 0) -> Tuple[str, Dict]:
"""Return an action to be taken in the environment."""
return super().get_action(obs=obs, timestep=timestep)
@abstractmethod
def setup_agent(self) -> None:
@@ -32,7 +40,7 @@ class AbstractTAPAgent(AbstractScriptedAgent, identifier="Abstract_TAP"):
random_timestep_increment = random.randint(
-self.config.agent_settings.start_settings.variance, self.config.agent_settings.start_settings.variance
)
self.config.next_execution_timestep = timestep + random_timestep_increment
self._next_execution_timestep = timestep + random_timestep_increment
def _select_start_node(self) -> None:
"""Set the starting starting node of the agent to be a random node from this agent's action manager."""