feature\1522:

Create random red agent behaviour.
This commit is contained in:
Brian Kanyora
2023-06-22 15:34:13 +01:00
parent 9b0e24c27b
commit e0f3d61f65
5 changed files with 356 additions and 21 deletions

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# Main Config File
# Generic config values
# Choose one of these (dependent on Agent being trained)
# "STABLE_BASELINES3_PPO"
# "STABLE_BASELINES3_A2C"
# "GENERIC"
agent_identifier: GENERIC
#
red_agent_identifier: RANDOM
# Sets How the Action Space is defined:
# "NODE"
# "ACL"
# "ANY" node and acl actions
action_type: ANY
# Number of episodes to run per session
num_episodes: 1
# Number of time_steps per episode
num_steps: 5
# Time delay between steps (for generic agents)
time_delay: 1
# Type of session to be run (TRAINING or EVALUATION)
session_type: TRAINING
# Determine whether to load an agent from file
load_agent: False
# File path and file name of agent if you're loading one in
agent_load_file: C:\[Path]\[agent_saved_filename.zip]
# Environment config values
# The high value for the observation space
observation_space_high_value: 1_000_000_000
# Reward values
# Generic
all_ok: 0
# Node Hardware State
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
# Node Software or Service State
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
# Node File System State
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
# IER status
red_ier_running: -5
green_ier_blocked: -10
# Patching / Reset durations
os_patching_duration: 5 # The time taken to patch the OS
node_reset_duration: 5 # The time taken to reset a node (hardware)
service_patching_duration: 5 # The time taken to patch a service
file_system_repairing_limit: 5 # The time take to repair the file system
file_system_restoring_limit: 5 # The time take to restore the file system
file_system_scanning_limit: 5 # The time taken to scan the file system

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from datetime import time, datetime
from primaite.environment.primaite_env import Primaite
from tests import TEST_CONFIG_ROOT
from tests.conftest import _get_temp_session_path
def run_generic(env, config_values):
"""Run against a generic agent."""
# Reset the environment at the start of the episode
env.reset()
for episode in range(0, config_values.num_episodes):
for step in range(0, config_values.num_steps):
# Send the observation space to the agent to get an action
# TEMP - random action for now
# action = env.blue_agent_action(obs)
# action = env.action_space.sample()
action = 0
# Run the simulation step on the live environment
obs, reward, done, info = env.step(action)
# Break if done is True
if done:
break
# Introduce a delay between steps
time.sleep(config_values.time_delay / 1000)
# Reset the environment at the end of the episode
env.reset()
env.close()
def test_random_red_agent_behaviour():
"""
Test that hardware state is penalised at each step.
When the initial state is OFF compared to reference state which is ON.
"""
list_of_node_instructions = []
for i in range(2):
"""Takes a config path and returns the created instance of Primaite."""
session_timestamp: datetime = datetime.now()
session_path = _get_temp_session_path(session_timestamp)
timestamp_str = session_timestamp.strftime("%Y-%m-%d_%H-%M-%S")
env = Primaite(
training_config_path=TEST_CONFIG_ROOT / "one_node_states_on_off_main_config.yaml",
lay_down_config_path=TEST_CONFIG_ROOT / "one_node_states_on_off_lay_down_config.yaml",
transaction_list=[],
session_path=session_path,
timestamp_str=timestamp_str,
)
training_config = env.training_config
training_config.num_steps = env.episode_steps
# TOOD: This needs t be refactored to happen outside. Should be part of
# a main Session class.
if training_config.agent_identifier == "GENERIC":
run_generic(env, training_config)
all_red_actions = env.red_node_pol
list_of_node_instructions.append(all_red_actions)
# assert not (list_of_node_instructions[0].__eq__(list_of_node_instructions[1]))
print(list_of_node_instructions[0]["1"].get_start_step())
print(list_of_node_instructions[0]["1"].get_end_step())
print(list_of_node_instructions[0]["1"].get_target_node_id())
print(list_of_node_instructions[1]["1"].get_start_step())
print(list_of_node_instructions[1]["1"].get_end_step())
print(list_of_node_instructions[1]["1"].get_target_node_id())
assert list_of_node_instructions[0].__ne__(list_of_node_instructions[1])