#902 - replaced 'final_node_<placeholder>' with 'reference_node_<placeholder>' in methods for scoring of os_state, file_system_state, service state and operating state. This fixed the reward function so it is checked at each step for node operating system state, operating state, file system state and service state.
- Added unit tests.
This commit is contained in:
@@ -37,6 +37,8 @@ from primaite.pol.ier import IER
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from primaite.pol.red_agent_pol import apply_red_agent_iers, apply_red_agent_node_pol
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from primaite.transactions.transaction import Transaction
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_LOGGER = logging.getLogger(__name__)
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class Primaite(Env):
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"""PRIMmary AI Training Evironment (Primaite) class."""
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@@ -145,14 +147,12 @@ class Primaite(Env):
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# Open the config file and build the environment laydown
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try:
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self.config_file = open(
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"config/" + self.config_values.config_filename_use_case, "r"
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)
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self.config_file = open(self.config_values.config_filename_use_case, "r")
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self.config_data = yaml.safe_load(self.config_file)
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self.load_config()
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except Exception:
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logging.error("Could not load the environment configuration")
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logging.error("Exception occured", exc_info=True)
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_LOGGER.error("Could not load the environment configuration")
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_LOGGER.error("Exception occured", exc_info=True)
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# Store the node objects as node attributes
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# (This is so we can access them as objects)
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@@ -180,8 +180,8 @@ class Primaite(Env):
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plt.savefig(filename, format="PNG")
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plt.clf()
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except Exception:
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logging.error("Could not save network diagram")
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logging.error("Exception occured", exc_info=True)
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_LOGGER.error("Could not save network diagram")
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_LOGGER.error("Exception occured", exc_info=True)
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print("Could not save network diagram")
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# Define Observation Space
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@@ -223,7 +223,7 @@ class Primaite(Env):
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# Define Action Space - depends on action space type (Node or ACL)
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if self.action_type == ACTION_TYPE.NODE:
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logging.info("Action space type NODE selected")
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_LOGGER.info("Action space type NODE selected")
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# Terms (for node action space):
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# [0, num nodes] - node ID (0 = nothing, node ID)
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# [0, 4] - what property it's acting on (0 = nothing, state, o/s state, service state, file system state)
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@@ -238,7 +238,7 @@ class Primaite(Env):
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]
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)
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else:
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logging.info("Action space type ACL selected")
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_LOGGER.info("Action space type ACL selected")
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# Terms (for ACL action space):
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# [0, 2] - Action (0 = do nothing, 1 = create rule, 2 = delete rule)
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# [0, 1] - Permission (0 = DENY, 1 = ALLOW)
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@@ -273,10 +273,10 @@ class Primaite(Env):
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self.csv_writer = csv.writer(self.csv_file)
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self.csv_writer.writerow(header)
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except Exception:
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logging.error(
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_LOGGER.error(
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"Could not create csv file to hold average reward per episode"
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)
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logging.error("Exception occured", exc_info=True)
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_LOGGER.error("Exception occured", exc_info=True)
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def reset(self):
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"""
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@@ -322,7 +322,7 @@ class Primaite(Env):
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step_info: Additional information relating to this step
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"""
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if self.step_count == 0:
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print("Episode: " + str(self.episode_count) + " running")
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print(f"Episode: {str(self.episode_count)}")
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# TEMP
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done = False
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@@ -402,7 +402,7 @@ class Primaite(Env):
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self.step_count,
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self.config_values,
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)
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# print("Step reward: " + str(reward))
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print(f" Step {self.step_count} Reward: {str(reward)}")
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self.total_reward += reward
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if self.step_count == self.episode_steps:
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self.average_reward = self.total_reward / self.step_count
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@@ -410,7 +410,7 @@ class Primaite(Env):
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# For evaluation, need to trigger the done value = True when
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# step count is reached in order to prevent neverending episode
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done = True
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print("Average reward: " + str(self.average_reward))
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print(f" Average Reward: {str(self.average_reward)}")
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# Load the reward into the transaction
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transaction.set_reward(reward)
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@@ -757,7 +757,7 @@ class Primaite(Env):
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# Do nothing (bad formatting)
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pass
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logging.info("Environment configuration loaded")
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_LOGGER.info("Environment configuration loaded")
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print("Environment configuration loaded")
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def create_node(self, item):
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@@ -1090,7 +1090,7 @@ class Primaite(Env):
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item: A config data item representing steps info
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"""
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self.episode_steps = int(steps_info["steps"])
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logging.info("Training episodes have " + str(self.episode_steps) + " steps")
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_LOGGER.info("Training episodes have " + str(self.episode_steps) + " steps")
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def reset_environment(self):
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"""
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@@ -98,27 +98,27 @@ def score_node_operating_state(final_node, initial_node, reference_node, config_
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score += config_values.all_ok
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else:
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# We're different from the reference situation
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# Need to compare initial and final state of node (i.e. after red and blue actions)
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# Need to compare initial and reference (current) state of node (i.e. at every step)
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if initial_node_operating_state == HARDWARE_STATE.ON:
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if final_node_operating_state == HARDWARE_STATE.OFF:
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if reference_node_operating_state == HARDWARE_STATE.OFF:
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score += config_values.off_should_be_on
