Merged PR 496: Implement User, UserManager, and UserSessionManager

## Summary
*Replace this text with an explanation of what the changes are and how you implemented them. Can this impact any other parts of the codebase that we should keep in mind?*

## Test process
*How have you tested this (if applicable)?*

## Checklist
- [ ] PR is linked to a **work item**
- [ ] **acceptance criteria** of linked ticket are met
- [ ] performed **self-review** of the code
- [ ] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [ ] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code

Related work items: #2735, #2778
This commit is contained in:
Christopher McCarthy
2024-08-02 14:45:10 +00:00
17 changed files with 1315 additions and 34 deletions

View File

@@ -18,7 +18,7 @@ from primaite.game.agent.scripted_agents.tap001 import TAP001
from primaite.game.science import graph_has_cycle, topological_sort
from primaite.simulator import SIM_OUTPUT
from primaite.simulator.network.airspace import AirSpaceFrequency
from primaite.simulator.network.hardware.base import NetworkInterface, NodeOperatingState
from primaite.simulator.network.hardware.base import NetworkInterface, NodeOperatingState, UserManager
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.host_node import NIC
from primaite.simulator.network.hardware.nodes.host.server import Printer, Server
@@ -269,6 +269,7 @@ class PrimaiteGame:
for node_cfg in nodes_cfg:
n_type = node_cfg["type"]
new_node = None
if n_type == "computer":
new_node = Computer(
hostname=node_cfg["hostname"],
@@ -318,6 +319,11 @@ class PrimaiteGame:
msg = f"invalid node type {n_type} in config"
_LOGGER.error(msg)
raise ValueError(msg)
if "users" in node_cfg and new_node.software_manager.software.get("UserManager"):
user_manager: UserManager = new_node.software_manager.software["UserManager"] # noqa
for user_cfg in node_cfg["users"]:
user_manager.add_user(**user_cfg, bypass_can_perform_action=True)
if "services" in node_cfg:
for service_cfg in node_cfg["services"]:
new_service = None