Merged PR 291: #2357 - Allow empty nodes, links, and agents arrays in config file
## Summary Allowed the config to not have nodes, links and agents and still be parsed ## Test process Tested with config file that doesn't have any simulation key/value pair ## Checklist - [X] PR is linked to a **work item** - [X] **acceptance criteria** of linked ticket are met - [X] performed **self-review** of the code - [X] written **tests** for any new functionality added with this PR - [ ] updated the **documentation** if this PR changes or adds functionality - [ ] written/updated **design docs** if this PR implements new functionality - [ ] updated the **change log** - [X] ran **pre-commit** checks for code style - [ ] attended to any **TO-DOs** left in the code #2357 - Allowed the config to not have nodes, links and agents and still be parsed Related work items: #2357
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import yaml
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from primaite.game.game import PrimaiteGame
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from tests import TEST_ASSETS_ROOT
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CONFIG_FILE = TEST_ASSETS_ROOT / "configs" / "no_nodes_links_agents_network.yaml"
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def test_no_nodes_links_agents_config():
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"""Tests PrimaiteGame can be created from config file where there are no nodes, links, agents in the config file."""
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with open(CONFIG_FILE, "r") as f:
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cfg = yaml.safe_load(f)
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game = PrimaiteGame.from_config(cfg)
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network = game.simulation.network
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assert len(network.nodes) == 0
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assert len(network.links) == 0
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