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elif final_node_operating_state == HARDWARE_STATE.RESETTING:
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elif reference_node_operating_state == HARDWARE_STATE.RESETTING:
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score += config_values.resetting_should_be_on
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else:
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pass
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elif initial_node_operating_state == HARDWARE_STATE.OFF:
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if final_node_operating_state == HARDWARE_STATE.ON:
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if reference_node_operating_state == HARDWARE_STATE.ON:
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score += config_values.on_should_be_off
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elif final_node_operating_state == HARDWARE_STATE.RESETTING:
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elif reference_node_operating_state == HARDWARE_STATE.RESETTING:
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score += config_values.resetting_should_be_off
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else:
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pass
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elif initial_node_operating_state == HARDWARE_STATE.RESETTING:
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if final_node_operating_state == HARDWARE_STATE.ON:
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if reference_node_operating_state == HARDWARE_STATE.ON:
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score += config_values.on_should_be_resetting
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elif final_node_operating_state == HARDWARE_STATE.OFF:
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elif reference_node_operating_state == HARDWARE_STATE.OFF:
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score += config_values.off_should_be_resetting
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elif final_node_operating_state == HARDWARE_STATE.RESETTING:
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elif reference_node_operating_state == HARDWARE_STATE.RESETTING:
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score += config_values.resetting
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else:
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pass
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@@ -148,29 +148,29 @@ def score_node_os_state(final_node, initial_node, reference_node, config_values)
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score += config_values.all_ok
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else:
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# We're different from the reference situation
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# Need to compare initial and final state of node (i.e. after red and blue actions)
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# Need to compare initial and reference (current) state of node (i.e. at every step)
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if initial_node_os_state == SOFTWARE_STATE.GOOD:
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if final_node_os_state == SOFTWARE_STATE.PATCHING:
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if reference_node_os_state == SOFTWARE_STATE.PATCHING:
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score += config_values.patching_should_be_good
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elif final_node_os_state == SOFTWARE_STATE.COMPROMISED:
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elif reference_node_os_state == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised_should_be_good
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else:
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pass
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elif initial_node_os_state == SOFTWARE_STATE.PATCHING:
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if final_node_os_state == SOFTWARE_STATE.GOOD:
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if reference_node_os_state == SOFTWARE_STATE.GOOD:
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score += config_values.good_should_be_patching
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elif final_node_os_state == SOFTWARE_STATE.COMPROMISED:
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elif reference_node_os_state == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised_should_be_patching
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elif final_node_os_state == SOFTWARE_STATE.PATCHING:
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elif reference_node_os_state == SOFTWARE_STATE.PATCHING:
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score += config_values.patching
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else:
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pass
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elif initial_node_os_state == SOFTWARE_STATE.COMPROMISED:
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if final_node_os_state == SOFTWARE_STATE.GOOD:
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if reference_node_os_state == SOFTWARE_STATE.GOOD:
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score += config_values.good_should_be_compromised
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elif final_node_os_state == SOFTWARE_STATE.PATCHING:
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elif reference_node_os_state == SOFTWARE_STATE.PATCHING:
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score += config_values.patching_should_be_compromised
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elif final_node_os_state == SOFTWARE_STATE.COMPROMISED:
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elif reference_node_os_state == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised
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else:
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pass
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@@ -204,46 +204,46 @@ def score_node_service_state(final_node, initial_node, reference_node, config_va
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score += config_values.all_ok
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else:
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# We're different from the reference situation
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# Need to compare initial and final state of node (i.e. after red and blue actions)
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# Need to compare initial and reference state of node (i.e. at every step)
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if initial_service.get_state() == SOFTWARE_STATE.GOOD:
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if final_service.get_state() == SOFTWARE_STATE.PATCHING:
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if reference_service.get_state() == SOFTWARE_STATE.PATCHING:
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score += config_values.patching_should_be_good
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elif final_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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elif reference_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised_should_be_good
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elif final_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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elif reference_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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score += config_values.overwhelmed_should_be_good
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else:
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pass
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elif initial_service.get_state() == SOFTWARE_STATE.PATCHING:
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if final_service.get_state() == SOFTWARE_STATE.GOOD:
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if reference_service.get_state() == SOFTWARE_STATE.GOOD:
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score += config_values.good_should_be_patching
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elif final_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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elif reference_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised_should_be_patching
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elif final_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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elif reference_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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score += config_values.overwhelmed_should_be_patching
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elif final_service.get_state() == SOFTWARE_STATE.PATCHING:
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elif reference_service.get_state() == SOFTWARE_STATE.PATCHING:
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score += config_values.patching
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else:
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pass
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elif initial_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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if final_service.get_state() == SOFTWARE_STATE.GOOD:
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if reference_service.get_state() == SOFTWARE_STATE.GOOD:
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score += config_values.good_should_be_compromised
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elif final_service.get_state() == SOFTWARE_STATE.PATCHING:
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elif reference_service.get_state() == SOFTWARE_STATE.PATCHING:
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score += config_values.patching_should_be_compromised
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elif final_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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elif reference_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised
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elif final_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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elif reference_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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score += config_values.overwhelmed_should_be_compromised
