port refactor - eod commit, airspace still broken
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@@ -1783,7 +1783,7 @@
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"from primaite.simulator.network.transmission.network_layer import IPProtocol\n",
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"from primaite.simulator.network.transmission.transport_layer import Port\n",
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"# As we're configuring via the PrimAITE API we need to pass the actual IPProtocol/Port (Agents leverage the simulation via the game layer and thus can pass strings).\n",
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"c2_beacon.configure(c2_server_ip_address=\"192.168.10.21\", masquerade_protocol=IPProtocol.UDP, masquerade_port=Port.DNS)\n",
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"c2_beacon.configure(c2_server_ip_address=\"192.168.10.21\", masquerade_protocol=IPProtocol["UDP"], masquerade_port=Port["DNS"])\n",
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"c2_beacon.establish()\n",
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"c2_beacon.show()"
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]
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