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else:
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pass
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elif initial_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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if final_service.get_state() == SOFTWARE_STATE.GOOD:
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if reference_service.get_state() == SOFTWARE_STATE.GOOD:
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score += config_values.good_should_be_overwhelmed
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elif final_service.get_state() == SOFTWARE_STATE.PATCHING:
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elif reference_service.get_state() == SOFTWARE_STATE.PATCHING:
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score += config_values.patching_should_be_overwhelmed
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elif final_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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elif reference_service.get_state() == SOFTWARE_STATE.COMPROMISED:
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score += config_values.compromised_should_be_overwhelmed
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elif final_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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elif reference_service.get_state() == SOFTWARE_STATE.OVERWHELMED:
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score += config_values.overwhelmed
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else:
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pass
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@@ -276,67 +276,67 @@ def score_node_file_system(final_node, initial_node, reference_node, config_valu
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score += config_values.all_ok
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else:
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# We're different from the reference situation
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# Need to compare initial and final state of node (i.e. after red and blue actions)
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# Need to compare initial and reference state of node (i.e. at every step)
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if initial_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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if final_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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if reference_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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score += config_values.repairing_should_be_good
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elif final_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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score += config_values.restoring_should_be_good
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elif final_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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score += config_values.corrupt_should_be_good
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elif final_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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score += config_values.destroyed_should_be_good
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else:
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pass
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elif initial_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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if final_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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if reference_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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score += config_values.good_should_be_repairing
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elif final_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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score += config_values.restoring_should_be_repairing
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elif final_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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score += config_values.corrupt_should_be_repairing
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elif final_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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score += config_values.destroyed_should_be_repairing
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elif final_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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score += config_values.repairing
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else:
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pass
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elif initial_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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if final_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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if reference_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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score += config_values.good_should_be_restoring
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elif final_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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score += config_values.repairing_should_be_restoring
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elif final_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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score += config_values.corrupt_should_be_restoring
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elif final_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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score += config_values.destroyed_should_be_restoring
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elif final_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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score += config_values.restoring
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else:
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pass
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elif initial_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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if final_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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if reference_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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score += config_values.good_should_be_corrupt
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elif final_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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score += config_values.repairing_should_be_corrupt
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elif final_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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score += config_values.restoring_should_be_corrupt
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elif final_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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score += config_values.destroyed_should_be_corrupt
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elif final_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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score += config_values.corrupt
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else:
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pass
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elif initial_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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if final_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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if reference_node_file_system_state == FILE_SYSTEM_STATE.GOOD:
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score += config_values.good_should_be_destroyed
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elif final_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.REPAIRING:
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score += config_values.repairing_should_be_destroyed
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elif final_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.RESTORING:
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score += config_values.restoring_should_be_destroyed
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elif final_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.CORRUPT:
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score += config_values.corrupt_should_be_destroyed
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elif final_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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elif reference_node_file_system_state == FILE_SYSTEM_STATE.DESTROYED:
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score += config_values.destroyed
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else:
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pass
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@@ -165,7 +165,9 @@ def load_config_values():
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config_values.agent_identifier = config_data["agentIdentifier"]
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config_values.num_episodes = int(config_data["numEpisodes"])
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config_values.time_delay = int(config_data["timeDelay"])
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config_values.config_filename_use_case = config_data["configFilename"]
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config_values.config_filename_use_case = (
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"config/" + config_data["configFilename"]
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)
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config_values.session_type = config_data["sessionType"]
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config_values.load_agent = bool(config_data["loadAgent"])
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config_values.agent_load_file = config_data["agentLoadFile"]
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